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Hellmonkey

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Everything posted by Hellmonkey

  1. hmm want to make it ft10 $50?
  2. let's do it ft5 $30? i'll take any gg or hnk money matches
  3. I'd prefer singles instead of teams, and 2v2 instead of 3v3, but I may or may not be able to go depending on scheduling.
  4. there wasn't enough of a turnout last year and too much of the scene moved to BB. those who still do play gg did almost nothing to try and get the game into evo, whereas the mb scene was very proactive in doing so. gg won't be in evo again unless there is a revision.
  5. ahaha stay free son! anyways i'll need to check my school schedule which i can't know until mid sept, so hopefully it's ok to sign up that late.
  6. holy shit hype. i really want to come to this. free plane ticket from the ggac pot is pretty attractive.
  7. it is still 5 frames startup, it has added recovery the noel CS guide is completely full of misinformation, don't pay too much attention to that.
  8. it was nerfed in CS
  9. looks like the frame data got put up http://dustloop.com/guides/bbcs/frameData/noel.html
  10. Sounds cool, too bad I'm out of town. Hope any new GG games can be included if one ever comes out
  11. smash 64 money matches anyone down??
  12. i wanna go would only be able to make it aug 28th though
  13. ahahahaha i wish we got to play more btw, only got a few games in with sol and someone else i'll teach you the baiken killing technique if we get another chance to play
  14. yo i don't even play this game
  15. Mike Z asked me to post up the 3on3 baiken vs pot videos from a while back, pretty accurately shows the matchup lol http://www.youtube.com/watch?v=DMFZDvE8jko http://www.youtube.com/watch?v=96LBo6tL6gQ
  16. put in full gg results to first post
  17. When the Baiken gets good at reversal backdash away from slidehead, just start mixing up standing 5s to catch it for ridiculous damage. Matchup gets very hard for Baiken the less fancy the Potemkin is. Also LK nice meeting you dude, I'll learn a new MB someday to show you how it's done son.
  18. $600 sounds good. What tourneys will you be at? I promise not to pull a "oh shit i'm not coming" right before the event after I confirm going too!
  19. Alright real talk. Next tourney I can make time to go to, $500 MM with a3r ft10, no silly character restrictions like you tried to pull leading up to evo. Let me know which tourneys you will be at. Sick of hearing some scrub that doesn't know his place.
  20. you can still option select between throw and FD even on the ground. do a forward option select with 6P+H or 6K+H on the same frame, which will do your normal forward option select using 6P or 6K, then immediately (2f window?) input back, and you can FD cancel your 6P or 6K. johnny can kara throw using this. as mentioned you can do it more easily in the air if you don't have a burst by using 4H+D on the same frame or spaced 1-2 frames apart (H first) and FD cancelling your j.D within it's starting (2?) frames. Keep in mind that any landing recovery you have from your j.D will still happen as it would normally even if you cancel it this way. also the H+D works for two reasons. one, as mentioned, is when you do it on the same frame like a burst option select, and it lets you get a FD cancellable j.D due to not having burst & because the move priority is D P K S H, making H + any other button cause the other normal to come out if it can. the game system also happens to still count j.D and 2D as specials you can cancel the first few frames of normals into (same reason you can cancel into FD at all), allowing you to do j.H(delay 1-2 frames)D or something like 6H(delay 1-2 frames)2D. this of course is also how you can option select some specials with throw, like zappa 236H(delay)P for throw + summon OS jesus christ I just read this. Don't listen to this. Option select is extremely important, and especially a few option selects give characters some ridiculously strong offensive and defensive options (testament 5S, sol 5K, venom 5S come to mind). Using it with a good 5S or 6P that can catch a jump or backdash for a combo is extremely good. It gives a lot of characters an extremely good way to deal with low jump in okizeme as well, with 6PH allowing them to throw the character if they land or antiair their airdash/jumping move. Your chances of catching the opponent at throw range in the air with almost any j.P/K/S is higher and lower risk than almost any j.H, so air option select can be very useful as well. (although harder to put to use due to the basic execution requirements you need to airthrow well)
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