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Everything posted by SoWL
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Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
No dummy record function, alas. You can't even set the HP amounts outside of having it regenerate, which is damn annoying for some HP-dependent characters (Fugo and Baoh, specifically). -
That's more than enough, thanks.
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Great minds think alike, I suppose? Yeah, having that would be nice. I figure you don't have it for the rest of the newcomers?
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It sounded similar to Relius, though I'm not too sure.
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Some, but not to the extent of the last episode. I swear, it's like people are watching this for the QUALITY animation, so when it's actually good, they're not interested.
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As expected, most of the episode is dedicated to the Tsubaki vs Noel fight, even though the fight itself takes about 1/4 of it. At least it got lots of cool moves, like Noel actually performing her Drive instead of shooting those Optic Barrels. Overall, the visuals were pretty good (no, Tsubaki's empty eyes don't count, she was being brainwashed by Hazama at the moment), even though there is still quite a lot of talking in a fighting anime. The episode ends with Tsubaki going blind and walking away, while Noel cries in Makoto's arms. Oh, and the preview is narrated by Tsubaki's hat!
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No, since the PS3 file encryption is yet to be figured out. I still have the neutral Azu sprite, but it's not indexed, so too bad. At least Tsumugu makes slightly more sense for Bang, just switch the nails with needles.
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It's from the same show.
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An update of the early combo video by Shiruboo: http://www.nicovideo.jp/watch/sm22263158 http://polsy.org.uk/play/nico/?vidid=&vurl=http%3A%2F%2Fwww.nicovideo.jp%2Fwatch%2Fsm22263158 vs Makoto: 20131114 第89回 a-cho BBCP関西ランバト終了後 野試合 20131114 第89回 a-cho BBCP関西ランバト終了後 野試合 20131114 第89回 a-cho BBCP関西ランバト終了後 野試合 vs Platinum: 20131114 第89回 a-cho BBCP関西ランバト終了後 野試合 [Hinagiku]
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Bet you didn't this one coming, either.
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Why did I not think of this palette sooner? Custom palettes are easier than I thought, maybe I should make more sometimes.
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Pretty sure that both 5B and 2B are fast enough to recover after you 22C and come out again on 22C's cooldown. Also reposting some stuff from the reverse thread:
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vs Hazama: BBCP JP Netplay Matches [nate-siki] vs Kokonoe: BBCP 11/14/2013 Tsujikawa (Kokonoe) JP PSN Matches Part 2/2 [Keita] vs Tager: BBCP JP Netplay Matches [Yoritomo_yc]
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Some stuff from yesterday's offline casuals: http://www.twitch.tv/fightingopera/b/479913315 http://www.twitch.tv/fightingopera/b/479918431 I have way too much footage for my own good, better stop for a while until I show some obvious progress
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This is why I don't want to get a stick, no one hears my ninja 720s on a pad. Luckily, neither Bullet nor Tager are as execution-heavy as Carl or Rachel, so playing on a pad doesn't handicap me that much. I wish 6D/2D had proper full-body invuls like 5D: at least it would be immune to DPs/mashing that way.
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Thanks for putting your time and effort into the comments, I've actually learned quite a bit from the ones that weren't even addressed to me. Oh, and I've updated the playlist with some Kagura matches. I feel like I'm getting better, even if it's a day 1 Kagura and I still abuse 720A and j.D more than I should.
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Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
A slight correction: Baoh has neither the Rumble nor the Resolve mode, but he gains both of their effects on Phenomenon lv.2 and lv.3, respectively. Also, he has a special mode that activates when the opponent activates their own mode (excluding Rumble, Resolve and MiH), giving him a wider window to activate Stylish Dodge. He feels like a very solid character with every tool he may need, and even though his normals are nothing special, his Style lets him get in pretty easily. And man, the whole announcer deal and his BGM are 80s as hell. -
Pretty sure only the mode-specific trophies can be gained in Challenge and Training.
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I think it lets both players one-shot each other by chance. So you can both kill with one hit and be killed with one hit.
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Oh, right, and Jin couldn't fight against Tsubaki because of Yukianesa being blocked.
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Another surprisingly good episode. - A Ragna-Lambda fight, featuring FIIRUDO HASSEI, DDDD spam, and ground sickle... turned sideways. - Lambda shows some Nu memories, so Tager pulls her in with his POWER OF MAGNETISM and teleports away to Koko's base. - Meanwhile, Jin is found in some alleyway by Bang (!), who knocks him unconscious in a single strike, but then brings him to Litchi in a fit of guilt. - A short discussion of seithr and how it corrupts things between Litchi and Jin. - Bang takes Jin for a walk in Ronin-Gai, showing how nice he is to everyone in town. - Jin meets Tsubaki after Bang walks away. Tsubaki activates Izayoi and stabs Jin in the chest. - CONTINUUM SHIFT TIME! Jin walks away along with Bang, and Tsubaki barely misses them. - The episode ends with Tsubaki meeting Noel at the station. Outside of some derpfaces on Bang's side, I found this episode even better than ep 4.
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vs Bang: 【五井チャリ】0928ブレイブルー けいた(BU)詰め合わせ [Keita] 【五井チャリ】0928ブレイブルー けいた(BU)詰め合わせ [Keita] vs Carl: BBCP 11/8/2013 Tachikawa Intrasquad Part 1/3 [Merry / merī] vs Hazama: 【五井チャリ】0928ブレイブルー けいた(BU)詰め合わせ [Keita] 【五井チャリ】0928ブレイブルー けいた(BU)詰め合わせ [Keita] vs Jin: 【五井チャリ】0928ブレイブルー けいた(BU)詰め合わせ [Keita] vs Tager: 【五井チャリ】0928ブレイブルー けいた(BU) VS すらいむ(TG) [Keita]
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A question for the Koko players, if I may: what are the super-fireball's weaknesses? Right now, it feels like you can always throw it out as a reversal with no risk at all. If it hits, you get a combo, if they block the initial hit or hit Kokonoe out of it, the fireball will still fall down and you get a combo, and if they block the fireball, Kokonoe gets a free mix-up thanks to its long active frames and lots of fire that obstructs the view. The only downside of it that I can see is that it costs meter, and Koko might want to keep it for other moves (black hole oki, for example).
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I don't find her teleport to be too troublesome, actually. Yeah, it gets her out of the corner, but you can still catch her on its cooldown, even if you were mashing buttons on her wake-up. Or maybe I'm just missing something way too obvious here. The super-fireball is a much better reversal that does every single thing you'd want from a reversal, but it requires meter. Bullet might have the means to play around it (I'll have to test the tech in that video by myself before calling it completely legit), but it still worries me more than the black hole.
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My favorite Terumi quote is simply MESSENGA, hands down. It's about as hype as JAYOKU HOUTENJIN, and that's saying something.