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Zeromus_X

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Everything posted by Zeromus_X

  1. This makes me sad; 22C is probably my favorite move in the game. =( Hope they change that in the final product... Edit: Apparently the rest of the players in Ragna CS2 changes thread share the same sentiments
  2. From what I understand, we can still cancel it with normals or specials on landing, just no more CT jump cancel retardedness.
  3. Even if we can't do a huge combo with 22C anymore, it might still be good since a free mixup opportunity will be more valuable with Ragna's new gatlings and harder to jump out of pressure. /theoryfightan And well...it doesn't look like we can do anything off 3C or 2D anyway
  4. She seems like such a sweet person from her videos. Really a great voice actor to be able to -"DESINTEGRATE" http://www.youtube.com/watch?v=pCIqwQrfCOk&feature=related - I've made it up to 1:30 so far.

  5. I AM THE ENEMY OF ALL Kind of makes me want to make one of those vids where they mix voice clips to a song...DIVINE LIGHT OF PUNISHMENT- ARROWS OF HEAVEN - DIVINE WRATH OF THE -DIVINE LIGHT OF ARROWS OF DIVINE WRATH OF THE - SWORD OF DECIMATION :vbang:

  6. Yeah, I really hope that doesn't stay. I felt silly for overreacting the last time, but when they do stuff like that...let's hope there are some more changes in this final loketest.
  7. http://www.youtube.com/watch?v=Bq3a6R4m5Rg
  8. So I was bored today and made a quick combo video, it shows off some of the new stuff we've been talking about plus some weird situational stuff -...6C 214D dash 2B combos -214D explosion combos and corner loops -Grab corner loops -SoD guardcrush combos -214D guardcrush combos -6C FC 4D 214D "turn around" corner combo http://www.youtube.com/watch?v=uLOsm3u542c Warning: This video contains excessive amounts of IF THE WORLD DIES SO WILL I and I AM THE ENEMY OF ALL. Also some of these may not be optimal, but are ideas to start with. For the SoD guard crush (enemy in the corner) combos, I'm still thinking of better versions. It might just be more practical to pop a 5D 214D and then go into a loop from there. Having Mu back away a bit seems to make the 5A easier to land, and I've been able to land a 5B before so there's definitely room for improvement. Will do a write-up later.
  9. ^I think you can do FC 2C, 3C, 22C, dash 5B, 2C, 6C, DC 2C, 5D, DC 6A, HJC jC, JC jC, j214C, dash 5D, 22C, dash 5B, 3C, 22C for like 5700...though the above combo certainly looks more hilarious.
  10. Here's a quick visualization, done on Jin: http://www.youtube.com/watch?v=pm_4b1n_g30
  11. That video was pretty funny, ironrager sounds like a "pretty cool guy"...
  12. So you're not using Ragna5B anymore?

  13. Just buffer the 22C during the animation of 5D. So you'll basically be inputting 22C right after you press 5D; but not too early or you'll do 5D (1) then 22C. Edit: Next Post: And yeah, that too
  14. Didn't see this posted so far...it's a Hell's Fang RC combo into double Belial, you get all your heat back and it does more damage than dash 6A into double BE. I saw it in a combo video. (5B, 5C) 214A, 214D, RC, dash 6C, 6A, HJC jC, JC jC, j214C, 6D, jD, JC jC, j214C, 3C/5D 263D... (~3.6k damage, builds 41-57 meter) Can do it with 5B, 5C, or 5B and 5C at the beginning, but any more normals and the double BE won't be possible. And here's a double BE from 2B with 22C oki, I saw Kaqn use this: 2B, 3C, 5D, DC 6A, JC jC, JC jC, j214C, 6D, jD, JC jC, j214C, dash 5D, 22C (~3.5k, builds 53 meter) Let's enjoy the final days of 50 meter every combo while they last...
  15. I'm able to hit him with the dash 2B combo at least, as long as I delay the 6C a bit. I don't think I've tried the dash 6A combo on him that way.
  16. If you're on the ground, it's as simple as just ducking. You'll avoid it completely for a free punish...if you're in the air, it can be a bit trickier. She can still be hit out of it by pokes or projectiles, but if you're already committed to an attack with long recovery it might be too late.
  17. Not a fan of Miku, but yeah damn that hologram stuff is insane. We really are living in the future...
  18. ^You are a lifesaver, just got this stuff working Lambda...time to start practicing these combos this way now. Edit: just got them working on Litchi and Carl too...and the same idea applies to the 6C FC combos too, as long as you get them low enough with the first dash 6B. Can't believe I just had to delay the 6B And since you mentioned having trouble with Hazama, I just did the 6B as soon as possible on him, as long as I caught him low enough with the 6A beforehand.
  19. Tell me how you do it cause I can never get it to land on Litchi, etc. =(
  20. It's pretty easy on: Ragna, Jin, Noel, Rachel, Tao, Ara, Tager, Hakumen, and Hazama It's really hard/impossible on: Bang, Lambda, Litchi, Carl, Tsubaki and Mu. I've heard you can get it on them by "delaying for a few frames" but yeah...no. I think there was a video of it on them somewhere... On the above characters it's stable on, it's definitely worth learning cause it ups damage a fair bit. For the Fatal combo, you can still do it on the problematic characters, but the timing on the dash 6B has to be altered and it's very easy to drop. Edit: Definitely learn it since it really ups her BnB damage. The timing for the dash 6A out of a grab is basically when Mu turns her face back to the side, another way to do it visually is to see when the opponent drops down from the grab. After a bit of practice it's not so hard; a lot easier than dashing out of 214D.
  21. New grab into corner loop on female chars + Bang/Hazama: Throw, (dash) 6A, 6B, (dash) 6A, j2C, (dash) 2B 6A, jC, j2C, 2B, 632146C (4700 damage/gains 29 heat) Can carry into corner with dashes and 9 jumps if you're not quite midscreen, but doesn't gain as much heat as the male version unfortunately. Still, nearly 5k off a grab, make them AFRAID EDIT: Also, some Sword of Decimation guard crush combos...crazy damage off guard crush. I figured these out on my own, so there's likely more optimal ones, I've heard you can even get 6k off a guard crush! Males: 63214C (fully charged), dash 6B, 6A, 2C, jC, j2C, [2B, 6A, jC, j2C] x2, 2B, 5B, 632146C (~5.5k, builds 45 heat) Females/Bang/Hazama: 63214C (fully charged), dash 6B, 6A, jC, j2C, [2B, 6A, jC, j2C] x2, 2B, 632146C (~5.3k, builds 42 heat) Can carry both into the corner with dashes, though I find it easiest to just move their sprite off midscreen with a short dash yourself; the guard crush stun gives you enough time to do that and fully charge SoD. Then you should only have to dash the first 6A and 9 jump them to the corner. You can also use some of these off a 6C fatal counter...easier to do, still does around 7k damage, and no 6A/6B stuff to worry about; especially nice online. You still need to be a ways off midscreen to do them though. Edit: In the corner however, it gets a bit tricky. If the opponent isn't quite near the corner, you can just 6B out of SoD without dashing and catch them. If they're right up on the corner...I've been able to link a 5A out of SoD, then go into 6A and do a combo for around the late 4000s, but it was very hard to do, not to mention confirm. An optimum 3C combo in that situation might be more practical.
  22. Are you having trouble with her one attack that fills up the screen? If so... http://www.leblackdragon.com/hz/archive_page.php?comicID=84
  23. I totally forgot about that comic...just read part 4 now, so hilarious. "Dude, you gotta stop polishing those balls." "I CAN'T STOP MAN THESE BALLS ARE ON FIRE" I love the voices they picked, they sound just like the characters lol.
  24. So it's a 214D whiff dash into 2B? And it works on everyone, even with some proration beforehand...gotta learn this.
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