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Zeromus_X

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Everything posted by Zeromus_X

  1. So what are the holes in Tao's pressure? Her mixup isn't that great, but I feel like I'm kept blocking forever once she gets in.
  2. Awesome video Ve, I gotta add those setups to my game. And I just started using those 236A setups to prevent forward rolls, people who roll forward and grab you, and Tagers who like to wake up 360/720...they're not really the most solid setups, but more variety helps keep the opponent honest.
  3. So they had everyone by area play eachother before the pools, or do I have it wrong? If so that sucks, Ruben was telling me how he was worried about that...
  4. Just came up with a wacky looking combo- it's a 6C FC while Mu is in the corner. I'm sure we've all gotten a 6C FC at least once while Mu herself is near the corner, but SoD won't catch the enemy on the wallbounce back, or if it does hit, you're too far away to carry them all the way to the opposite corner for the 7k combo...plus a 5D midscreen fatal combo is weak. So I thought, why not just carry them back to the corner I'm at?: (Mu in corner) 6C FC, 4D, 214D, dash behind enemy and turn around 6A, jc j2C, land, dash 2B, 6A, (2C), jc jC, jc jC, j2C, 2B, 6A, 2C, jc jC, j2C, 2B, (5B), (632146C) (~5.9-6k, builds 39~44 meter) Tested on Hack-u-men so far, but most likely works on every character. Seems to work on everyone but Carl, I just can't get the 6A to connect on him. -Make sure to 9 jump the jump cancels to carry them closer to the corner and help your 6As and 2B/super connect. -Builds at least 39 meter, so if you have at least 11 meter you can always tack on super at the end. If you have at least 10 meter, it'll always work on males with 5B at the end. And if you have 8 meter, it'll always work with the first 2C. -The 2C is just for some extra damage/meter gain, and the 5B is just for if they happen to be a male character that isn't Bang or Hazama; you only lose 50-100 damage and a little meter gain without them. I find it easier to connect the 6As without the first 2C, so you can just omit it if you don't care about or need the extra 3 heat. -The combo will even work if Mu is all the way with her back towards the corner, and the opponent is underneath the timer and 1P's first four guard primers. Just adjust your dash length according to how far away they are from you as they're caught in the explosion. -You have to do 4D 214D pretty fast on Rachel, so it might be harder to confirm on her.
  5. So I just watched the video in your sig... like what the FUCK man So...horrifying, and random...but I can't stop watching...I'm starting to watch all their other videos... think I need to listen to some Rainbow Fox to help cool down my brain...

  6. Good luck to everyone at SCR! Can't wait to see Justin vs Dacidbro money match of the century. But seriously, I do hope to see you guys on the stream... O__o
  7. Small corrections for Tsubaki: 6B and 6BB are both special cancel-able. 6CC is special cancel-able on hit only.
  8. So what methods do you guys use to condition the opponent to block? I'm having a really hard time preventing people from just mashing out of her strings (online or off). It seems like such a chore to get in only to get mashed out of whatever offense I tried to set up and having my crappy normals whiff if they hold back and barrier... Right now I've been using 5B into 3C or 6C then jumping away or 22C cause I'm too afraid to really go any deeper into the string and I hardly ever seem close enough for her other normals to not whiff. Occasionally I'll get a 22D unblockable or charge cancel into kara throw off but I'd like to actually be close enough to do "real" blockstrings.
  9. It can be nice sometimes when the enemy isn't respecting your space (like dashing/airdashing right in as you set up steins), but if you whiff, kittens die. =(
  10. Those matches against Bang/Hazama (in the Saitama vids JasonD posted) were kind of annoying =/. They would just mash 5A/guard point with no respect...whenever she would go in with pumpkin to attack, they would just 2A her out of whatever she tried to do *sigh*, two more months.
  11. GGs to everyone at the Euphoria thing, even if it was Ruben's apartment 2.0 + Lorenzo. =p Thanks to Luke and Vince for teaching me some Guilty Gear stuff, and Ruben for giving me a ride home.
  12. GGs to everyone at Ruben's...gotta start playing GG, MB, and BBB so you guys can beat me up at those games too. =) Ruben, I looked at Google maps and the trip to the Euphoria thing with public transit isn't actually that long, I guess I was looking at a weekday schedule last time...so I don't need a ride there anymore (I'm also pretty tired and have some stuff to take care of tomorrow, so leaving around 9 isn't really practical). Though, if I could bother you for a ride back to your place after the tourney so I could take the light rail, that would be great =p Since the buses stop around 8? or so I believe.
  13. About what time is everyone heading to Ruben's?
  14. The gameplay looks pretty fun...but is it just me or do the sprites move kind of weird? Like they seem really "solid" and slow...I dunno how to explain it. Edit: Watched the second video first, the first video looks a lot better
  15. No problem, time to scour the internet...

  16. That Rachel Halloween pic is AWESOME, is there a higher quality version?

  17. Not sure about damage/proration, but it does hit 5 times and has a longer untechable time. Since it's been reported that it's now a part of her BnB combo, I bet its proration was changed too.
  18. This and DEVINE WRATH OF THE HEVUNS loops sound like great fun.
  19. I wonder if 3C will replace j2C for loops...since it knocks down in the air. Maybe we'll have something like 3C, 2B, 5C, 6C, 3C, xN?
  20. If they want us to use 236A in combos I hope they alter the proration to suit, since it prorates damage to garbage if you actually combo with it now (like CH 236A with lasers and somesuch lol).
  21. +3C knocks down regardless of air or ground hit, and untechable time increased +236A now hits 5 times, untechable time increased +2B range increased -6B range decreased -j2C techable Now this stuff is more like it.
  22. Oh, then that's very interesting. And now that I think of it 214D already hits like 4-5 times so it must be 236 A
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