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TheGreatReptar

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Everything posted by TheGreatReptar

  1. I think Ivysaur said something about Carl being able to actually bait and punish both of those options, however if he does the setup to punish it and you don't DP, you get out as well or something to that effect. Basically, 623A>j236D>j214D isn't free if the Carl knows the matchup really well.
  2. I find that when I try it in one motion, I input the 214A before the 623C even comes out.
  3. It's not quite as fast as possible, as you can get the 2CC too early, causing the second hit to whiff, but yea =P Generally for the dive whiff part, I buff the 623C really really early, and then do j.214A/C as soon as I see the DP coming out. The dash 2CC part you just have to get a feel for.
  4. You can either go into 4D off 5B/5C, or off jab pressure. Always be ready for it off a 5C. I would say weaker players will generally do it off of 5B/5C and better players off jabs however, since if you do 4D off a jab, that's also an anti-grab setup, and it's less predictable. Also, watch Litchi's spacing whenever she uses 4D. It's -5, but because it has so many active frames, it can be up to +4.
  5. She can't really gatling into 4D from much. Just 2/5A, 5B and 5C. I just always prepare myself for 4D whenever she does those moves, especially 5B/5C.
  6. Did anyone else know Valk has a fat OTG hitbox? You can pick him up with 236C while's he down like with Rachel and Tager. >remembered combo thread existed >checked said thread >Valk listed as 236C OTGable
  7. Hopefully all the anime games get brackets...
  8. Or you could put it on Glyde and get more than 15% of the value of the game.
  9. Litchi vs. Tager. It's in Litchi's advantage by a long shot, but you have to play it very differently from any other matchup with Litchi. All your long range pokes are actually useful for zoning. Also, it's just really funny when Tagers don't know how to approach you and you start getting free counterhit 6Bs and IttsuA starters.
  10. Ivysaur, you should definitely remember to bring my Catherine disc this Friday. In addition to doing old school fighters, I want to see how competitive Catherine goes.
  11. Yea, it does.
  12. I'll probably be asking for a monitor for Christmas. I'm just as tired of playing on my CRT as you probably are of me putting it in your car before you put your other stuff in there. Until then though....D:
  13. Another Friday is just around the corner, and since Kazzmatt won't be making it this week, and the next two weeks, I'd like to bring my setup again to ensure maximum anime games. Who's coming that can pick me up at North Ave who's planning on staying the whole night? =P
  14. Just as long as there are basketball infinites or NASA infinites, I'm all for making it my new poverty fighter of choice.
  15. Luckily for everyone else in the world, Arc System Works doesn't seem to like comeback mechanics. Even something like Ultras would just kill my hype for the game. The closest thing to a comeback mechanic you should get in an ArcSys game is meter for getting hit, and a burst.
  16. A B C D Light, medium, heavy and a Stand Persona button perhaps?
  17. Oh God...Meguro and Ishiwatari together....I don't think a single game can handle that.
  18. inb4 personas work like stands in jojo's because mori (or ishiwatari, can't remember which one) said he would like to make a jojo's game
  19. http://gematsu.com/2011/08/persona-4-fighter-coming-to-ps3-360 So who's dropping Blazblue for this with me?
  20. I hate everyone who thinks story mode is good. This is all their fault. http://www.siliconera.com/2011/08/30/blazblue-continuum-shift-extend-hitting-vita-xbox-360-and-ps3-this-winter/
  21. People who thought Noah was playing legitimately well, and not just well for an 8 year old and who don't believe he got away with murder.
  22. We do have a Facebook page for the Friday night gatherings. We should definitely make a G+ one though. Everyone should also start spamming Twitter about #GAFGC stuff. And yea Geoffrey, I live in the same place now.
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