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Spirit Juice

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Everything posted by Spirit Juice

  1. Using your highest damage combo is by no way a form of abuse; this is a staple in ALL fighting games. The whole argument seems a little silly, IMO.
  2. This is one of the most laughable things I've ever seen you say. #R Eddie was top tier for many other reasons other than damage output and comboability; Sol's design had and still has a number of weaknesses (such as needing to be close to be effective). In any case, knowing how to do Sol's dustloop in #R was a pretty big deal. Sure, you could possibly win without it, but you'd only be gimping yourself horribly. In a game where the higher tiers had easy, high damage combos (sans Millia), Sol needed dust loop to hang with them. Without dust loop, Sol's rank in tiers would have been D tier at most. Sol's dust loop was one of the main reasons he was ranked the way he was since, in a game like #R, having a combo that strong made you pretty damn good in relation to the rest of the cast. And yes, not doing DL would be like not doing SW loops. You could still win without them but you'd only be giving yourself a handicap.
  3. I probably wasn't aware of this because Slash was announced at that point. No one really gave two shits about #R after that and any further tier developement was irrelevant. :o
  4. And what "plenty of shifting" was that? Low tier characters moving around a bit? By the end of year two the tier list was pretty well defined, with low tier not even really mattering how much they moved up and down considering how bad they were compared to the good characters in the game. I highly doubt the top eight characters in AC will move from their positions, while characters B-D rank will possibly shift.
  5. This is misleading. A point blank 2P-2P or doing one with momentum will put you perfectly in their throw range. If they instant block, it's likely you'll be in their throw range as well. 2P-2P isn't always safe from having your WT attempt thrown. This is good, and 5K can be used to stuff jumps/backdashes as well. Typically 2K is used after 2P to punish a throw attempt or to be used as a tick throw set up. Sol's abare is below average or average at best. Typically Sol needs to tension (outside of WT) to start his big damage combos, making his abare lacking.
  6. After two years, I'd say the game has reached it's peak in evolving anyways.
  7. Thanks for the vids. One day Doren will realize he's bad at this game.
  8. LADIES AND GENTLEMEN, I BRING YOU THE MOST EPIC OF HNK MATCHES EVER CREATED x
  9. you niggas suck
  10. Huh. Could've sworn it was four. shruuuuuuuuuuuuuuuuuuuug
  11. It would still be worthless. :|
  12. Baiken has a guts rating of four, I believe. Anji is the only one with a five.
  13. I'm lazy. I'll eventually get around to finishing it.
  14. Having one good fuzzy guard set up doesn't exactly mean her mix up is good. @_@
  15. I'd say A tier. Her damage is pretty high and her normals are retardedly good, but her mix up isn't really that strong and is probably her biggest fault (and what makes her balanced).
  16. I'd "real burst" my way to victory.
  17. Obviously the best choice is to SB the drill and be cool.
  18. Ground string into H drill FRC -> IAD isn't really a mix up. >_>;
  19. If I have teh moneyz yeah lolz
  20. Latif change your handle. None of this Final Fantasy garbage or I'm gonna punch you in yo face at FR! real talkkkkkkkkkkkkkkkkkkkk D:< D:< D:< D:< D:< D:< D:< D:< D:< D:<
  21. Nice video, nice combos, but I think the editting was a bit overdone. Good stuff though.
  22. Eddie is gay i hate you latiff die <3
  23. I don't really recommend watching kusoru on how to play Sol. I do recommend watching him if you want some lulz though.
  24. You should be able to throw tech if your j.H is IB'd, but the timing is a bit awkward. If you're worried about getting PB'd on landing, just jump up when you land and then punish.
  25. I'm pretty sure he was being facetious. If he wasn't... then
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