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purify

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Everything posted by purify

  1. I jump in on him a lot. Maybe I'm fighting just all shitty Tagers, but they don't seem to anti air me at all.
  2. Hey guys just don't even post combos that have throws in the middle of them thanks.
  3. What's he spamming? Chances are you can Grand Viper under it, VV it, grab it or poke him out of whatever it is if you can tell us specific moves. If you're playing Baiken vs a spamming Ky, I mean you could probably just HS counter xN and beat him all day.
  4. aw man I missed the thread, GOOD SHIT

  5. Ha, nice touch. NeverKnowsBest, Japan as a whole has much more experience with the game. It's easy to find things that might look good but aren't legit in American videos. Most every game is this way, especially if you're searching on youtube. If you are watching some US matches, be sure that you notice that it has something to do with a US arcade or known tournament/player...not XXXxaFroSAMORAIxxXX's XBL replays.
  6. Blocking = blockstun...basically. If you've played one of the Street Fighter Alpha games, KOF, CvS2, or Guilty Gear, it's the same concept. Almost always 6 + two buttons. You'll probably hear a lot of people actually call the move an Alpha Counter or Dead Angle, which are what it was called in previous games. If you're blocking something that's too far away for you to 5C it, you likely can't punish whatever it is outside of maybe the wave super. If they're closer to you and 5C is too slow, either keep blocking, FD or use one of the dps.
  7. Thanks for the Pepsi!

  8. There is no 100% safe way to approach anybody 100% of the time, but there are options you can choose that are safer than others, depending on the situation or character you're fighting. In general, you don't want to do anything at neutral that they can react to, especially nothing like B/C/D ice car, air dashing or jumping at them. This is because they can see it in time to anti air you, or just block and punish whatever you're trying to do. Instead, at farthest ranges, it's a better idea to throw out a projectile first and run behind it (though this is a bad idea vs. certain characters like I said, see nu), throw out a 236D and do the same thing, or when you're not so full screen away (most often) just space with normals. By "space" I mean you're creating an area of space that your opponent has to respect. Your neutral D (5D) does this pretty well, in conjunction with your uppercuts (A and B are better at spacing than outright anti air from my experience). Once your opponent understands that he needs to approach -you- more carefully, you can move in closer, at which point you do your block strings, high/low, hit/throw, whatever. If they "block forever", two things: you should probably work on your offense and, even if they are blocking all you do, there is a guard break in this game. You may not often actually get the break, but the threat of it and the mind game involved will coax them into taking more risks to get out, which you can punish/react to. As for the other guy's question about punishing things, that depends on what they did and where you are. If you Barrier Guard btw, then you shouldn't be blocking stuff for too long. 6C is not something you punish with, it's not even a move you'll do outside of a combo unless in like, really rare occasions. Try a DP, wave super or a faster normal.
  9. Blah. Find your own combos, I made that one up and only I can use it because absolutely no one has even ever thought of doing it before in the whole internet :pissed: ryoko: Thanks, I'll try that. Seems like they were too far away for a 5C to hit though.
  10. Trying to figure out a good no-meter 6A combo. 6A > mash C > 6C > dash > 5C > sjB > jC > jD > something works, and does a little less damage than straight up 6A > mash C > arrow super. After the freeze, you can run up and throw if they break free, or you can ice car them on their way down, but I can't get both hits to connect unless I use the D version. The combo does right around 3k, practiced on another Jin. You have to be deep with the overhead for this to work. With meter, this seems to work midscreen: 6A > mash C > 6C > 5C > B fubuki > arrow super > a few more hits. 6A > mash C > 6C > 2D can work, but you have to be at a very specific spot on the screen iirc.
  11. I see. So I guess he's just solid. People figuring out good combos is more of a first few months thing usually.
  12. What's stopping people from crouch blocking all day? Guard breaks.
  13. I'm not talking about the Ragna/Jin matchup here, and I doubt one new 6/4 would shoot him up from low mid to just under the top. Remember all the "jin sucks" discussions? WTF why do you have a Kintaro av.
  14. So I asked this in the general forum and haven't gotten an answer...why is Jin so much higher in the tier rankings I'm seeing than he used to be? It's like he's taken Ragna's place, but I'm not seeing anything new. Was something discovered or is he getting more like Slash Ky? Looks like people are putting him just under v-13, Arakune and Rachel.
  15. Like a BOSS.
  16. Oh nice. GGs Majin.
  17. From the tests done by players on SRK, the only thing that seems to get the game running better is using a PS2 emulator on a good computer. Yeah, the game just isn't playable. Even if some characters lag less than others, you're still randomly dealing with lag and then there's supers/arcana moves. I don't feel confident in the game reading my inputs properly and I get the feeling of "why should I bother trying to learn things under these conditions"...like I'm playing training mode online or something.
  18. The Fiona wiki is just a copy/paste of the AH1 wiki, complete with how cool j.2C, 3C et al are. I'll fix that soon if nobody else does. I'd rather just take all of that junk out and start over, some things carry over but for the most part everything will have to be changed.
  19. Yeah, from when I was playing, the whole game seemed off.
  20. No, I'm saying they FRC'd their playtesting before it became active to achieve more money with less effort, a scrubby combo if I've ever known one.
  21. They never miss the playtesting FRC > making money combo.
  22. Having to use an emulator to make the game playable doesn't qualify it as a good port no, lol. But we've seen games be re-released and developers' apologies for things not nearly this bad, so here's hoping there's some kind of fix by AQ/Ecole/Examu/Atlus/WhiteRob/Arturo/God.
  23. Yeah, I'm glad they took the time to finally get it right before releasing it. Up until now (2.5/2.6), I'd feel that AHF was the more balanced game. AH2 would probably still be more fun though.
  24. it's funny how the game looks so shallow and stereotypical and pink but it's actually good It's unique, there are no other all-female fighting games...at least none worth playing. It's like the opposite of Hokuto no Ken, but that game does at least have Mamiya.
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