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purify

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Everything posted by purify

  1. He's always done so little damage. He didn't do big damage in Slash either. His ability to crank the guard bar is about as good. Damage overall is much higher in Accent Core, possibly even including him.
  2. AC Ky forever. Slash Ky is better due to dumb properties of moves, AC is better for having much more options and seems more like a Guilty Gear character. Stun Edge is still good, you just have to use tension with it now. Really, to me, he's not as "good" per se, at least not in the context of the games, but still a better design. Blade: j.H, frc air stun edge and air force break.
  3. 6k goes over forward beast
  4. Catherine is ridiculous. She's gotta be tops or close.
  5. Maybe Append and the full version actually differ in some small ways like this? That's the only explanation I could think of.
  6. You're right on all that. I've definitely noticed that about the anti airs, HOS' jumping normals' hitboxes (j.H) hits 6Ps deep, at best clashing and allowing him in, and Ky's 2H is usually just too slow. I should experiment with j.K more I guess, it's not something that comes naturally for me. It's not often my ground game loses to 2S/2D, so I can't identify there. I don't really know which normals those would give trouble to. Fafnir certainly has a presence like I said above, but otherwise there doesn't seem to be much he can effectively do to fight/stop Ky's mid screen game unless he has meter and guesses right.
  7. I guess I'm the only Ky player that has any actual input here? Or nobody cares lol.
  8. re: water, the water grab is pretty good too actually.
  9. Earth forward homing will of course let you get inside for free/absorb the projectiles. Mildred 2nd form will eat charged normals all day, so Fire there is effective. End a 3C combo into knockdown > repeat
  10. Player skill has no place in discussing character matchups. We're trying to help people here that need to know what to do in x situation against x character. Why do you think we have matchup subforums? Should they all just say "be better than the other guy and you'll be ok". Anyway, HOS/Ky is debatable, I admit. It's not a blowout either way. Back to something more useful: Crosses. If HOS is out and not doing anything, put out a cross. If he's in the corner, cross. Extra meter? Some crosses. Sit behind it and do whatever. The more time HOS spends not on the offense, the more likely you're going to win the match, and this move gives you a lot of said time. Like I said before, you don't have to approach him, and you don't want to from the air, and not when he has charge and meter. He can't do anything over there except block stun edges and be miserable while you sip tea behind your display of Christian love. edit: Tsak, well...maybe. I think easier to block may be a subjective thing here, point taken though. Oh yeah and there's this: http://dustloop.com/forums/showthread.php?t=4486 edit2: okay. yeah, 5.5/4.5 is what I was thinking. I would upload some matches, but the last match we recorded was when I dizzied TB and went into IK and fucked it up with a VT ...I think he was going to shake out anyway, but I didn't get out of IK and my life drained for the epic loss.
  11. Well, uh...I guess this forum is pretty useless then?
  12. http://www.neogaf.com/forum/showpost.php?p=10608241&postcount=126 yeah. go scea.
  13. I don't see how it's any easier for HOS to get out of Ky's shit than it is the other way around, that's not how it is. Ky's options are more varied and generally better really, but HOS' options do more damage yet are more situational. Still say Ky's favor.
  14. I know quite a bit about it thanks to playing the HOS mod so much. Random things to know: 6P will rarely work, granted they know what they're doing. If you tech in range, a 5H is probably waiting. Speaking of techs, HOS will airthrow you plenty more than you'll airthrow him. His design and low jump affords him this. Greed Sever will go over his FB, but this is not something you can do on reaction. Fafnir is low invincible, BUT I have beaten its startup with 5K. Go figure. 5K is awesome. Do NOT fuck with his rushdown if he has you in the corner, block and be patient. most often, fuzzy guard setups and throws are the worst things you have to worry about there. This may sound odd in Guilty Gear, but generally at close you want to block high more than low. HOS doesn't get as much off of his lows excepting FB, which is not something often done closer than mid range. 2HS RC, ID combos and fuzzy setups can really hurt. You can't really Stun Dipper under anything, so don't try. Keep him out with: 2S (great here), f.S, 6H (sparingly, but still useful), 5H, 2D. Your entire game versus him should involve you keeping HOS midscreen and out, knock him down. Watch for his dead angle when he's on defense as he gets a combo off of this into an advantagous position for him. His 5H has many strong properties and an amazing hitbox, be careful floating in the space above him and don't be surprised if this beats something ridiculous. If you have more life than him, there is no reason to approach him okay! You guys are Ky players, play defensively. This should be a given in any case, but it's especially important against this character. Be especially careful if you're half screen away because: If he has level 2 charge and half meter, you're midscreen away and not blocking, he can super you for free. If he has a quarter meter and you do anything midscreen/not block low, you'll get hit with a FB, which means you're now on fire and in the air. Not exactly where you want to be. If you're full screen away for whatever reason, do not allow him a spare moment to charge. HS stun edge can do well here, and an FRC fireball from even this far will help lots to get in safer. Your force breaks are great here, as always, especially Mystic Cross seeing as it not only keeps him away, but allows you to approach him. He may hit you, but that likely means he'll eat two hits from the cross as well and not be able to gain the advantage. Overall, it's not a bad fight, it's actually in your favor imo. Like I said earlier, keep him away and hopefully he'll get frustrated and take a risk you can punish for decent damage.
  15. daz cold son
  16. Sure be interesting to see what everybody wrote D: I also put a good bit into it btw.
  17. 4/08 to 4/10 or so shitty American websites would lead me to believe.
  18. apparently arcana got pushblocked two days gusy
  19. http://kotaku.com/362103/an-arcana-heart+breaking-defeat lol
  20. those are all decent characters. Iori and Mudman would have a hard time against Big, Kaede too really. You have very few ways to safely approach that character and Mudman's dive kick shenanigans just won't work period, which is pretty much what he's best for. I agree that the characters themselves aren't broken per se, the game system itself is suspect. But anyway, Kaede needs a lot of meter to be effective, so pair him with whoever you feel comfortable with to get meter/D. Assaults would be my advice, though getting meter in this game is ridiculously easy (you can pretty much just stand still and it fills up, even after you just did a super). The other three don't necessarily need meter, excepting Iori's super B&B (I think that thing uses two levels, don't remember though). It's been said that Haohmaru can fight Big decently. Haoh/Kaede isn't really a bad idea...you could use them to fight the top tier and then switch to Mudman/Iori for other fights. Lastly, yeah, i'm pretty sure this is going to be at C3. I went to one this past winter and it was pretty nice. Probably won't be going to this one though unfortunately
  21. Iori garbage? no, he's good in this game. He's not so good in XI, but he's not terrible there either. Not only is Kim's B&B easy and damaging, it gives him enough meter for the next one, his throw crosses you up in the corner, he has an excellent jump-in, a solid reversal, good normals, everything. Big has cr.A, which contributes to his great throw game, and a lariat that anti airs and beats most everything in the game. His cr.D is also really good since it confirms into a lot of options, has a lot of range and hits low. and he has an unblockable super that also does good damage in combos. Main thing is there's nothing really -bad- about them. Kim has perfect offense and Big has perfect defense, you could say.
  22. just did them.
  23. HCable arcana moves are what's really gonna make this game interesting
  24. Random lightning. Just what I've been waiting for.
  25. What, he has that? You know I was talking to Beast about EX characters (and I still haven't played the game) and said "you know he should have a FB 222D, and it'd launch". Like how it does when FB crosses over it.
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