-
Posts
4,456 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by LunaKage
-
Yeah it's another one of those "Damned if you do, damned if you don't" situations. The best thing we have going is that our 2D beats both her 6B and her 6A, so her most misleading mixup option is useless if we are trigger happy, sadly this is the only way I can win against Tsubakis that just don't give a fuck, wait for them to start pressure, wait for 6B/6A and 2D it on reaction, obviously if you are fighting a more respectful Tsubaki you can pressure them forever, but good luck finding a respectful Tsubaki.
-
The problem is that if they see you chasing them they have plenty of time to throw out a 5B to stop you doing anything, even the things that beat 5B don't work 100% of the time, and honestly they are lucky to work 20% if the time, hell Tsubaki's DP even murders us, and that DP sucks.
-
This exact same thing happens with Makoto's air throw, her diving headbutt does not count as the throw and you can burst, but you will be punished for bursting lol
-
You would think with Hex posting so much advice in this thread that he would be more godlike But Azure, what he said essentially, if you have trouble with Arakune, go ask some questions in the Arakune match thread, it's what we have those threads for.
-
Matchup sucks. Valk can keep us well spaced, and a blocked 5C > 6C is solid enough to where we really can't do anything but block. His normals hit us out of all of our drives with a high success rate we can however 5D through his 236C Wolf pressure, when done right, is too solid to poke out of, but has a big enough gap to where we can be CH if we push any buttons his Wolf 5A, despite being a low attack, still beats out 2D His wolf cannons can be 6A'd, but it's a huge risk since if we time it wrong(which ALWAYS happens) we get CH into a combo, or even if it isn't a CH, if we don't emergency tech(which NEVER HAPPENS) we get combo'd blue beat. Approach is almost impossible on a good Valk, if you are lucky enough to get in, throw out a lot of staggered 2Bs, since they will beat his 6A, also if you suspect he will mash super, we can 2D right over it. Once you get him, don't let him out, you may not get a second chance. You pretty much need to play as CS1 Noel in this match, either be lame and block like a champion, or get lucky and 5D through a stray 5B or 236C, either way, the matchup is a long uphill battle for Noel, my personal opinion 6/4 Valk's favor.
-
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSs
-
Well that's fine and I respect your opinion, but just throwing around statements like "Enjoy your shitty fighter" is a huge cop out, especially from someone like you whom I respect and like as a person, you wouldn't like it very much if I went into the skullgirls thread and started flaming it would you?
-
Hakumen doesn't approach... He waits.
-
I use a freestyle, I don't really grip the stick, my hand just does stuff, and then stuff happens. I imagine it's similar to how they operate the gundams in G Gundam.
-
. I'd probably main souji since i think izanagi is boss. Dude it's Arc, I'm sure the system will be at least as deep as BB, 4 buttons, revolver actions, we already see that they have bursts. I'm sure it will just be another knockoff of GG/BB with different characters, which I'm cool with. How deep it will end up is another story altogether. Rushdown doesn't mean they'll for sure have a run, but if the game has running I'm sure she'll have it.