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LunaKage

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Everything posted by LunaKage

  1. Drives should only be used to punish Backdashes(2D will hit him out of backdash, so use 2D > Spring Raid in the corner to combo) Throw baiting(2D beats his Normal grab, 360A, 360B and 720C) Or a crossup, (662D can crossup a crouching Tager)
  2. To clarify, 6D > d.6C usually worked best when an opponent was knocked down for example: 3C > 22C > 66C > 22B > 6D > d.6C > d.2D > SR > 66C > j.D > d.6D > d.5C > d.6B > BT (CS1 Combo) But you can still get some stuff off of standing 6D > d.6C on certain characters.
  3. 22B and 22C both same move prorate, and 6D > d.6C/d.6D > d.6C has worked since CS1.
  4. 6C's untech time wasn't nerfed, they nerfed it's cancel window, much different.
  5. Wait... BlazBlue isn't a part of the Driver series? I could have sworn...
  6. Dicks and Dicks and Dicks. Don't you guys have a changes thread where you can talk about this stuff? What good is a general thread if you're just talking gameplay? = w= /Trolling
  7. 720 do 13k damage. Collider replaces the other normals and does 2k. Noel matchup is still in his favor. orz
  8. Keep in mind that even though it is dangerous to do so, 2C > 3C is a frame trap that will CH anything but DPs and Tager's sledge.
  9. That is kinda what I was thinking, other than that though I don't really see it happening, but hey adding it to corner damage would still be good.
  10. Unless we find a way of hitting them with only the second hit of 22BB...
  11. Kinda sorta, corner carry don't mean shit if Noel still has a hard time punishing tech rolls. 5A Spam only seems to work for me when they are actually in the corner, but always fails midscreen.
  12. So far yes.
  13. What kind of payoff can you get from an air persia? Can you make it worth it?
  14. As if there was before.
  15. TECHNIQUE!
  16. Well if you were that close to the ground the extra jump would be un needed, as well as the fact that if you were that close to the ground and were able to jump, why did you use RB to begin with?
  17. Well RB > RC > Jump again > j.D would connect, but due to j.D's nerf it would be pointless to do this.
  18. So far it's really just combo speculation, she has lost all of the things I did for Oki in CS2, so I'll have to actually fiddle around with her to actually figure stuff out to put us at advantage after a combo.
  19. orz Foreverbadmatchups.jpg
  20. It's pretty meh so far, just stuff that is only making her previous nerfs a tad more tolerable, still no word on something that will actually make us want to do anything other than 2D/5D all day.
  21. Tager's 5A should be chargeable, and have projectile invuln.
  22. Orion, shouldn't you be over in the Valk thread with yo knowledge and shit?
  23. Valk was one of the characters I haida'd if I was bored. Like I said Tager was the only character I haida looped for Business, everyone else was pleasure. Also fuck the Valk matchup too :C Wolfmen don't know how good they had it in CS2.
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