STenSatsu
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Everything posted by STenSatsu
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The biggest thing is probably flick. It basically reflects a projectile and turns it into a massive slow moving wall that absorbs all projectiles and goes about a full screen length. It lets him freely walk toward somebody if he catches a projectile with it. Think of a slow spark bolt that can be used at anytime as long as somebody shoots a projectile at him. That and a legit anti-air.
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Wonder if there is enough time to neutral OD>continue off 1 hit HF or after a dead spike in the corner.
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Man, her normals look like ass range-wise. Seems like she's gonna be a real infighter even in normal mode.
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http://www.nicovideo.jp/watch/sm19574987 Each of the new Taito Station vids have 1-2 matches of a Ganguro Amane (not sure if it is the same one from early on). He seems less drill heavy than Spinking and Shadow have started to become but still does well. I like a lot of his combos also. The first big combo in the video above was pretty nice and a different route than I'm used to seeing for his C combos. Did 3k+ midscreen meterless also which is nice. Another thing I saw in one of the other matches was he used the stagger tech state from 5d to setup drill oki. Not sure if we'd seen it before, but Haku countering drill oki still gives you drill levels eve though it doesn't hurt him.
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I meant more as a character rather than a matchup. They work similarly but I feel like Carl does almost everything better outside of maybe 75%-full screen zoning.
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
Because we've seen Testament? -
Wonder if you can do combo>RC>mode switch>combo for stylin.
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SpinKing did ~5k every time he got the level 3 drills to hit off like 3 different starters.
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I have to say Satou has the best casual set vids. Every time it's great. That last round in the first Axl match this time was nuts.
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5c seems really good at its max range against Nu. Stops everything but 5d lol. Finished the Ragna vid and finally somebody using level 3 drills in combos and holy fuck does it do damage. Especially http://www.youtube.com/watch?feature=player_detailpage&v=DcymtAzMtZc#t=621s. Wonder if 6a CH>2d or j.6d works. Think I'm also really liking the 6c>6a patch over the 6c>fabhop path for combos midscreen.
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http://www.youtube.com/watch?v=lhxNjEcoav4 v Nu http://youtu.be/LYdwBnp64Nk v Nu http://youtu.be/DcymtAzMtZc v Ragna Speaking of SpinKing. I really like how you can see him learn the Nu matchup as the first vid comes along. Really good use of insta-j.2b as a mixup and to punish rolls in the corner. 5c looks to tag both Nu's 4d and spikes at neutral. And SJ fabhop (think it is 236b) seems to get you over 2d quite a bit, perfect for then divebombing with j.236c. Only watched the first Nu vid so far, but I like what I'm seeing from him, just needs better combos/confirms. Though I think he's actually learning BB from scratch rather than just learning Amane. EDIT: Now I'm wondering if you could corner tech trap with OTG 3c>delay Gekiren if they just mash back tech.
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His P2s look kinda bleh, though I guess 80% combo rate is a bit higher than most characters in CP. Can we gatling into 6b at all from like 5b? Seems like starter>6b>air C attacks would be some of our bigger damage. Looks like we should always let C moves hit twice unless you cannot do the combo thanks to it since they only apply P2 once. Wonder if you can do 623c>CT as an anti-jump starter with them in corner, would lead to hilarious damage. EDIT: Also, for anyone on the Amane board who can speak japanese, https://twitter.com/SPINKING_ONLINE. One of the better Marvel/'kusoge' players in Japan seems to have a lot of posts about Amane judging by google translate. He also has like 2k games played as Amane already and is I think 3rd or 4th highest ranked.
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
It also has more variety in uses imo. -
I still feel like he's worse than Carl, but he'll probably be solid mid.
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Yep, good to have ya.
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A lot of times I treat it kind of like a rhythm game. Most of the time people don't really stagger so you get a feel for when the next hit comes. If you have a copy of a BB you can set the opponent to do common blockstrings and practice IBing. If people start staggering then I just try to do it by sight.
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I've heard that it either constantly pulls enemies towards him (something I haven't seen in the vids at all) or that it increases his magnetism's duration and pull. Along with his D move buffs.
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http://www.youtube.com/watch?feature=player_detailpage&v=yGvcAJBPwi0#t=54s So looks like Geara Lugia has some more combo routes. Now I'm wondering exactly how much we can do with these 2 new moves for corner combos without Ignis. There's also a pretty slick 236c>RC>IAD combo later.
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New gamechariot has Yuumura running through people until finally getting stopped by another Tager of all things. Some interesting stuff like an RC collider combo, a pretty ridiculous corner combo, the return of the slingshot, and still no OD/CT use -_-. http://www.nicovideo.jp/watch/sm19523729
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
Eh, Mak and Bullet had the same stuff just as quick and nobody really seems to think they're op. Hell, Amane 11k anyone? Bet Azreal with OD is gonna be hilarious for combo vids. -
[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
Nothing in there seems too much. 3-4k in corner for no tension seems pretty standard. It is nice to see that the full stein loop OD combo off a realistic starter only does ~7k with full OD gauge. -
Btw, sp.bbc.ac is the ranking site. Google translate is good enough to navigate at least.
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
Nah, there are a few higher than 10th already. I think Galileo might be 13th or 12th. Not sure if there is a limit. Can check rankings at sp.bbcp.ac. Just google translate it for navigation. -
Generally you catch jumpers with a 2b or 2c. For hit confirms off aerial hits you can just jump cancel into dj.b>dj.c>j.236c>j.214b.
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New Kohatsu has a really nice Nu that was actually using FL all over the place. Used the yellow/green palette.