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excelence

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Everything posted by excelence

  1. in short -> u can cancel 236s~k into any charged kick (>_>)
  2. u don't cancel 6hs with 6p, u wait for the 6hs to finish then follow up with 6p/6k/s there's about 3~4 frame input timming for 6p/6k/s to connect as combos
  3. excelence

    AC: Videos

    bear with it .... last week i vacumm from the game for about a week and i barely can do her ice spike frc
  4. i absolutely agree with bizarro by using k bubbles instead than p, eversince it gives more ground coverage on pressure, but the j.s timming to pop the bubble on the 1st of my setup is harder and yeah, my setup was work for 2d poke @Merilyn : yeah, 2hs was sux like hell, unless she got major frame advantage whiffing that moves will kill her. and hate the fact almost all of his normal attack is a part of her hit box
  5. http://www.youtube.com/watch?v=ciWXUS8az4Q Lol ... that's what i call "take your time" XD
  6. 1st p/k bubbles, or your j.s would miss the bubble pop 2nd & 4th whatever bubbles 3rd s bubbles extra note on 1st option for p bubble it's possible for your opponent to whiff the bubble pop on neutral crouching state by taking a risk Dizzy only do one cross up and do bubble->j.h on 3/4 part of the arena probably special canceling 2d would be the best if she ever get 2d to hit for corner kd... but meh, i'm sux with it (>_>)
  7. i've tried to pop bubble with burst using normal bubble, but the setup was not worth the cost *letting yourself get combo'ed or loosing momentum* btw... just recently use this mid screen oki setup 2d -> iad cross up, Bubble follow up option: 1. air dash (another cross up), j.s(bubble pop) -> dash throw/2k/fish/air pike 2. land -> dash throw/2k 3. air dash back, j.s(bubble pop) -> long range drill 4. fd what do you guys think?
  8. excelence

    AC: Videos

    on that, dust combo setup, did you throw the bubble with canceling the 1st j.hs into it, or do the impossible dust? by landing and dashing? tkbubble? ... sry i haven't see the vid, i got problem with streaming here
  9. nah, i use 2p for tick throw setup, and 2s for spacing
  10. @DW : thx, ugh i should've done the same testing like mid air SB first before asking
  11. if there's something broke about ex Dizzy... isn't it supposed to be air pike setup?
  12. bubble Fish? (>_>)
  13. 1question, i know ground blocking increase hit box size... i'm curious, does SB-ing increase the hit box even more like Mid Air SB?
  14. i read the frame data, throw invul from 1~7, i don't think Sol Fafnir has any Strike Invul during Fafnir
  15. i think, he was talking about timing to combos after frced SE (>_>)... anyway 6k give a massive hit stun advantage, if u can connect with the s version it'll give you more time to do the follow up combos iirc
  16. throw / delayed 2s / cross up fake + throw again (;^_^)a btw i don't like the idea of 6hs(rc) ... if it didn't guarantee me win a round, there's much random stuff i can do with 50% tension and deal lots more damage
  17. it didn't combos, my friend has better setup with Gekirin loop but still it didn't combos into anything just fucking hard to tech out are u sure it's 2 frames? the 2d has 6 frame from start up and 1~2 frame frc timming on hit the hs pb has 4 frames also has frc timming on hit, ground choujin has 3 frames from start up the mid air version has it from frame 7~9, her 236236hs overdrives has it from 3~4 with 150% proration lol and throw has frc timming from frame 43~44 i barely can do any frc for her on real match, if it's 2 frame... i think i'm going to kill myself
  18. actualy I-no control space a lot better on this game with her hcl,dive & FB moves and btw Notes is a bad idea on this matchup imo, it'll trade with fish and give Dizzy momentum on her Zoo pressure like u've stated... but seriusly HCL is a big pain in the ass to deal with on neutral(if u spam machine Gun HCL instead of notes), the only reason i can pawn my crew who using I-no is, i know this match up better than him and he doesn't have any patience btw: haven't seen the vid, maybe later when i got time
  19. i'm curious... how the heck u call IN v Di 6/4 on Di advantage? =/
  20. i said the best thing i could do, sometimes even with the best thing u can do, Dizzy keep getting killed
  21. no, i believe they meant to go against daa with her 2d (;^_^)a
  22. excelence

    AC: Videos

    awesome aggro Dizzy XD... i need to work out with my iad j.2s to be able to do cross up games that fast
  23. around 14 frames at most on standing block if u do the fastest possible f.s>2d(frc) link iirc
  24. excelence

    AC: Videos

    it's good... better than my Dizzy lol, at first i thought you're crazy puting mid air pressure on that pot, but knowing when to back off on your pressure was two thumbs up... on the second match i can see a whiffed 5hs twice... i assume u're trying to summon fish (;^_^)a... if it's an old record i believe u already worked on summoning timming lol
  25. about Dizzy nightmares ... i don't think she has any, most of the cast can do 60%+ damage on her easily out of any random CH and I-No corner pressure is indeed scary as hell the best thing i could do is usualy fd block to super jump escape or baiting tick throw
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