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excelence

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Everything posted by excelence

  1. without Yoyo set i'm certain her ground pokes destroy Bridget ground option and can lead to half of his life bar easily. even with yoyo out it's better for him to just react to what Jam Player might do as when playing Bridget u can't really makes many mistakes... ugh Jam's board, kill him with 2s and Gekirin edit: PB got killed by Bridget 2k/2d btw
  2. excelence

    AC: Videos

    I take that as a sarcasm of Godlike mode character that u shouldn't play like them if u want to win like Koichi correct me if i'm wrong. he never won GG Tougeki to this Day and his best achievement is OCV in quarter Final or something in tougeki 1 or 2 years ago using his "Godlike I-No"
  3. for the character types who specialize on zoning, being too far from Jam was never actually a bad thing, except if they play as a certain low tier character ... it gives them a time needed to setup stuff, in fact Jam would be in trouble if she didn't close the gap fast, but in melee character fight, indeed being out of range is a dead lock in this kind of situation, they have 2 option 1st being offensive yomi what their opponent might do and counter it. 2nd being defensive and react to what their opponent doing regarding 2sch err... probably i'm a noob, what kind of Bridget want to get close on Jam in neutral state?
  4. question about bubble setup. i'm just recently implementing 6h bubble combo setup in my games... i got problem, that i cannot seem to hit with it on random occasion (well not really random as i use 6h as my main poke last sat >_> ), and when i'm doing it on oki even more impossible to be hit, any tips?... i'm starting to love A.B.A match-up cause of this lol
  5. look at the charge bar, press the k just before the charge bar reach lv2 when it still on lv3, u can get lv3 rep from any special u use (>_>)
  6. excelence

    AC: Videos

    err sry, i haven't opened my youtube account for a while lol, and u should find Nehle lurking/posting on Blaz Blue section occasionally XD
  7. excelence

    AC: Videos

    Round 1 0:7 : working on it, just my reflex on real match're sux 0:17 : that is the sad part of my crew that doesn't able to to punish whiffed 2h severely and doesn't help me to remove the habit of spamming 2h 0:29 : yeah my frc on combo was a dull i'm practicing again my frc combos this past 2 days +_+ 0:35 : looking at the condition, this is actually a sucked mind games, i'm expecting the Slayer to rush down with mappas and he expecting me to jump escape Round 2 0:53 : yes i should opt the j.d on my air combos, i'm being too comfortable with j.h recently 0:57 : my auto combos habit 1:02 : big chance i'm trying to ice spike him but i failed the input 1:32 : yeah, i'm expecting another mappas lol Round 3 1:55 : yeah, if he playing a little bit an opportunist, but i think he did the correct decision, if he able press the 2hs a few frame earlier expecting my 2h, i would got caught in CH and big combos lol... either way, my 2hs habit and expecting ch without being able to properly punish is bad +_+ Round 4 2:59 : yeah that's my option when i got j.h ch either way causing serious pain, but i prefer corner throw a little bit more, since it gives Dizzy way to many option for perfect mix up or oki lol Round 5 3:18 : no i didn't watch my tension and trying to frc here ... and 2d option was better on block string, wtf i'm thinking back there >_> 3:31 : i will say i got lucky that time the range for tick throw is too far imo, people likes to play safe when they had life advantage... if not i should already eat his 2p and loads of thx for pointing out my mistakes and lol @Zaeris @Tech : H.H and Kazuki play text books Dizzy while Kazuki play a completely safe Dizzy and opportunist, H.H plays a little bit more aggressive and willing to take a little risk to keep his pressure on ... if u like more action, takes Makoto
  8. excelence

    AC: Videos

    @Stag : i will add, 2k>2hs galtor is crap, and shouldn't be used without confirming the range of push back. yeah with momentum, the 2hs wouldn't whiff, but sometimes on some opponent with thin hit box, the ice spike wouldn't connect and if i really want the low hit of 2k with momentum i will prefer 2k>c.s>5h>ice spike
  9. excelence

    AC: Videos

    i agree, if we didn't play offensive 24/7 and capitalize opponent recklesnes, as she has very good iad2s that may lead to win the round but playing offensive with her in general i would say it's bad idea, as most of her moves has terrible hit box and might get you stuffed with something that u should not and defensive isn't actually the right term to play as her imo, i would say she is an opportunist, if she can't rtsd in the start of the round, she'll run away, throwing crap etc and waiting her opponent to react on her doing and take advantage whenever she can, even when she was got pinned down in the corner, if she is patience enough she can make the fight to 50/50 situation again and then starting runaway and throwing crap again. many of new player that i go against wouldn't want to lose momentum and they starting to take the risk for keeping the pressure on with the setup which when fail was usually will be heavily in Dizzy favor and might kill them just by 1 wrong guesses
  10. excelence

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    @Tech: no, we rip u to shreds so u don't become like me ... i'm serious of this, i've been playing Dizzy for the past 2years and dropping the 2hs habbit is hard like hell @Zaeris: thx 1.32 bad habit of mine, i'm expecting mappas and 2hs is my main punisher, seriously need to drop the urge to press 2hs, 2p is much better pokes in this match +_+ 2.20 nope, my execution was suck
  11. excelence

    AC: Videos

    another vid of mine http://www.youtube.com/watch?v=4kAMYpxl27U sry for the quality
  12. http://www.dustloop.com/forums/showthread.php?t=4441
  13. ugh that's why i rarely seen it on vids +_+ ... thx for the clarification. i think u also need to count his reversal giganter on ch>6hs i think it's instant Dizzy for Jam, 6hs only an Oki option when he has 50% tension and parry has 8 active frame btw, so it's quite wide timming and for FBPB during block string if u know they gonna block it, it's a waste of tension imo... u can get close and throw with 2d frc most of the time, and if u have jacking off their guard bar, corner throw frc was hurt like hell
  14. it's 50/50 true... but there's a tactic to bait counter hit on Jam melee range with follow up K_fish, if u didn't poke with knock down attack, u'll eat nasty counter
  15. parry -> never realy good with it so i wouldn't comment 1. for max damage,236236hs(frc)>fbpb>jamming ... full tension morale breaker lol it does around 370dmg iirc... err more realistically i think fpbp>jamming do the most damage in this situation 2. fd break & fd jump in ... that's the most safest option that i know vs any SRK, next like cross up iad/choujin can be done to anybody except Ky which i'd prefer 2d meaty on max range and 236s_p/hs is pretty safe too if used sparringly with other option. 3. f.s,tk236k,fbpb/hspb... if airborne f.s(ch)>fbpb>hspb>... 4. j2k can combo with 2p... but the timming is ... quite wtf for me (;^_^)a
  16. if i know the opponent will attack low and if their main poke isn't knock down, Jam can goes with 2s,gekirin(214k) or fbpb that goes for massive damage on ch if it'll be knock down, gekirin/choujin/iad_anything is your only option high mix up, most of the time Parry/2p/2s/f.s/fbpb would work realy nice and give huge pay on ch for cross up... it's quite situational, 6p/c.s/2hs/hspb ... just need to know what attack need to be done in certain cross up
  17. i'm not realy a Jam expert but 1. i do iad Geki/kenrou alot more than choujin frc for mix up/cross up 2. if u stop comboing and instantly activate IK mode, most of the time it's sufficient, unless your opp is hardcore masher... i would go on burst bait and jamming loop if the condition for ik is rough (which is pretty rare as most of the time i can kill my opponent without them got dizzied) 3. Yes, why? any random hit would lead to at least 50% of their life bar ... err, i'm pad fighter, but my friend suggest me to take a stick as they said it do better, and GG was originaly designed for stick play
  18. at the last part double ch 2h v Baiken j.s
  19. excelence

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    the retarded part is they slash back for show off and not even once they try to take advantage of the SB'ed string that i do to them lol
  20. excelence

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    i'm talking about mix them up ... u can't mix up an ai, an exact opposite logic when u go against human player
  21. excelence

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    maniac ai is a hoe if u using Dizzy
  22. superjump j.h then ... lol XD
  23. thx i'll take that into account the last 2 moves have never been used by him ... and most of the time it's me who react on what he's doing the special cross up actualy i do it on reaction... i would never guessing something at the start of the match that can lead to 50% of my life bar (and don't lie it's definitely 50% health for Dizzy lol)... Dizzy mid air hit box is a whack! and regarding how to counter it, when i give up trying to air throw him, i do reverse back dash and dash in 2h for ch ... well either way may lead to his premature death
  24. got another Axl matchup last week ... ... u won't do many SB thought u literally said he's dead after ... and i'm not realy certain if there's safer option just by IBing the 6hs but i think she would able to slip in 2k after it... errr what the hell SBing the 6hs was easy enough to do @DW : err... i agree with your post now, reacting to rensen is hard. it's easier for me to just block and create some space and another question about opening the match Axl - Dizzy 2h < 5h counter stance < dash throw 5p < duck, whatever u want to do then cross up overhead (the special not 6hs) ... -> i just can't get the timming to air throw him by reaction... any tips?
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