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excelence

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Everything posted by excelence

  1. yep, she can't dashing over Ky 2s ... i think i'm doing it just when the active frame just finished and giving an illusion i'm dashing over his 2s
  2. what? ... i'll double check on that
  3. just adding a few of dizzy option <k_fish = 2p ... there's still a good chance for Dizzy to score ch if u try to poke out her fish <k_fish = block < Tick Throw have never face this kind of situation as Dizzy player or it's nearly impossible to rush her after the 1st laser shot? there's loads of crap in the way after 1st shoot :/ <tick throw<6hs err yeah most of good Dizzy player can crack your defense before their summon cycle end, i believe most of the times using tick throw setup and pressure reset... get use to it, FAST!
  4. hmmm fish < bakushu(236s) < imperial Ray/ice spike fish < bakushu < bubbles < fbpb imperial Ray=high jump forward < Dizzy Air Throw/Scythe there's 1 second delay after a fish summon for Dizzy to be able summoning another fish. i believe that's Jam best chance to rush her. but Dizzy still has few option to deal with your ground rush down air pike/bubbles/scythe < fbpb < 2d/overdrives(max distance only)/Ice Spike bubbles < iad juggle/Ryuujin < f.s < ad.Gekirin < Imperial Ray
  5. excelence

    AC: Combos

    yep... and forgot to add, it's also ch combos
  6. excelence

    AC: Combos

    2h>hs_fish>dash>2s>421 > jump > j.H > 214K ]S[ > j.H (pop) > (land) > jump > j.S > DJ > j.K > j.S > j.D works on Ky dunno with the others
  7. excelence

    #R dizzy

    he main I-no tk HCL/VCL is auto input LOL!!!
  8. i do it on pad and macroing the pks button... the choujin and 2d timming feels pretty much the same
  9. ugh ... dunno about fighting the ai is a good practice. but 1 thing i know.... against ai you work on your pressure skill most of the time and learning the safe option on it (shadow I-No Fortissimo spamming is cute)... for the mix-up department... we need human player (;^_^)a
  10. @Blue windz: dunno, i've never shoot out burst on 2d frc while using jam, but oftenly throwing out IK activation when trying to frc RK 5HS... and that's the only move in the character that i know risking wrong command
  11. imo the same timming as her 2d
  12. excelence

    Bridget Q & A

    yoyo set~214k
  13. excelence

    Bridget Q & A

    the timming is when the flash was white actualy
  14. nah... all the help he/she need is 2s
  15. most off the time FB counter and damage... but sometimes her Big Ball of doom for chip damage/renhoukyaku for reversal (;^_^)a
  16. got loads of Eddie and Testament match up yesterday... but i end up sv/vv-ing Eddie block string when using Dizzy back dashing his mawaru is lot harder than it said, i better get off with fding his string,... while she get crap in the way. this match up is tons easier, her aerial games is quite solid against eddie IF! she get the spacing right. his j.k is broke as hell, the opening match is less problematic than Tes, defensive maneuver(iad back/jump back) works everytime... and this is a match up where blocking low takes higher priority than high. another important note, invite hell may stay there for ages BUT it only hit once, if somewhat she can ib-ing/get hit by the first frame it active, she can get out of his pressure
  17. if it didn't work with hs fish, why not trying k fish? ... all you need to get is, they're blocking right? the folow up is pretty much the same :/
  18. i've never bait burst outside mid air gattling while using Dizzy, since her ground gattling is slow as hell, probably her best option would be frced 2hs, since that's the most time she's vulnerable to burst and anytime your opponent was hit by it, they know... they will experience hell
  19. excelence

    AC: Videos

    well then i wouldn't say the 2hs was actualy a bad thing in that vid (;^_^)a... i believe it's just a reflex and wrong guess in anticipating his option, if u guessing right... it'll be a nice ch combos, looking at that Jo dropping his combos after 6p ch on your 2hs is quite funny lol
  20. excelence

    AC: Videos

    about the 2hs... cmiiw u play that Jo on regular basis right?
  21. ... and when the oportunity to score big combos with charged ryuujin cames... did u still expect u want another card on your pocket? no matter how hard to connect Ryuujin, it's always good to have 1 as insurance... stupid come back is possible with her damage output in that combos and if rock solid blocking is become a problem in her rush down... why don't try baiting for counter hit?
  22. elaborate about the use of RC? ... i don't think Ryuujin was that hard to use, there's tons of frame for hit confirming whether your 5k/2d connect or not, if it's on block string ... don't use it. shouldn't be as simple as that?
  23. excelence

    #R dizzy

    nah... crappy damage and slow as hell, u better of with ice spike loop on #R
  24. ugh... i forgot her PB ... dunno about how effective the charged Ryujin is... but iirc in any of my matchup i do ryuujin combos at least once... and about the other, gekirin charge up is still decent to get knockdown upon reversal and wall slam combos folow up, but heck how often u use kenrou as anti air?... and kenrou charge up... i don't think u can actualy follow up with anything without rc
  25. 5k->2d can actualy lead to more damage with lesser hit count or for drawing a card... it doesn't realy matter imo since Jam can/mostlikely able to kill 22 of the cast with 2 full combos of her jamming and the best normal gattling from 5k is 5k,c.s,5hs,6hs,6p/6k/6s,5hs,6hs... it does around 160 point... and you still need to combo whoever u go against at least twice to kill him/her... anyway i only use that gattling if my op didn't have burst+jacking up guard gauge and counter hit/tick throw mix up
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