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Everything posted by excelence
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@Bizzarro: just watch the 1st vid, u throw 2hs quite often on your games and i thought i'm the only Dizzy player that use the attack ..anyway your spacing was good on it and learned some mid screen high jump cross up in that vid
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zone like hell, oki and lock down is the only thing Dizzy need to do in this match up... and i don't think Charge Burst is realy that reliable on neutral as Dizzy can score ch ice spike on it for anti airing i sugest using only f.s, if u timming 2s wrong, it'll be ugly as hell and the best result u can get from 2s is clashing with his j.hs note : this is form OS side of view as i don't have any decent OS/Dizzy match up other than myself
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the link is broken... just copy paste the link text on your browser ;D edit : err... didn't see bizzaro has fixed the link
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@fate : ch mat on full screen isn't possible unless the Baiken use running momentum on it otherwise the iad wouldn't reach the otherside of the screen @bizarro : yes she has guard cancel but she can't be reckless using it on Dizzy Oki, thought indeed isn't as powerful against most of the cast, but Baiken also got down realy easy once she get caught in combos note: dealing with her overdrives, if Dizzy can SB the 2nd hit, i think she can get a counter throw on her ... if the super is throw vulnerable
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probably the spacing issue/premature dash stop... how about using display button on training mode to confirm it?
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130/150 proration if i didn't mistaken, Jam can actualy Kill Potemkin in a single combos with it XD
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ach well, that's her best anti air since ancient times and has broken priorities against many normal jump in. btw jump forward instead of straight up and nope, no diferent juggle thought there's some nerve wrecking juggle that come from it on ch and proper spacing hit confirming is an ass thought 2s(ch), air pike,j.hs,bubble+]s[,bubble pop+land,j.s,dj.p,dj.s,dj.d
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Stats OK, now i agree with Kazuki rating 4.5/5.5 on Dizzy disadvantage ... her j.p,j.s,j.d,iad tatami crush Dizzy aerial game realy bad, thought the spacing isn't as ugly as Johnny/Chip Matchup. Full Screen summon is an okay *duh* Openers wait and see Dizzy - Baiken iad back < iad j.s/instant tatami Bubble < j.d the wisest choice is block, i need to figure it out if is it possible to punish blocked j.d with ice spike Punishes IB non Frc Tatami < anything blocked Yousanzen < anything (assuming she do it the lowest possible so the rep is impossible) her k_counter on your fast poke(2k/2p) < throw blocked her s(non frc)/p_counter < anything(2hs/2d) Counters Yomi f.s > eat all her iad attempt except Tatami Anti-airing all of her jump in is sux. 2s rulezzz Zoning a Fish on max range is okay, get one out and you'll life will be a LOT easier Their game plan Rush you down with iad and high priority aerial moves Strategy DON'T goes head on with her aerial play no matter how much u loves your j.p... she'll kill you, it's ok to block for more than 80 sec for scoring a knock down and killing her, her mix up is lame if i would say, watch your head more, u'll know if she wants to go low. just run and get the fish out Char specific details she wake up a tad late... not as late as Jam thought, adjust your timming hardcore floater. aerial gattling need slight adjustment and an ice spike after throw will lose you a knock down on her ps: i think it's still possible to get knock down with the lowest possible ice spike hit after throw her aerial spacing is ugly as hell, your attempt to get an air throw on her might be a bad idea on this match up her 6k is throw invul ... lol watch out with her tick throw games, as she can do 6p->throw WTF!!?, overdrive(RC)->throw well this is a lol but she kill me with it Knockdown control alter the laser and k fish accordingly and don't forget the fact "Baiken was made to be throw"
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Jam can do crazy rush down whenever she get corner knockdown... her iad gimmick is quite sick imo
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err... iirc no one has anything that Dizzy need to fear on her oki ... Pot Buster Might work if you get an uggly mix up and timming thought
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just fooling around with Saki BB 2a2b2c,hc6,5a5c,iad j.b,5b5c... <- i'm stuck at at this 5b since the target can tech out the combos and i'm pretty certain i already do the lowest possible iad j.b on it... any hint how i'm supposed to continue this combos
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something like 21474k
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err yeah i wouldn't reccomend otg ice spike as the ABA i goes against was never missed the tech of any otg ice spike when i'm out of my mind doing it
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u don't even need to tk Ryuujin for free hit after blocked Ice spike of near/mid distance of Ice spike blocked hit
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Potemkin Giganteer/super reversal
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his 5k,6p,2s,2hs & j.h makes you goes ->
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reverse FBPB combos?
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wave dash on pad is an ass i've never go against any Jo who can do it on a match (;^_^)> ... anyway if u spaced 3/4 or more screen space, i can say it's pretty save to summon fish against his frc'ed DBT/KJT (he still able to JH on reaction thought)
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66% proration is sick, no matter how many bonus damage u get from sw loop, btw Sol BB was waaaaaay to slow for cross up, and in that close of range -> read Hideki post
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no i mean, nearly impossible is good for you... on my crew i can just dream on ever hitting BB on any possible mix up XD
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nearly impossible? ... the last time i ever landed BB on my crew is on slash in GF combos and sw loop
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1) 2k pause 2k... 2) agree 3) k,c.s(ji),f.s,hs,bb(frc)...
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i made the first ik with RC but when i got the 2nd round i don't have the tension and his activation realy takes a lot of time to recover... then she stab my ass with key and rape me .... it's frustrating as hell when i supposed to win but forced to hands down my ass by stupid ik activation