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Everything posted by excelence
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only the 1st hit of the SD can avoid the laser fish. on oki, 2k pressure will score a nice ch combos on reversal timming and forgot to add, don't burst out his VT loop
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if he doing it up close, u can just 5p it, but if he space it right, i would suggest u to slide over it/Danzai, Sol BB hit box isn't part of his body hit box and hit pretty far and deep
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the problem with MF_s mix up lack compared to ensenga is "Range" i think it farthest hit box is a little bit further than his 5k but before f.s, while ensenga cover as far as 6hs iirc... fd a little and then he'll never have a chance to shoot out his mf
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everytime i try to run in and 2d after a coin... i think i got staggered with something i can't see and eat big combos
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about the crow pattern... actualy you can set the pattern on practice mode to get the feel of the timming the 4th is the most annoying to deal with on opening the match... i'm pretty certain he can caught up Dizzy iad back with 6k, i would suggest wait and see and do the back dash/iad back and about the overhead his 6p, i'm certain it can be blocked on reaction in any condition included when it being camouflaged by Zeinest. but it crouching stance always told me to block low and eat bl loop on pressure ib-ing any prior attack before exe beast = high jump escape and about he can't do anything on pressure ... it's true, and regarding warrant iirc Dizzy don't even need to foresight this one, as long as she has the fish out it's a guaranteed punish/pressure reset
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Stats imo 5/5 err actualy it can be 4.5/5.5 if Dizzy trying to be offensive, but if the Dizzy can see, there's nothing much Johnny can do against opponent with solid blocking, she can actually win with big margin on this fight Openers wait and see his initiatives f.s -> block tk Ensenga -> Block & punish MF -> Block 6k -> rarely meet this one ... block Punishes blocked Tk ensenga blocked JH & Return Jack whiffed 6hs -> run in throw Counters f.s > DT/full screen kjt Anti-airing Imperial Ray he gain tension like nobody business and i've already fall for his db(frc), db(frc),j.hs/ensenga when trying to aa his jump in Zoning DON'T THROW A FISH ON NEUTRAL!(KJ combo) ... just run! air pikes takes priority in any chance given, throw bubbles/fd bubble to give u more control on air space(watch out with MF_P), don't try to ice spike him if u not certain he'll be caught in it(blocked/hit) and u don't have tension for frc he can counter it into big combos with JH/KJ Their game plan MF,MFC frame trap, lock u down in corner and kill you Strategy takes the fight as long as u can(makes him waste coin), but never give up any knock down on him, don't try to be offensive without the fish out, if u got sent high just space yourself Char specific details he has no high low mix up on his ideal spacing zone, just block high . U CAN ALWAYS counter throw any fake KJT/DBT never iad back, his 5hs/mf_p will kill you common used mix up to crack your defense coin -> dash 2k/2s/5d/kj/throw on Throw follow with dash f.s(3/4 hit) and ice spike for guaranteed knock down and pressure reset Knockdown control watch your spacing, his tension can mess up your fish range and hit you upon reversal Combos corner dust combo 5d,[9]hs,bubble,j.s+bubble poop,(land) j.s,djc j.k,j.s,j.d
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Stats imo 4.5:5.5 bad match up,there's virtualy nothing Dizzy can do to fuck off her moroha modes... but her normal modes makes this match up a little bit easier be patient on this one since time is your best friend other than knock down Openers wait and see her initiatives slide < tk bubble back dash < ice spike Punishes SB the last hit of the rekkas and u got throw IB the 2nd hit of reversal Danzai for 2hs ch Counters rekkas -> 2hs her overhead/UB after ib ing the 2nd hit, must be done on reaction er else u would got smashed by dangoku(3rd hit) most of the time. Anti-airing none i have never go against aggro aba on normal modes, but on moroha the risk of doing aa against her is not worthy. her j.s/j.hs has high priority and both lead to 60%+ combos upon connect on ch Zoning on max screen distance, get the air pike then fish, tk bubble also limit her aerial option, but her dashes on moroha is fast like hell, the best pokes should be 2k/2p versus her ground rush down Their game plan Get into Moroha and start the rape Strategy Dizzy gain the most advantage on the start of the match, don't screw it up and rush her dead. when she's in moroha, focus on defense option, don't try to aa/counter her moves, you'll got raped for free, with solid blocking it will force her to go with ub's/tick throw... anticipate that one Char specific details she get up late as hell, delay your fish summon a little bit on oki her fb danzai crush your Oki games and throw invul on start up... there's nothing Dizzy can do, other than cross up Bursting cancel the knockdown effect and play vital role on ABA games to preserve her meter on throw follow with ice spike for guaranteed knock down and pressure reset don't otg her... i've never seen any Dizzy do otg, but just in case Knockdown control do your usual drill but focus a little on cross up games an tick throwing, ABA got solid blocking to preserve her moroha modes Combos her basic corner fish setup works knock down hs~p_fish,2k,laser... mid screen haven't test any corner dust combo 5d,[9]hs,bubble,j.s+bubble poop,(land) j.s,djc j.p,j.s,j.d if the j.p didn't connect, switch to j.k
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thx, btw if i would suggest, i believe on the first post it should be the general condition how the match up will commonly run/reserved space ... it's easier to understand rather than the long discussion after going through it lol ... and as when the new startegy would works, an update will be realy convenience
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Stats imo 5/5... Ky actually does great damage on his combos v Dizzy Openers Block his f.s > tk bubble, Back dash anything and trade for 2s his GS > iad backward Punishes Ib the 1st hit of his SD, he has the frc point after it, but u also got a mind games on it Option: -. 2hs(ch) > raw sd/he frc and 2p or gs or whatever -. dash throw > he frc and block Counters Dizzy - Ky yomi f.s > GS tk Bubble > SD most of the time i wouldn't reccomend to try counter his moves as it has good hit box or frc feint Anti-airing 2s for any normal jump in, ase will pawn this option thought air Throw he can bait your F.s/Imperial Ray with air dash and RTL take caution on this one Zoning DON'T THROW A FISH ON NEUTRAL! avoid his SE first then throw and buffer the air pike before u throw a fish ... his f.s is a part of his body, that mean u can ch it with ice spike/2hs if his spacing is bad Their game plan Zone, zone, zone & corner Stun whatever rape, aggro Ky is an easy target for throw btw Strategy Ky has a good all around moves it's very hard to punish most of it if he space it right (not to mention most of it was a frame trap bait ) ... i would suggest be patient and try to get the fish out and score an air throw on him Char specific details all of his low option can be dashes through. i mean ALL!!!(2k,2s,2d,sd) lol. after throw u can just ice spike him to guaranteed knock down and fish reset giving him a really hard time on pressure. all his FB must be blocked with fd while mid air Knockdown control err, whatever the only thing Dizzy fear is Potemkin Buster reversal Combos her basic corner fish setup works knock down hs~p_fish,2k,laser... mid screen 2h(ch),hs_fish,2h,laser,air pike ... corner dust combo 5d,[9]hs,bubble,j.s+bubble poop,(land) j.s,djc j.p,j.s,j.d extra notes: SB the last hit of his non frc cse on his oki games to score a throw ... it's hard thought
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i'll write some of my thought on Ky matchup then
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Buri/ブリ is the way japanesse pronounce "Bri" a short nick for Bridget ... Chan is a japanesse suffix, so might as well keep the original pronounciation as it is
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i think that's Gwyrgyn ... not about creating sub forum thought, but the one in charge and decide everything on Dustloop ... i've read it somewhere on this board *shrug*
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overdrive
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at least 1 or twice in a round, lv3 charge keep brp frc feint is a very solid mind games XD
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rarely blow lvl3 moves on BHB block string for mix up, shouldn't it been better for the opponent which to block Fafnir/BRP all day? note: i blow the moves if i'm went to predictable with BRP/Fafnir games and sometimes Tyrrant Rave/SF reversal
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never thought about it, i just take what i can get ;D the rant i've heard on XX: GF lol #R: Roger moves's broke Slash: ZOMG VV!!? WTF? SE lol /\C: BBU & Puf Ball is a big bs moves (;^_^)a ... i'm pretty satisfied with /\C balancing, thought if i use Bridget and in low of health... the match up feels like hell
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solid answer @Spirit Juice : lol Reisen
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there's still no response by the admin for the request Nehle submitted >_<
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somebody can review Jam matchup? just got raped yesterday with bullshit combos j.k,j.d, gekirin loop... black beat but it's hard like hell to recover from it and her 5p also ruin the recover timming, mashing isn't a good idea on this btw ... what worse is her 2p broke out all my Oki, she wake up tad later sometimes missed the fish timming (>_<)
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afaik u can. often used to get an air throw and if i didn't mistaken u get your double jump back after u ib something mid air =|, and yeah IB still jack up your guard bar and do chip damage
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yeah, the mid air tick throw games revolves a lot on mind games. i'm not realy certain with j.p thought... rarely dealing with it back then
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the end result is similar thought summon fish while oponent're near -> pawnd f.s v Baiken -> pawnd well english is my secondary too @Zaeris : err yeah I-no Air Throw, but Dizzy still has her j2s(not sure if it's throw invul but I-no has problem when trying to throw this) and j.s for spacing(only got beaten by CL) and iirc I-no can't air Throw Dizzy high Jump on reaction ... no?
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i meant on that quote u're trying say "use the attack accordingly", i just fix it a little to match the f.s v Baiken scenario :/
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i do try that stuff, but back then the I-No i go against is spamming machine gun hcl (>_<), the best thing to do in this match up is go on runaway games and get that knock down, and on neutral, if she try to throw a note, it's also a trade in for fish and stuff and that "wait-and-see" mentality, actually play major role on my match up, whoever strike first -> lose a round
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@fabiano : i do read the whole thing, have you read I-no match up board? f.s was indeed rape her dashing, but must be use on reasonable condition like most of her offense option, if not ... read Bizzaro post, everyone can do a fake up and looks like it's you who didn't read my post read : get a knock down and summon fish read : buffer the air pike to make them hesitant read : runaway games and f.s v baiken