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excelence

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Everything posted by excelence

  1. http://www.youtube.com/watch?v=h4vpZkvJaMU&feature=youtu.be Being months since the last time i'm playing Makoto, drooping combos a lot and fucked up on combo route +_+, so please go easy on me orz Some advice on Mu match up is very much appreciated and thanks in advance
  2. I've never think you can mash on any fighting games ... at least on what i've played ... and GG punish masher hard ... you will dai if you mash on this game.
  3. I mean "our" in general of every character in this game have increased hurtbox on blocking state ... the first post where you said it won't work on Hakumen, but it will works if it's you who blocking as Hakumen is already weird. I think i should try it myself later.
  4. Against Inferno, i don't even care anymore and goes straight 50/50 on my mix up, do or bait ID. @Moy : Our hit box get bigger when we're on blocking state, maybe it won't work because u set the ai, on crouching neutral.
  5. Still on the topic of rising j.b IOH, i think it also works on Ragna... tried yesterday on desperation of getting a hit on him.
  6. excelence

    AC: Combos

    Thanks for testing out stuff for me, since my ps2're death i can't go to training modo orz
  7. excelence

    AC: Combos

    Well this post remind me some stuff i need to ask, about ch ice spike combos specifically for the light weight Baiken ... I'm using yomi ice spike against full screen iad tatami, that makes her launch very high ... i'm not even sure i get a knock down with it... So, what is the optimal/practical combo route for her mid screen?
  8. Dat ground bounce will makes height control a lot easier.
  9. WAT? ... FB bubble auto explode?
  10. Yes abare bait the 1st thing crossed in my mind, it's much safer than committing Ice Spike. Loosing knock down is bad, but there's also possibility you can reset them with air grab when they tech if we didn't do ice spike finisher.
  11. @Nehle: Ic, sorry for that, i didn't check the main board 1st orz ... but 2d>5h seriously? if that's combos on hit ... she'll do stupid damage on her abc combos + 2k proration buff... @Zaeris : and on #Reload, 2d isn't jump cancel-able? and about your first post of "Dizzy has no combos" ... laughed hard, Dizzy combos is fun
  12. @Zaeris : 2nd hit frc of 6h makes hit confirm a lot easier and u can jump cancel 6h on block, with frc we can air tight grab or whatever since probably we're at +20f lol ... and i'm also thinking to deal with Bridget / Robo Ky delayed wake up with it XD And about the bubble nerf,... the bright side is we can treat the bubble more like fish now, to bait people to jab it for ch
  13. AC air B&B damage reduction is too severe imho, and he didn't get knock down ;_;
  14. Reading the change ... almost got heart attack of the excitement ... Damn, she got load of buff, and 6h 2nd hit frc :yaay: ... That thing active frame is forever and heavy as fuck, i think we can get easy mix up/tick grab setup @ Nehle : I think it's 5H>2D not 2D>5h ... that'll be too crazy imo, not sure about 5H>2D ... but if the 2D didn't get increased hitbox, i believe she'll whiff the 2d on that gattling most of the time Then Gamma Ray FRC? didn't that moves use 100% tension? ... anyway normal Bubble loop does about 180~200 damage on normal guard bar Pot, yes Gamma ray FRC starter is insta Kill, and i don't care how impractical Gamma Ray Starter in real match *ROTFL And about 2k reduced proration... is that necessary? i think she already hit hard with 70%, and small info ... And just small info on AC, using 5k instead of 2k as filler mid combo (eg:jh>2k/5k>5h>2h>236h) actually lower the overall damage, i forgot who told me to switch 2k filler to 5k, but 2k is better >_>
  15. Isn't Justice already has Chip health mod and gigantic hit box to combos on normal AC?
  16. That's palettes makes her look a little bit older ... maybe because of the silver hair >.>
  17. Nia flavor & all black when i'm salty ~<3
  18. Just op between meaty, block and otg him into another knock down, just don't think too much he has all the tool to beat your option, but few of them can be done on reaction (except overhead) and don't sleep when you're blocking his grab. Some tips ~> 214a~d can beat inferno reversal, takes roll out and fatal ch grab reversal (iirc).
  19. 6a? too much random stuff blow away mami nao ;_;
  20. excelence

    Bridget Q & A

    http://www.dustloop.com/forums/showthread.php?3266-Accent-Core-Match-ups-FAQ ... Jais already do awesome break down on Bridget match up there
  21. excelence

    Bridget Q & A

    Poking with long range normal isn't the only thing Bridget can do, he has excellent mobilities and Yoyo setup ... use it to annoy your opponent and counter their advances. For the match up as far as i can remember, Johnny is pretty even match up, i wouldn't play the poking games games thought, as he haves pretty much the same ideal range with Bridget and he outdamages Bridget with every hit, abuse the yoyo to poke him out and footsies. In Potemkin case, yep it is in Bridget favor, but don't be too overconfident with your pokes it's only 2 fuck up max before you're done, watch out for Heavenly buster :3
  22. ... probably, i'm playing too much Skull Girls lately.
  23. C.s combos to FB roger??? wtf ... Ok, his abare definitely get a buff from this :3
  24. If Ice Spike still connect from 5k ch, i think it's not all that bad ... and about homing fish, on normal AC it actually also homes on mid air opponent with limited range, the increased range on how far it homes probably makes it looks more apparent on #R. @Zaeris : IC, probably that would work and the damage *droll... but is there any info that FB air pike can be special cancelable? i need clarification on that.
  25. You can IB VV/VT/whatever unblockable anti air on mid air?
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