Jump to content
Dustloop Forums

excelence

Members
  • Posts

    1,556
  • Joined

  • Last visited

Everything posted by excelence

  1. Can't you just 6c>PF on that combos? and i think 665CC>PF also still works.
  2. Some character is easier to hit with just a delayed 5cc rather than 665cc which often cross up on them. You will get around fast ... i also think the challenge easier now, btw 1 question, on challenge 12/13 about Mid air Grab combos is there any reason why the challenge use j.bc>dj.bc>corona instead of j.cb>dj.cc>corona? ... i'm pulling my hair trying to finish that one, but the last dj.c always whiff
  3. Lol Ic, i got no problem with that link, i just want to get more damage with j.2c>j.c after 2d
  4. Thanks, and j.2c>j.c>66 6b? that can connect?
  5. New with Jin ... got some question with this combo on crouch-er -> 5B(2hit)>5c>6c>2d>j.2c>j.c>665b(2hit)>5c>seka .... why the heck, the combo always drop on Seka before they got launched? Thx in advance
  6. Just got 5 hours in training mode with Makoto and i think i'll stick with booth combos above as my staple corner combos for now and on 1st combos after 2D[3] Makoto will need 662C instead of 2C for more than half of the cast and on the 2nd, haven't thought of 214A~CB route... but can't we change the bold-ed part with 5CC>2D[1]>5CC>j.B for more damage?
  7. Our Squirrel still have corner carry? O_o ... all i do only Infinite Rush / busting 5d on standing opponent or Stargazer on crouching. ... and sometimes the challenge even go overboard raising the difficulty of the combos and lowering damage output
  8. Ugh yeah 5b whiffs on Jin and Valk. and yes i think we should get the Combo thread ... right now i'm sticking with Challenge combo ... but i doubt any of them are staple BnB combos ;_;
  9. Thanks for the feedback Luna :D And yeah about micro dashing, will work on that one definitely, and on Hakumen it's easier to do super jump j.d instead of normal jump j.d ... forgot that fact and catch my combo better on later round :D About Auto-piloting ... usually i don't But my Makoto is a whack lately dunno why feels like i'm zoning off when playing her. And that Hakumen probably he's nervous since we're on semi final and we occasionally have casual where i don't do suicidal drive string like on that video,... that probably what catch him off guard and again, thanks for watching
  10. Err sorry, i didn't see the time embedded on that link ... here you go -> http://www.twitch.tv/jozdrumz/b/308319484?t=203m0s ... i'm using Noel on 2nd to 4th match on that vid.
  11. http://www.twitch.tv/jozdrumz/b/308319484?t=148m20s My fight started around 3:20 and using Noel Started on 3:25 ... forgot to adjust my normal B&B on Hakumen ... so yeah there's a lot of dropped combos orz and For LOL you can skip to 3:31 ... honestly i'm ready to give up that round XD
  12. Been surviving that match up since Makoto do almost twice the damage Ragna does ... but don't know now on EX
  13. err... 2a>5b>5c>6c>2hit PF>442d>662c>214b~d>662c>214a~d>5d>662c>214b~j.b>j.d>6c>PF... this?
  14. Err i only playing Tsubaki a little bit but that nerf can potentially destroy my CS2 footsie games.... didn't really use Makoto 5b for spacing so i can careless about the nerf And CS2 Makoto 2a>6k actually pretty hard to pull on real match, being near corner and a little bit over 50 heat when u start the combos.
  15. Rocket science yeah ... i think i can trust this
  16. @Reisi : That's personal reference, i get it easier to sort combo route from starter option ... and didn't we have Optimum mark on each starter and position?
  17. ... So many Bang, Litchi & Haku and only 1 Makoto orz
  18. I see, thanks ... last day i have lot of match with Rachel 3c is indeed really good on this match, u can react and punish b/c lobelia severely with it.
  19. Since i won't getting EX till NA release, so i'll ask .... what exactly "Projectile Attribute" on Rachel 5b and Lobs ... i'm spamming 3c to kill frog last week and i'm not really sure with what i've seen. 3c goes passing Rachel 5b and Lobs when i'm pretty certain i'll got caught on CH?
  20. Try using game mode whenever available, about 2 weeks ago i'm playing GG on Toshiba REGZA 42HL167 ... standard usage screw my OS corner combos hardcore where the link u rely on visual cue heavily, the game mode noticeably minimize the response time delay. I don't really have much trouble with FRC point, but probably that's because muscle memory. and for BB case, probably because of the advanced input buffer, the link got wider, i don't have much trouble on older model (forgot the type) hdtv that i'm sure there's at least 5f delay (screw up a lot on VT loop and oki timing).
  21. Still good as ever :D ... but makes me feel my Bridget is crippled
  22. j2c spam actually quite interesting there
  23. Don't know what i'm thinking back there. U can link 66c from OB
  24. Ugh ... 9f gap between 22c>22a ... well most of my match is against Jin, Mu, Rachel & Valk, if i use 22c randomly at the end block string, it's very good tool to keep them locked down , I thought the use is very similar to frame trap ... at least on those match.
×
×
  • Create New...