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Errol

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Everything posted by Errol

  1. 100P1 98P2 on mars chopper? Jesus Christ!
  2. I want to spectate that.
  3. It's not a tier list, it's just a list. In descending order of the max dan each character has atm.
  4. If I translate it someone will post it in CP general. ツバキ I don't know man. Not being able to play Kiba could be a good thing. Those are some of the darkest times of my life
  5. copy paste, dan rankings. 最高段位ランク 17段 タオカカ、レイチェル 16段 ハクメン、ジン、プラチナ、ライチ 15段 ラグナ、ハザマ、ヴァルケン、テイガーノエル、バレット、カルル、ニュー、ミュー 14段 マコト、アズラエル、バング 13段 レリウス、アマネ、イザヨイ 12段 ツバキ You guys can read katakana right. At least be able to read Tsubaki. ok.
  6. Yeah. Or High B. If you consider that low or not.
  7. If Tsubaki didn't have her followups, it's not like she'd just be tsubaki without them. You have to work around the presence of 2cc, by doing stuff like 2c > jump cancel. I'd rather have them than have them removed. But is true that these followups are like giving someone a rope to hang themselves with. It's up to you whether you use the rope to hang yourself or just ignore it. 2c>2cc is going to be a real bitch to confirm in CP. Do other characters still have their anti-confirms like mu 2c>5c etc? 5bb is unfortunately always going to be a mixed bag, but I use it a lot in EX and am glad to have it.
  8. There are much more effective newbie tools in the game than Tsubaki's followups. using 5bb is one of the best ways to get yourself killed, and it's hideously bad in CP. Far worse than just autopilot 5b5c on ragna for example. (Which you have a huge amount of time to confirm off). 2c is another. 2cc is always bad to put out. Lots of other chars have gatlings you can hit braindead and be fine. Mu 6a/5b apparently, Mu 2c/5c. makoto 6a>5b seems that way too.
  9. I missed this. Plus the new title 'Perfect'. Come on surf, Jin-niisama is calling for us.
  10. Yep 3 for each. Also you can't frametrap with 5a/2a > delayed 5c. Unless what you are calling 'delayed 5c' is actually 'I returned to neutral and pressed 5c, which my opponent had 10 frames to DP, or 4-5 frames to jab me out of' I don't think I'm mistaken here but double check for me please.
  11. You can't frametrap with 5c.
  12. I take it the dash is to help it hit as high as possible? Think ther was no dash in the recipe I saw, although it worked without it but it seemed tight
  13. Hmm. Cool, Thanks. Still trying to figure out the 214A~D > 5CC pickup. There's tons of good info in this forum though.
  14. I was doing cripple matches and this was killing me. Also I was trying a combo out of the first post. good starter> 5d> 214acb> 5b>6a>2d.. etc. This isn't optimal?
  15. Anti-air? Against Tao?
  16. Started playing Makoto against DE last night. What is wrong with me? She's bottom tier in CP too
  17. I like you mac. Trolling other character forums is the kind of thing I would do myself. Off to Hakumen forums to post videos of counters whiffing and being blocked
  18. Not sure if I would use that. Against people that don't punish jump cancels, I might, but you have to be right on top of them too.. That's not fun. I guess it's this. There are frame traps. but I don't like them.
  19. Yeah, that art was terrible.
  20. I don't normally bother to post the negative stuff, but there it is above. I like posting cool new discoveries more than complaints about D moves not being useful. Another note is that Tsubaki actually has very few frame traps. (CSEX) There's 5a/2a>5b (LOL I WISH THIS WASN'T A FRAMETRAP) 5b>5bb (as above) 5b/5bb > 3c 5c> 5cc 5a/2a>2b 5cc>6b 6A/6C are too slow and will get stuffed by jabs. 5c>5cc is the only one that nets any damage, without being close to suicidal like using 3c after 5b/5bb.
  21. A common complaint about CP is that all of the D moves were nerfed, BTW. Their damage went up but they were all otherwise nerfed. Non D's too. 236X : Slower, when it CHs, tends to leave at a distance where stuff doesn't connect. 236D worse recovery, leaves you in front of them sometimes too. 214X : Invulnerability on this is kind of gimped. Other chars had some similar changes. No projectile invuln, and I think head invuln is gone. 22X : No more 22A CHs. 22B CH gives a lot more damage, but 22B is slow and as we have seen, it is never used in any videos probably because of that. 22D nerfs (obvious) J236X: Well, better in that you have the A projectile. but J236D is useless outside of combos with J214D. Both have insane recovery in comparison to things like Jin's ice blades. J236B/j236C for movement and for punching people in the face when they want to disrespect you after JCC are gone. J214X: Landing recovery is worse. Using this to get out of the corner, for example. 46X: D version is pretty pointless outside of following up with 236D. They could've made it a level 2 projectile. It uses a charge. Command grab: no D version. Normals: 5bb: This has a really nerfed hitbox/movement. It will whiff on crouching characters that aren't at point-blank range. From point black, if you have 2a>5b barriered, this will whiff. But damage potential is up. Just that the normals have some of the same problems they have always had. Tsubaki really has no answer against characters with strong low-profile moves besides just running in and 5a'ing. Chars like Lambda or Platinum have 2bs that are stronger pokes than our 5b in their own right, but also low profile 5b. Their disadvantage is that they don't hit jump outs as easily. 6A is slow as hell, and if you know what to look for is very distinctive and easy to block on top of being slow. No jump attack box that can crossup. There's a lot of problems. Konan is 9th dan by the way.
  22. Vesperia and Xillia are miles better than graces f go go official tales thread
  23. Where did this list come from. I don't see Jiyuna posting a tier list recently. and it's not a recent jbbs list. ???
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