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Everything posted by Airk
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Haha, that's awesome!
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Wow. That is super awesome if true. Nice to get an honest buff.
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Two MORE defensive options?
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Just go test it and tell us all to STFU. ;P
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Sorry I offended you by trying to clarify? It wasn't JUST your choice of terms that made it sound like you weren't clear.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
Yeah; Looking at the old numbers, this is CLEARLY not as cut-and-dried as people think, because there was NO universal throw recovery time before. The numbers are literally all over the place. I just checked a few characters for humor value and found: Jin, Tager: 15 Frames recovery Hazama: 17 Frames Recovery Tsubaki, Ragna: 19 Frames Recovery Hakumen: 21 Frames recovery Litchi: 22 frames recovery So maybe we all standardized on 22 or something, which would make a lot more sense than this nonsense, and would be a lot more noticeable to some character than others. -
I think part of the confusion in this argument is that we're using the wrong terms again. chzchn - your j.214A tactic doesn't stop "delayed techs" it stops people who don't emergency tech. Here's what it sounds like is happening: j.214A knocks the opponent down. The opponent has the option to mash buttons to emergency tech. --- If they do, they do the equivalent of an immediate neutral tech. ------ This is the situation where doing 5D > Command Grab will grab them. ------ In this case, doing the j.214A > 2A route will whiff the 2A on their emergency tech, but you will recover in time to do a normal meaty(Maybe? What happens if they emergency tech and you do j.214A > 2A > Command Grab? Do you get an auto-meaty?) --- If they DON'T, then they stay on the ground and receive normal tech options. ------ This disrupts the timing for 5D > Command Grab and allows them to back roll out of pressure. ------ The j.214A > 2A tactic will pick them up here for a blue combo. Depending on your original combo, this can lead to significant damage and/or corner carry I'm not sure if that was clear or not, but it sounded like BJ wasn't entirely clear on what was going on.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
No such thing. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
Presumably because if a game can consistently get lots of people to go to other tournaments, then it's a sure thing that a bunch of people will show up to Evo. Whereas side tournaments are just a measure of how many people who are already going to Evo will say "LoL, sure, I will enter an <insert game here> side tournament. I played that once two years ago." -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
No, because they've explicitly said that they don't care how big a game's side tourneys have been they care how good the attendance is for the game at other events throughout the year. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
This is totally me; Had BB been at Evo, I'd be there, but as is, I'll just be tuning in from home and maybe hitting a tournament for a game I play. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
Noel flubs up some of Tsubaki's combos, but like, the list of characters that 6C > CT > 5C > 2C is screwed up on in some way is like 1/3rd of the cast. =/ The real bane of Tsubaki combos is Makoto, because apparently, the tail fluffs up her hitbox (almost typed as 'hitfox'?) in some weird way that pushes her out of range for a lot of stuff. x.x I hate character specific combos. =( I also don't like Amane very much, but that's more because I have no idea how the hell he works than anything to do with drills. -
Neutral is one of those skills that you can really only build by playing, and watching your own replays and asking "What happened here?" Though you might want to go swing by the character forum for whatever character you play and ask about general strategies too.
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I want to go on the record as saying that it's super stupid that we have to/want to do this instead of just using the followup version of 22D. Yay for unnecessary execution difficulty.
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His 5B isn't really anything very special - I mean, it's quick, but it doesn't have the range that Tsubaki's 5B does, so most Jin players seem to use it more as a pressure tool, due to the two hits and the gatling options. If you're getting hit by it a lot in neutral, you might want to try using 5A more, because most likely, if you're in range to be hit by his 5B, you're in range to hit him back with 5A. And while a trade won't work in your favor, 5A is faster, so with luck, you'll score a CH. Make no mistake though - this is a tough match to play footsies in.
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It was pretty funny; I looked at the bracket and my first match was Some Guy With No Handle, and then...Dogura. Then Some Guy didn't even show up for pools. So my first Evo BB match was Dogura. Who was awesome, though I did less badly than I was expecting. (Probably the best showing against him in my pool, actually, though that's not saying much.) I believe the technical term for this is a Woolie Moment.
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I think people are confusing "high potential" with "difficult"
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The thing is that a lot of the time, the tournament entry fee is so trivial compared to the venue fee that you might as well just throw $5 or $10 into the pool and play a couple of tournament matches. No one is going to make fun of you for being bad or something and playing a couple of tournament matches can be a good icebreaker as well. So yeah, you can totally go and just play casuals, but you might as well enter a game as well. I mean, FFS, I entered SSF4 at Evo last year. I don't even play SSF4. (Of course, I actually won more rounds playing SSF4 than I did in BB. OTOH, my first BB opponent was Dogura. Whee!)
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Yeah, I can't see any character in this game being THAT hard on anything beyond a purely execution level. Yes, some of them take some time to wrap your head around (Rachel, Valk, Izayaoi, Carl, Tao, maybe Hazama?) but once you get over that, the only real difference is "how hard is it to execute this character's stuff". I'm not saying that's the only thing it takes to be really good with these characters, but I'm saying it's the only thing it takes to be really good with these characters as opposed to other characters. Top be a top tier contender you need have awesome defense and fundamentals and pattern identification skills, but you'll need those REGARDLESS of what character you pick.)
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Also, smile. It has known physiological effects.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
I bought the original CP with reasonable enthusiasm, because it was a full release for a fair price and all that sort of thing. I didn't find out until later that they'd apparently decided to drop one of my favorite features for no good reason at all. My personal jury is still out on CPE, but lack of train while waiting for opponents is a huge stroke against it. Having to choose between "Maybe I'll be able to fight a real person" and "I'd like to get some training in." is awful. It seriously impairs my ability to get better at these games. That's pretty much all there is to it. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
What? Really? But people said it was there! I feel cheated. I may seriously not buy this game now. I wasn't joking when I said that feature was a dealbreaker. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Airk replied to Anne's topic in BlazBlue Gameplay
Uh, I don't think Tsubaki has ever been able to cancel j.C or j.CC into an air grab, so I suspect this may be one of those changes that is less sweeping than it first appears. -
Increased attack level with increased recovery is kinda bad. =/ I really don't care that it makes 2A > 2B possible as a combo; There isn't really any reason to do that anyway. =/
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Only if there's train while waiting for opponents in EX. If there isn't, I'm seriously done with this game. :P