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Airk

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Everything posted by Airk

  1. I've always assumed that was how it worked, but I still don't understand why that prohibits them putting in something to rewind to a couple of past states. Certainly, it's completely absurd that they can't rewind to the start of the round, at the very least.
  2. There must be SOME technical reason, because I've never seen any fighting game do this. Which is annoying as hell.
  3. Arakune just needs to die in a fire anyway. :P Anyway, it's pretty obvious why BB's tournament numbers dropped off and it has nothing at all to do with people "not liking" the new version. A) Xrd came out, and anime game players have the attention span of a stressed out goldfish B) CPEX was ANNOUNCED and now everyone is doing the "I don't really want to play an old version of the game..." whine. Neither of these reasons are very flattering for the American anime game scene, but what can you do? Anyway, I'm still waiting to see if this is going to be a good, polished product; If it's a halfassed mess like CP, I'll pass, if they actually take the time to include a good feature set and generally put some polish on it, I'll buy.
  4. Nah. Stationary 5B is WAY slower. Standing 5C might MAYBE work sometimes (at the very least, it'll put you in a more beneficial position if it trades). The gave is so much pushback because we don't get nice things and because they seriously have no idea what most of our moves are supposed to be used for.
  5. Yeah; You're a little bit too respectful for Tager, IMHO; I do a lot of stuff that I probably shouldn't be getting away with. I mean seriously, what happened during that one round that was like: Nombre: I bait your DP! Airk: <DPs anyway!> Nombre: <fails to punish> Airk: Crap! Better do something! <DPs AGAIN!> Nombre: <blocks...fails to punish> Airk: What is going onnnn! <DPs AGAIN!~> Nombre: <Gets hit and dies> And, well, just generally I don't play safe enough against Tager, and you should be blowing me up for that. And a few of the TRMs that hit ME were "I shall air throw him now!" <whiffs air throw, lands, gets ground thrown..while in TRM state>.
  6. GGs to Hombre. Some wacky stuff going on in those matches!
  7. If you can accept that Jin's j.B should hit AT ALL, it should hit behind him. Of course, this move is also king of the magical hitboxes which are there one moment and gone the next, but hey, I already did that complaint. Whereas Ragna's move...welp, you be the judge of his magical crotch hitbox. (It's not on his knee)
  8. Damnit people, where are all the "Who wants to play nao?" posts when I'm NOT at work? :P
  9. Except that by the time you hit the button, it'll be a backwards DP? And anyway, like I said; If you want a normal to cross up, give it a visual that looks like it should cross up. Jin's j.B and j.D hit all around him and it makes sense. Bang's j.4B is clearly designed for crossups. Makes sense.
  10. Physically damaging the hardware sounds like a pretty severe problem to me.
  11. Actually, the behavior from your sister sounds more like something a 16 year old would do. doxxing? Serious-fing-ly? What's next? Death threats? Is this some sort of bizarre race to the bottom? I'm sorry but treating a person like an "object who talks" is in fact, a sign of sociopathy. :P Anyway, the best part about me being "warned" about purple grabs is that this is coming from someone who liked to surprise me by ending air combos with purple command grabs the first time we played. Potkettle. FFS.
  12. "GGs" to Miss_green_jeans for sending me "warning" mail for almost exceeding the "allowed" "quota" of purple grabs in an online room.
  13. Oddly, BBB > Tap D > 2B is TOO FAST and will blue beat.
  14. If it's a proper crossup, this will fail because your inputs will switch. :P I have no objections to crossups. I have objections to them looking stupid. If you want a move to cross up, give the character animation so the move crosses up. Not because they hit you with their pants.
  15. It was dumb then, too.
  16. Because Ragna is a dirty cheater and gets hitboxes on his 5B the instant he's in a position to like, clip you with his hip or thigh (and then gets MORE hitboxes when he finally finishes spinning enough to hit you with his foot) whereas Makoto has to extend her whole arm before she gets a hitbox, like a normal person. :P Honestly? I kinda hate hitboxes in this game. They are so F-ing arbitary. Yeah, it TOTALLY MAKES SENSE that Ragna has a hitbox on his BACK LEG when doing j.B. Totally.
  17. Other than the fact that it's the best 5B in the game, controls a vast amount of space for a ton of active frames, and a number of characters basically CAN'T challenge it and have to find a way to go around?
  18. I have no idea, I was super confused by that too. Need to step up my game. Felt like I was only winning when I out-gimmicked you (air TRM for the win :P)
  19. GGs to DarkrangerX and the WTFest Makoto I've ever seen.
  20. Does anyone have a good, safe setup to beat quick wakeup? I COULD just train myself to react to it, but it'd make me really happy if I could do, I dunno, corner knockdown -> charge tap -> button ->button and have it stuff quick wakeup. Humorously, corner combo->charge tap->6C works, but you then die horribly if they don't quick getup. :P I guess I should go look at frame data.
  21. Blazblue Empty Mind Style.
  22. Easy there mAck.
  23. Tsubaki has mostly the same issues; You need to futz around at max 5B range and try to annoy him. I dunno if Makoto can even confirm into anything at that range though. Also, my footsies are weak, so sometimes I get CH 5D'd and that's bad.
  24. Neither of which is going to help him with mashing buttons during combos? What does this have to do with...anything?
  25. Push the buttons slower? I guess the Combo Rule of Thumb might be useful here: If you did it, but it didn't combo, you did it too slow. If you did it, but nothing happened at all, you did it too fast (or you screwed up the input, in the case of specials.)
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