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Everything posted by Airk
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GGs to Nombre yesterday - I think you really had my number at the end. I've always thought Tager players needed to rep Magnatech Wheel more often, and it was sure working for you. GGs to DJ Blacktricity today. I think I did a little bit better in spite of some dumb DP stuff from time to time.
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So when people have this, they need to confirm/deny the presence of "train while waiting for opponents" in some mode other than Ranked Match. :P
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Yeah, those are way nicer. People are like... flesh colored and stuff. :P
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Late to the party, but wow, yes, those colors are horribad. Ugh.
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NO ONE likes Arakune.
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??? Because it's so different from usual? :P
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Cool, thanks! So to return to the original question, what sort of test do you use to determine active frames? Like, seeing how negative something is is easy (at least up to a point. No clue how you determine that something is -1 vs -2) but how do you check for duration?
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That's not the impression I get. It seems like there are a bunch of numbers that even the mook people apparently can't/don't. Basic frame advantage, maybe, but things like cancel windows and invuln frames seem harder.
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Right, so pretty much what was said earlier; You're way better off doing this with some sort of assist tool to remove the human f-up element.
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SMP resets are basically there to punish people who are just holding tech and hoping you drop your combo. That's it. There can be weird high level mindgames around this, but generally, it's a mid-level-player trap. I too have those days where I'm just like "Look at me, I'm blocking Carl mixup, I know Kung-fu have superpowers!"; And usually for each of those days, I have three days where I can't block Relius 6A no matter how obvious it is. :P Someday, I would like to find out the difference between those days.
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How do you get the numbers to do the math with in the first place?
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I semi-accidentally threw Terumi out of his command throw last night. :P His command grab is not strong. 25 frames is a LOT. This...isn't a good idea. It's also why people do long strings of staggered 2As sometimes, just to screw you up for trying to do this.
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People always say this about grabs, and frankly, I think it's garbage (and SKD made a comment that supports this when talking about Jin 6A). Many characters have grab animations that you are not going to react to. It doesn't really matter if there are 7 extra frames of animation if you can't see them. And even 22 frames isn't "reactable" when you're thinking about anything much other than "Is he going to throw me now?" And this, actually, Mac is why I'm so confused by my terrible throw teching the other day. Because I was literally thinking of nothing else but trying to tech throws after that ONE SPECIFIC MOVE, and I STILL wasn't doing it.
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Frame data comes from a published "mook" with semi-official numbers it in, probably done using the aforementioned 'debug mode'. Though the stuff that's on the wiki is actually from 1.0, since 1.1 didn't have a mook, I believe, so a few things are wrong or corrected based on other stuff. This is also why a bunch of stuff on Terumi/Kokonoe is missing.
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Well, you can also combo off it on counterhit if you have your act together, and it's quick enough that it can also work as a frametrap of sorts.
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Dunno what people think you're supposed to react to with Jin 6A; His sprite barely moves at all except for the sword, which means it's pretty darn subtle. It might be possible to use the audio cue maybe.
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I have no idea how to check for active frames. But a 2A with 4 active frames would be weird.
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I don't know; I don't see anything wrong with Tsubaki's jabs as is - her 5A hits crouchers, which means that it's balanced-ish against 5As that are faster, but don't, and her 2A is...even on block. Which is okay. The only issue is the frame advantage compared to say, Hazama 2A, which has no business being that good, rather like most of Hazama's normals. Anyway, changing the attack level automatically changes the frame advantage, and will make 2A plus unless they add compensating recovery.
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I only REALLLLLY hate English Noel. The rest? No biggie. And c'mon, nothing cheers you on like English Azrael. "You can do better!"
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Half of me hopes they didn't also increase the recovery, which would make 2A plus and 5A even on block. Half of me hopes they did, because plus jabs are stupid. On the other hand, other characters have them. Die in a fire, Hazama.
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Take a few deep breaths while you wait for the match to load. Proven physiological impact and stuff.
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Alas, I never managed Airthrow -> Astral.
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Then presumably the tier list would change, like all tier lists do. This is a feature, not a bug?
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Yeah; Whenever I create a room, it's generally size 3, but for whatever reason, no one ever joins my rooms. :P Though I admit I also have minimal patience for it, because I hate sitting in front of the screen waiting for someone to join, because if I like, went to do something else, someone would probably join, get annoyed and leave. :P It makes me cranky. Why won't you let me practice while waiting, Arc? =(
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Has nothing to do with this, sorry. Tagertime is actually looking at actual lists of who is what dan and when. It has nothing to do with what we see on video or don't. It's everyone who has a card thing that tracks their progress. It's literally measuring the performance of every significant player in Japan, and that makes it the best metric we have. If you'd rather argue that character X is awesome, but somehow no one can unlock that potential, feel free but I won't be paying a lot of attention. I think you are crazy if you think that most of the tier lists we discuss her are based on the opinions of top players. Sometimes someone posts a tier list from a top player, and it's almost always A) Incomplete and B) At odds with the tier list of another top player. There just isn't that much consensus. Most of the tier lists discussed here are people here pretending like they are paying attention to what Dogura et al. say. And yes, increasing Tsubaki's damage is the dumbest/most boring possible way to make her better, but it does help. If you have a hypothetical character who is kinda weak at their normal damage level, and then you increase their average damage by 50%, of course they're going to rise in the tier list. It doesn't mean they don't still have problems, but it means they're better than they were.