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pochp

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Everything posted by pochp

  1. I'm assuming 本選開始 is last chance qualifier and 決勝開始 is the actual tournament... P4AM edit : pools then top 8
  2. Should be me, brice, kirbster, level5, kaeru, greenix, airmaster, nedel, and maybe bibiquadium and steb.
  3. Really? You sure you're not confusing it with the Audio In? Anyways, the guys I talked to liked the idea of jacks a lot. We agreed that it doesn't matter if you don't want want to use headphones, you can't hear the game either way. I personally think that speakers for the main station could be a good idea though, as that's the one most people are going to be watching.
  4. BB wasn't based off of anything and we still all got into it. I'm getting into p4 because it's an ASW fighter, but I wasn't into anything persona related before. The RPG/anime fans are just a bonus. This game just looks really fun and accessible.
  5. ...well we should obv do something, however a tournament might not be the best option. I say we stream a AC gauntlet vs montreal, 2 out of 3s against everyone there, hopefully we'd be able to start this early as we don't have to wait for everyone to be there. After that we run a tournament that depends on how much time we have left, probably a single elim best of 1 as the previous event is probably not going to give us much time. There would obviously be casual stations on the other tables like every time.
  6. http://www.tek-innovations.com utilise un template de la page http://www.tek-innovations.com/arthobbies/index.cfm?loc=about⊂=templates si c pas fait et assure toi d'avoir une super bonne résolution.
  7. I'm trying to get better with ragna, so I just switch with mu every game. I really hope that didn't feel like trolling Anyways GGs siefer, xntricat, persona4player, and anyone else I forgot from last night.
  8. Trip to Nedel's : I'm not sure what's happening. Do you know if kaeru was planning on coming and possibly providing a car? If not, bibi said he couldn't get a car, I could try to borrow my parents' but not sure. Can't remember who said they could come, me bibi sam? how would one go about inviting you, sir?
  9. My Ragna needs help, I feel like I have a bunch of bad habits from playing Mu (like being in the air so much). I know I need to work on those combos, I was screwing up my dashes and jumps a bit, but any advice would be appreciated. http://www.twitch.tv/bibiquadium/b/326375504 (2 matches at 1:08:40, 3 at 1:27:19, and well I wasn't playing as seriously so prob not worth watching but 2 matches at 1:00)
  10. I'll answer that then. 1. learn "quick combo reference" for your characters from this : http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII 2. come to foonzo, play with us, have fun 3. ...I dunno,didn't get farther than that, but I guess it would involve learning the rest of your combos and watching videos
  11. Just Montreal, since we're taking 2 cars. Can't say that number is confirmed though, but I'd say 99% sure. I'll talk to the others tonight.
  12. Don't forget this is the gameplay discussion thread, lol. Continue in the general thread plz.
  13. I don't like it. It doesn't hit very high, so if the opponent jumps it'll whiff, and the recovery isn't great. Against Haku his 3c is faster and has better range, I think. Could be good against tager, but probably not worth the risk of eating a jump forward j.b. Might be good in some other matchups, I kind of like it in the litchi matchup when I think I've got a read on itsuu, but it's not really worth the risk/reward.
  14. haha sup vice. Jdirais que arcade stick le meilleur rapport qualité-prix c'est un Qanba, surtout si tu veux que y soit moddé ps3/360, mais c'est kaeru l'expert ici. jcrois que tu serais meilleur avec mitsuru, bonne range sur ses attaques.
  15. en fait c'est la boite a level5. et heads up c'est moi qui a le disque. so who is still interested in going to Nedel's this saturday? I am, but do we have a ride?
  16. @St1ckbug: they don't usually check, it happened once on the US side of the border randomly, but they just opened the trunk and looked real quickly. @Nedel: I could offer my place, it would be ideal in terms of location and size, but not 100% it would work at this point. Need to check with my roommates and hope they don't need me at work (it's complicated lol). I already have 2 evo monitors and you can get to my place really easily by bus or metro.
  17. I just realized I have an extra blazblue disc and box (ps3, jp). Anyone looking for theirs? I'll be there tomorrow kind of late, going to see my family in the afternoon.
  18. I stole it and hid it in my lunch box. Come pick it up tonight
  19. I'm in. Any ideas on how we get there? I can't guarantee I could borrow my parents' car.
  20. really nice play, could use a bit of polish though. around 0:30 you've got him in the corner, and you start stacking steins near you, after he blocks your 236a, might be a better idea to go for a command laser there, or at least split up the steins left-right-left-right so that if you chose to go into command laser at some point it gets maximal duration. around 1:30 you gatling into 5c whiff, in my experience I prefer going 2c 5c rather than 5c 2c as 5c pushes the opponent further and has more chances of making the following move whiff. (of course not always the case, you don't want to do this when afraid of a reversal because gatling into 2c might have a gap) Right after at 1:35 you do this setup, not sure if you screwed up or not, but placing the steins in the opposite order will have the laser go back and forth for a better result. Some combos could be better, at 1:45 I saw you dropped or went for a weird reset, you could do this instead 5c CH 6c RC 6b 6a j.2c 2b 6a j.2c (2b 5c 6c)/(2b 6a 6c 5d 214d I think this works, but char specific and won't work if too close to the corner). Right after, when you reset, I'm not 100% sure it would work at that height, but I'd try RCing the j.2c and following up with dash 2b into the rest of the combo. Around 2:50, 2b crouching at that distance I'm pretty sure you could have confirmed into 2b 5b 6c SoD 6b 6a j.2c j.d 2b 5c 2c j.2c. I know not everything goes as planned in a match so there might be stuff I wrote that you're already aware of, but I hope there was at least something useful! Also, that Jin's mixup looked hard to block... If you want to improve your rushdown, you might want to try implementing this : http://www.youtube.com/watch?v=O_c6ya4TPKU and maybe this http://www.youtube.com/watch?v=MrPMAlHju50 (though it makes mu similar to lambda's 236d mixup XD) saw you spacing ground to ground with 2c a bit against ragna, I do that too when I get greedy cause I love the counterhits, but it's really not the best idea, 5c is better in range startup and recovery. even as an anti air saw you whiff a few 2c, the recovery is really bad and the invuln doesn't come up as fast as in CS2 so you might want to revise your use of it, though it didn't look that bad for you. super jump back j.c at the start of the round, why do this? Against platinum, normals cancel into 236d/214d is really risky because of heartcar. barely saw you use j.b, really good mixup tool when they start blocking lasers, but your mixup looked like it worked out for you so you might not need it. you can confirm laser air CHs with j.a j.c j.2c dash j.b etc usually. saw you missed a bunch of crouching hitconfirms into 6c, might be due to the rust, but don't forget it gives you better oki/damage. when you try to catch rolls with 2b, tap the following 2c/5c really quickly so that it doesn't come out if 2b whiffs. I'll just say this for now because there's some stuff that's probably due to rust or just mistakes and you probably figured it out yourself (like ending a blockstring in 2c...)
  21. What I usually do is try to not stack up too many steins at the same spot on the screen. Before using either 236d/214d, use 236a, it's faster, it keeps your opponent out and allows you to take the time chose the best option depending on what you see. Use 214d if they're around a lot of steins and will most likely need to block, or else use 236d.
  22. I want to try all the characters before making a choice, but so far I'm thinking about maining Elizabeth, and subbing Shadow Labrys, but using a pocket Mitsuru or Chie in tournaments.
  23. adding to what they said, midscreen I usually prefer frametraps, sticking to 2b and 3c as they both allow you to reset pressure (2b dash 2a/2b, 3c tk.236a/ 3c 7jc j.6dxx j.236a j.236d). I start using 6b more when I get closer to the corner or when they just get conditionned to block low too much, but it's more so they start getting hit by random lows again. 2a 6a 2b often catches people expecting 6b. Against some characters I won't even SoD after 6b on hit midscreen if I'm too far from the corner, I'll just dash throw or 2b and resume pressure. After a midscreen 6b SoD (hit), I'll start zoning again. Something like 5dxx236a then react. On 236a block/hit, dash 6d 236d dash 4d jump forward mixup (empty jump low, delay airdash j.b, j.b land 6b...) If it whiffs because they stayed fullscreen, more steins. If it whiffed because they jumped over, anti air/dash under/backdash/jump back depending on height. Some characters have tools to counter this (lambda 4d, makoto bbs, spark bolt, etc.) I will often 6b(1)rc 2b if they're in the corner or have low HP midscreen. On block, I pick one of these : backdash (safest), 2a (rare but on normal block), 5c (barrier block), SoD (think they'll mash), charged SoD (if they are respecting too much), DP(after instant block, if 50 heat and in corner, delay a bit). That said, if you end a combo in 5[d]xx236a, you can dash forward 6b afterwards for a great setup. On hit, you can combo, on whiff the opponent trying to punish will eat the laser, on block you keep frame advantage due to the laser. (loses to mashing though)
  24. Might as well add p4u. We're I'm going to get bodied so fast in GG. Friday night after rita's?
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