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Kyle

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Everything posted by Kyle

  1. Jump Loop (6B, J.B, J.C, J.B)x2 Is great in the corner. No robot needed. Can NOT JumpCancel 6B on block in CS. <--- Confirmed
  2. 6B doesn't jump cancel on guard. wait... or does it in CS? Use 5B instead. Even if he blocks low J.B wil hit as an overhead. FuzzyGuard- The idea that as a character low blocks their hitbox is actually as big as their standing sprite on the firsth hit they actually crouch for. So, 5B, (Ragna standing), J.B (Ragna crouch), should hit as an overhead. Only problem is being able to pickup off of a J.B at that height with Ragna crouching in hitstun.... J.B, J.C maybe. OH OH 5B, J.B, 236236D. Evil <-- THX for the compliment Stark. =) If he dos properly guard it, we might be able to do, 5B, J.B, Jump Cancel J.2C for a Cross-up.
  3. Fuzzy Guard J.B is what I gather from this. 2C has FatalCounter. 0.o Awesome. I seriously need training mode.
  4. Autoguard > Resets. Gotta bait & punish.
  5. This, is exactly what I was going for. THX Stark.
  6. Jump, IB, CH J.A...
  7. AutonomousR/ II PiGG II updated his Youtube account. Thanks!
  8. They found a version of the airthrowbreak-unblock on Tager! It gives 50% and cost 50% LOLOLOLOLOLOL http://www.youtube.com/profile?user=AutonomousR#p/u/13/Xvp86hXnR4w http://www.youtube.com/profile?user=AutonomousR#p/u/0/nKzWyk33LxE If TAGER does sledge against 41236D: Does he lose a primer? EDIT: ~5000 DMG. Cost 50%, Gains 40%. http://www.youtube.com/profile?user=AutonomousR#p/u/11/i6-xUNhAhrw J.C, J.B: Reverse gatlin J.B, J.A: Reverse gatlin Combo into and out of Gold burst. WTF!?!
  9. Glad I finally made it. Good turn out guys.
  10. To Do list: Critical: We need an accurate list of moves that do not "combo" at what hit count. EX: hit-count > 8 (needs confirmation) 5A, 5B NOT POSSIBLE 2A, 2B NOT POSSIBLE We need to establish this for: 5A, 5B 2A, 2B 2A, 5B 5A, 2B (Does this gatlin?) 5B, 2B 5B, 5C 2B, 5C (Hit-count > 9 confirmed) 6c, 5B J.B, J.C, J.B, 5 5B, J.A hits fuzzy guard on most of the cast. J.B, j.A reverse gatlins (Critical) 6C is amazing! Forces standing (Critical) J.B, J.C, J.B is GODLIKE against standing opponents. (Tager, Nu, Who else?) Does this work off of 5B only or 5B, 6B? After two reps force a hit-cunt reset with J.B, J.A, J.C, 3]D[~ Unblock. If they were crouching, combo into 6C to force standing and repeat. This combo is superior because it cost minimal Nirvana health. Everything gatlins into 6A. Like, The new burst combo is with nirvana much further back because her 8]D[ is slower: Burst, 8]D[, 236A, 6B, 6A, 8]D[ into whatever. Preferably clap-trap because the DMG on everything else is crappy and this way to potentially get an unscaled throw. 2]D[ combo are critical on spacing... My corner break set-up needs more work... I'm still investigating low throw and high throw and optiml set-ups BnBs. 2C, SuperJump, J.B does not combo anymore. J.2C mix-ups are sweetness. needs load more investigating with mix-ups and combo-counts. Exact minimum dmg on supers need confirmed. Loads more but that's all that come to me right now. LET'S DO THIS!!!!!!!!!!!!!!!!!! Air throw combo? JP do: J.B+C, 22]D[, 5C, SuperJump, J.B, J.C, 623]D[, J.2C, J.B, Double Jump, J.B, allegreto Fatal CH combo?
  11. Kyle

    Bridget Q & A

    Bridget can special cancel her 5D with 214K. Against Zappa. 2P, All Day. Sounds like you are not conditioning your opponent either.
  12. we can talk about Final Round & my involvement w/ PMs. =) That was legit, an Overhead rest, Bang was low blocking and ate-it. In fact, I believe Feri posted up this BnB only an hour ago. It has laods of option. Carl, J.B, J.C - Overhead. Nirvana 3]D[, Carl J.C UNBLOCK Carl can Guard to bait reversal. This is where hit-stun reduce by hit-count. a new feature to CS. Such that anything over 8-hits, 5A, 5B will not combo. Hence you see Carl's doing 5B, 2B, 6B as of lately.
  13. You mean x(5) because Nee~san dies after the 5th 8]D[ =P. This does lead into that awesome corner set-up I've been railing about tho.
  14. We lost clap loop off of Burst/Counter Assault: But supers do a set minimum DMG. -Burst, 8]D[, 632146C, 8]D[, 632146C for at least 1500 DMG. (DMG needs confirmed) -Counter assault, 8]D[, 632146C, for at least 750 DMG. (DMG needs confirmed) -Counter assault, 623D, J.B, Allegreto, 8]D[, 632146C, for at least 750 DMG. (DMG needs confirmed)
  15. In CT: 236236D cost 0 points. =P Sorry Soujiro, I've shipped off my xbox and quit. CS could revive me tho. Round1 Carl impressed me. =) http://www.youtube.com/profile?user=AutonomousR#p/u/8/iHD3AhbIeyI
  16. AutonomousR updated his Youtube account. Thanks Autonomous!
  17. Carl's 6C is +0 on block. Noel's 2D beats every poke of Carls thrown at the same time. You have every reason mash on 2D to escape Car's stuff. =(
  18. GG's on the win! That's odd as I find AFire87 much more manageable than DesuEX. Arcade not's FREE, but I'd bet money on myself/Carl over him. DesuEX... he will be very tough.
  19. BBCS Braver (CA) vs 10Stars (Bang) http://www.youtube.com/watch?v=blv2R_CuZPE GG's Braver II PiGG II Part 1 http://www.youtube.com/watch?v=fpkl8cedD_A 2 http://www.youtube.com/watch?v=ifPxGLl9rkw 3 http://www.youtube.com/watch?v=1v5qI33CvgA 4 http://www.youtube.com/watch?v=47kt4uWrj0U 5 http://www.youtube.com/watch?v=ILHD9zFtMu0
  20. 3v3 lets goooooooooooooooo1

  21. 3v3 lets goooooooooooooooooooooo!

  22. Kyle

    Be lookin @ 3v3 thread ASAP. Thanks, Kyle

  23. I got the chance to play on PSN for a little bit! I showed them what Xbox-Carl is all about! NOVALANCHE : your 3v3 match is ready when you are. Please hurry so we can give the other players some time to accommodate their schedules well.
  24. 5B, IAD, J.2C,Alle~can,... whatever into gear super into whatever
  25. Watching all these CS Carl vids, disappoints me. The players aren't as strong as they could be. Predictable mix-ups. They don't rotate setups either... I've yet to see a match where a Carl uses, Cross-up, J.2C, Alle~can: Throw break force guard: 6C in the same round. WTF. Once Nirvana about dies, combo into 236236D and finish them off with Carl.
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