To punish Tagers Jumps meet him with:
Suerjump, J.A, J.A, J.A, J.A, J.A, J.A, J.A, J.A, , 22]D[, Double Jump, J.A, J.A, J.A, J.A, 8]D[, DEATH
It's loads of laughs.
If any of the jump A's actually hit, just confirm into J.B, Double Jump, J.2C, Allegreto.
I'd like to further explain.
-While I was developing this tactic I started landing first and doing "grounded" traps. J.A, x7, Land, 6A, J.A... while this is effective tagers learned real fast. Chemical Lovd would Barrier the 6A causing MASSIVE pushback and escape the setup, SolBadass/Axisthebeast would IB the final J.A and get a CH JustFrame Peoples Elbow. Ouch charlie, that huuurt..
While jumping first/second it doesn't matter as long as you meet Tager Air-to-air. Carl should be in a position to land first. But, your not going to land. You will be using your second jump option to further keep him in blockstun as you use Nirvana to 8]D[ for a hit.
Now here's the crazy part. Could you use Bria (623D) to keep him in Blockstun as you land from your second jump?
Someone test please.
Set opponent to Jump & Block:
[sJ, J.A, J.A, J.A, J.A, J.2A, J.2A, ~]D[, J.A, double Jump, J.A, J.A, J.A, J.A, J.A, J.A, 623D]xN
this isn't really times "N". Although it will force opponent(Tager only???) to blow lots of barrier. Than, just as you are forced back from Barrier pushback, 8]D[.
I seriously love this game.