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Kyle

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  1. Kyle

    [CS1] Carl vs Hazama

    Your theory-fighter is pretty scared of DP's. =P Id like to know if 8]D[ nulls ourobous. Hence my line, "using Nirvana to cover ourselves". I've found great success against Arakune, Taokaka & Noel with Air-air allegrettos to beat their Air dashes and ridiculous movement options. I see potentialy te same deal here with Hazama. Id also like to know his DMG potential with a CH ourobous while we are both super jumping... this will help us evaluate the risk/reward of my tactic. Too many questions.
  2. Chains > Volante. I'd like to try Allegreto-spam to keep him from being all "spider-man" in this fight. Of course we would be using Nirvana to cover ourselves.
  3. The good thing about pressuring his unblockables is when the opponent actually guards it correctly and loses guard primer. 2]D[ is serious in this iteration. CT = 8]D[ CS = 2]D[
  4. Gear super has nothing to do with Nirvana.
  5. Your post was moved to the combo thread for obvious reasons.
  6. In theory an optimal combo would be: Tech Trap: 8]D[ (Second Hit Only), J.2C, Alle~can, 2]D[, J.2C, Alle~can, J.2C, Alle~can, 5C, 2]D[, 632146C, 8]D[, 632146C, 2]D[ DMG: 8]D[ (Second Hit Only) = 560 DMG W/ 104% starter proration J.2C = 728 DMG W/ 92% combo proration (96%) 2]D[ = 720 DMG W/ 104% combo proration (100%) J.2C = 644 DMG W/ 92% combo proration (92%) J.2C = 602 DMG W/ 92% combo proration (86%) 5C = 483 DMG W/ 92% combo proration (78%) 2]D[ = 590 W/ 104% combo proration (82%) 632146C = 800 DMG W/ 41% combo proration (82%) 2]D[ = 0 DMG W/ 104% combo proration (41%) 632146C= 800 DMG W/ 41% combo proration (47%) 4]D[ = 0 DMG with a good knockdown. Total DMG is 5127 This should be tested.
  7. Anyone been able to confirm additonal hit-boxes on Haku's air throw?
  8. Woops, I forgot the RC. CH 5C, 623C, RC, 214214D... Interesting enough, Carl's only DMG multipliers is from the first hit of 8]D[. Meaning the second hit will have to follow.meaning Carl has no applicable DMG multipliers in Calamity Trigger.
  9. Optimal Starters: 8]D[, (second Hit) = 104% 5C, J.B, 6C, B+C, J.B+C, Cantible= 100% Optimal Hits: 2]D[= 104% Cantible (Second Hit) = 100% 5C, J.2C, Brio (First Hit) = 92% Optimal Finishers: 632146C = Minimum DMG ??? 214214D = Minimum DMG ??? J.B+C = Minimum DMG 960 We should find a way to combo into the second hit of cantible... Like what if it activates on a projectile and the follow up hits only?
  10. Compliments to Spirit Juice. I lost my Brown color. Q_Q I wish he had a dark skin pallet. We can choose from Caucasian, Caucasian or zombie. =(
  11. Does anyone know the MINIMUM DMG Carl's Distortion Drives do in CS? Fermata- Population of China- 800 In CS Supers have a minimum DMG that exceeds proration values. So regardless of how many hits we have into a combo we can always do supers for sweet looking DMG. Big question is which does MORE Damage? Our options would be: ...3C, 632146C, 2]D[, 632146C OR ...3C, 214214D, 632146C MOVE-DMG-STARTER-COMBO 2D:720:90ļ¼…ļ¼š104ļ¼… Contata(20 hits):2309:87ļ¼…ļ¼š41ļ¼… Generaru:3000:60ļ¼…ļ¼š90ļ¼…
  12. You sir, are awesome. It was good to finally play you! Albeit some lag, but GGs still. =)
  13. Early January so you should be fine. Of course, Ive never heard of Microsoft returning the console in a month. Be sure to keep up with this thread: http://www.dustloop.com/forums/showthread.php?t=7695 We will be discussing brackets & eliminations very soon.
  14. -3v3- //PIGG// NOVALANCHE xPK Blizzardx Any objections?
  15. It takes ~28 seconds to restore a guard primer over time. Nice work. Much appreciated.
  16. Brio often hits once with greater hit-stun. It appears the second hit-box is much closer to her hands. Now that 5B, 2B, 5C/6B combo's on hit, Why the hell is everyone doign combo's with 2A, 5A, 2A, ... :psyduck: @2:18- Did Jin bounce off the wall or bounce off Nirvana? http://www.youtube.com/watch?v=9zmc0c44Zbw
  17. AutonomousR updated his Youtube account. Thanks Autonomous!
  18. Yes, This is a pain in the ass. But try to use this to your advantage. Combo J2C, alle~can, 2B, 5C, 6D, JC, 2B, 5C, 6D, JC, 2A, 5A... Whiff : J.A spam to keep her in block stun long enough to 8]D[. : Cantata To bait for counter pokes. This super really is a great "TRADE". : 2A/2B for a quick low : Bait her DP. IB that crap & punish : j.2C, Alle~can to beat lots of her counter pokes.
  19. Late break + Super please.
  20. Oh Happy Day: http://www.youtube.com/watch?v=ef2wQ7mfzI0
  21. -2B, 3C will not combo at the "typical" max range against couching Carl. -Throw loop, input should be: 8]D[~JB+C, ... -While re-launching off of a corner air throw break, the "typical" : Land, 66, 5B... whiffs. Land, 66, [6], 5B....( Step forward again). - 6]D[ misses when the other Carl is guard broken.
  22. GG's Zoogs! You really got the best of us. Sorry for being a meanie. =X
  23. Thread title, for the lose.
  24. As long as you have any health lead, you don't have to approach. You gotta play patient with Carl. If you want to rush, play Noel with 5A mix-ups. Good Games to PURU & Shadow Platypus. I had fun playing with the two of you.
  25. I didn't notice the counter turning blue. woops, got my hopes up..
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