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Kyle

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Everything posted by Kyle

  1. LOL. I love it.
  2. I use 2A or 5A. Taunt would have some more style point tho.
  3. I can not consistently get 2B after the IB of IceCar. I often get 2A. =/ IB IceCars on-line is frustrating!
  4. Some more hotness. =D Universal Throw Loop here: 8927 Damage, 50% Heat cost. 68% Heat Gain. Corner only! 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[ with new inputs this can kill eveyone with no tension cost. Rape Damage, NO Heat cost. 100% Heat Gain. Corner only! 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, Airdash, J4B+C, 7]D[, 5B, 8]D[, JB+C, 8]D[, Airdash, J4B+C, 7]D[, 5B, 8]D[, JB+C, 8]D[, Airdash, J4B+C, 7]D[, 5B, 8]D[, JB+C, 8]D[, Airdash, J4B+C, 7]D[, 5B, 8]D[, JB+C, 8]D[, Airdash, J4B+C, 7]D[, ...
  5. Instant Blocking will make or break this fight. Carl gets numerous InstantBlock, CounterHit A combos.
  6. JP throws was a tangent from ZONG's request. =0 Sorry to mislead ya. I did notice that Nirvana activation is fast enough that it SHOULD be done on every Airdash, JB+C set-up. & yes that is the 2C i was refering to. People use this because they don't have the space/hitcount for 6A. This does NOT jump canel, meaning you have to have tension or a extremely low hitcount to continue the rape.
  7. 1. Your probably hitting the 8 at the right time, but releasing D to slow. Try 8]D[, Instead of 8, ]D[. Does that make sense? 2. Sorry bro, I don't use that set-up often. When I do I omit the 6A's b/c of how many hits I've already done into the combo. Using Nirvana to "push" the opponent is on the 2C relaunch, not the 6A. Regarding JP throw loops- I did notice they cost CONSIDERABLY less meter from Nirvana. =/
  8. Great matches @ A-cho!
  9. 1. You are actually inputting 8~5]D[ -This becomes more of a hassle once you begin to get comfortable Negative edge'n with Nirvana. As your inputs become faster and your windows get smaller it's not uncommon to fall to "5" position too fast. 2. A few factors. -The height of the Airthrow is the most critical! -The hitbox/size of the opponent -Often time people use nirvana walk to "push" the opponent's sprite into position. It's really a combination of all three of these factors which give 6A relaunches so much trouble.
  10. Yep Yep, Even if they do escape the loops, It cost them resources. I love it.
  11. Litchi, Noel & Arakune escaping ClapTrap. They try to say Tao can also, But really means, "Carl players be sure to stand closer to Nirvana while doing the BnB". =/
  12. Amazing Kedako @ A-cho.
  13. http://www.nicovideo.jp/watch/sm8162207 Now you have it! LATE AirThrow break, SUPER!
  14. lol gg's need more BB Stick in the mail! I don't recall ever 'catching" you enough to put a stable pressure string on. lol. I feel like I'm trying to catch a flea while fighting your Carl. GG's, =)
  15. It's gotta be that... he's probably using a translator as well. Approaching: [D], 6~
  16. To compensate for this they are doing the universal clap loop with the corner set-up. Recent vids shown Kyaku going into this (2) separate ways i haven't seen/done before. A JP did the Basketball combo! http://www.youtube.com/watch?v=qPdjhit7ZW4&feature=channel_page
  17. By "better position" I was referring to the frustrating mechanic where often times the opponent breaks a throw, get's hit by 8]D[ and falls straight to the ground making the pick-up EXTREMELY difficult. Needs testing, but I seriously don't want to learn those gimp loops... ours are better dammit! props to Kyaku for actually doing those goofy loops he recorded the first day. lol
  18. Does the weird JP ones put Carl ina better position when the opponent does a throw break?
  19. AutonomousR updated his Youtube account. Thanks Autonomous!
  20. Lookie Lookie. http://www.youtube.com/watch?v=VnZrowntRxI
  21. The only thing I can think of is less Zzzz. Maybe they are getting Boo'd while doing the combo and choose to switch it up. lol...IDK
  22. Tao VS Carl BnB for everyone. http://www.youtube.com/user/HaruShinobi#play/uploads/2/I0D678ECiQ8
  23. Bad habits.. my worst is when the opponent throw breaks my first Airthrow and I AD at them instead of landing and dashing. That's a guaranteed combo-drop. lol I Just ordered the parts I needed to MOD my PS2 Stick into 360 Glory! Some down time on shipping but I will be fuck'nRocking&Fuck'n Rolling soon enough. =)
  24. That could REALLY help that match-up. Needs testing... I'll try in a bit.
  25. Carl can only one-combo kill Tager if Nirvana is at Full health & She activates + deactivates during the set-up. Otherwise, nirvana dies before Tager and it's RAPE time. Also not, if you've hit Nirvana just once than Carl can't kill in 1 combo. DON'T burst unless it's one of the last hits. Hope this helps guys. =)
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