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Everything posted by kotokot
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he is playing bb like kojikog ssf4ae. i was a bit tired from tournament organization and played horrible. 2C is pretty good vs 2D and sledges, you don't need to guess, what version he will do and will he use followup.
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today was bb tourney, and again i lost to tager=( droped everything( finally at home, time is 2:40, lol results: 1.fidoskin(valkenhayn) 2.prower(tager) 3.space liquer(litchi) 4.kotokot(rachel) =(
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this overhead is too fast!%) Rin is awesome, but Litchi is really bad matchup=(
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1 wind: 5B 6CD j.C 66 5B 5CC 236B 66 5B (5C 3C 214A)/5CC etc 5B 6B 3D(j.A) j.B j.C 5B (5C 3C 214A)/5CC etc 5B 3C 9D 3C BBL etc - char specific(all except blob, l11, hazama, platinum and tao, haven't tested chars with full bbl on 5B 5D 3C) but your plan must be something like go into corner and rape.
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j.C 3D j.2C lv2 works nice after fatal. But i think you cant go to frog from 236B/C, may be possible if you do 8D after 3C. 5C FC 5D 3C 236C 5B j.C3D j.2Clv2 2A(whiff) 5CC 66 5B j.C2D j.2Clv2 214A 5B 236Ax2 66A 214C BBL - about 5900 damage, without BBL 5253 damage 54 heat tested on tager i think 3C 236B/C 5B can be usable in guard crush j.2Clv3 combos.
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5C FC 5D 3C 236B/C 665B j.C2D j.2Clv2 214A 5b 236Ax2 66A 214C sj.B j.C j.B j.C 236A - 4944 dmg lol 5C FC combo
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2a is fastest usable normal, 5a is fastest, but very painful on whiff. j.b is good air to air option when j.c whiffs. I think we can describe every normal.
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and now you are guilty=( i just started watching penguin-sama
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it looks like dora playing rachel
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i think this reset must work for random hits with tempest dahlia. Just cut (5B > 5C+D > 3C) from combo.
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for this i've got ntsc/j xbox. 6 months for pal release is a bit too much csex sounds much sexier
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Rachel in csex is very similar to cs2, i think it'll be useful anyway. And we have to wait long 3 months for csex release.
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eh? what is zantetsu? but sometimes it works because no one uses it, like rachels 4b)
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air throw is 1f faster. Though it's not so good for aa. Sometimes bbl could be antiair, if you have poles it could be super effective against wolf. about wolf same as posted koopa+2a and 5b. But better to give no chance for use wolf form.
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will try Mirai Nikki, Persona 4, Fate/zero, c3 and may be guilty crown. the only tager who beats me use sledge only for lobelias, pumpkins, george and sword iris and play pretty safe. Though mostly i die because i drop combos and he just waiting it or just doing some random stuff(like 720 after tk iris)-_-,
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tk george is good vs sparkbolts. sledges is my main problem( and i have problems with punishing for george killing, he have tons of active frames and retarded hitboxes.
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i think 3c9d have char specific timing. only B layout. We have only 3 players with A layout, one came from gg, one is tager, one is retard. Nuff said.
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you forgot: S+: scarlet onlooker, frkz "tager" tier: astral theme
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2C2D 3C9D 5B etc and 2C2D 5B etc have same damage. But this have better meter gain i think. about last j.2C lv3 stuff: need to test 2C2D 5B j.C2D j.2Clv2 frog 5B j.B 8D j.2CDlv3 236A 3C 214C/bbl ender. I think it's bad waste for 4 winds, but i heard you love midcombo fatals, so i put fatal in this chair combo.
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difference could be 1-2 frames because hitboxes, though no one will notice it. random blocking in training could be very useful for this. Either you get 5b hit, either j.b, either block.
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j.B is slower and hits higher, so it hits few frames later, easier to block. But reward is much higher. after instant blocking 5B there is 1f gap before j.B, haku can catch or tager can do wheel(according to framedata you'll be able to block), but you must annoy them with this before it happens) on other chars you must delay j.b and it's still char specific. j.A j.C works on haku, tager, bang, carl, valkenhain(on j.A hit only) and have better proration, hitstun(easier to dash 5b 5cc) and damage, than j.A j.B. btw, does anyone tried to find option selects? after j.2C lv1 knockdown you can input 2a5b([9 2d j.A j.C]/2b) for easier confirm/oki mixups good to keep in mind, that after j.2C and 3C opponent must use emergency tech or wait some time(28F?) for other recovery options(Midair Knockdown in system guide), after 5CC they can use rolls.
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you can try to use wind for punish. And you can jump over slide for free j.2c lv2.
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avoid nails and getting random hits, 2c/6a>623b can be punished with chair after ib, hit first and go into corner, bang have same problems with rachels pressure. The only problems are his command grab and nails. His drives suck, except 2d. Just bring him to corner and rape. I think this matchup is 6-4 for hime-sama.
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tested some char specific stuff blahblah>6cd>j.c>5b>5cc fails on valkenhayn 5b(blocked)>j.a2d whiffs on rachel(hits on ib or after 5a, lol), noel, litchi and hazama 5b(hit)>j.a2d whiffs on tsubaki and makoto
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yay, happy birthday gli! :3