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Everything posted by kotokot
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new 6D and weaker opponents)
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Question: what is with Complexity parameter? Learning char or matchup with char? i feel something wrong with Mk,Hz,Rg being in same C rank, B rank Ar, A rank Ba and S - Mu Arakune isn't that easy, Bang and Mu are definitely easier to play and etc. I'll try to write more when will have free time. (Post Modified; Formatting)
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i really like 860+(or 660, quality can play a bad jokes with psr) psr arakune on a-cho, he is mad with j.B>iad j.4B stuff. His pressure is awesome, i must learn this thing.
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5A>j.A works on Rachel as instant overhead(i.e. when Rachel is in blockstun she have lower vulnerable box) you must stream this next time >< now i hate Valkenhayn( he is fucking hard to hit with lobelia or pumpkin and he can safejump the only yours AA for this matchup(2C) either with grounding and blocking after hitstop or if he was enough high to make 2C whiff while hitting with his j.C. And in his pressure you must see if he doing his wolf 5B, after this you have to block or eat CH. Instant blocking this shit is too mad(
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i don't see if this problem, haven't tested airgrab much, but j.C is easy to land(haven't tried with different chars) near corner i think you can do something like j.BC>(7>j.2A)/(9>j.B>j.C>j.2B)>DC>6B>iad j.D>5A>6B>iad j.D(could require barrier for lowest j.D)>5D
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j.BC> j.C>j.2A>DC 5D>sj.A>j.C>j.D i think or for real hardcore Arakunes: j.BC>7>j.2A>DC 5D>j.A>j.C>j.D (tried this, you still can't get 100% from single j.2A after throw:()
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best makoto punish that i found: 5C CH>2C>2D>star gazer>5CC>etc about 3600 midscreen/4500 from p2 to corner, with PF at the end ~5500 corner combo with 100% 5CC>Big Bang>BnB for 7k, Big Bang almost does not prorates(92% afair p2) timing for 2C>star gazer midscreen kills me, i can do it at best 1/10 times(
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get hrap v3sa/se or better qanba q4 raf.
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there already was answer 4F longer recovery
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i don't care for it, never liked ranked. And i don't think i'll have enough good players in my region with good connect) what about netcode and player matches, no news? I hope it'll be better than kof.
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best for tager%) about tager-arakune: "The Japanese post itself says it says it's just a compilation of posts from the Diagram thread and some are from Character Threads, and that some posts without fully understood match-ups just became 5.0"
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Relius is okay, but he is worse and easy version of carl%)ignis gauge is very good, she lives longer than her daughter, generally because she takes no damage. And gauge recovery is super fast. Relius have nice defensive options and pretty good zoning. about Ragna, he have always tons of heat(except few seconds at round beginning)>he can do safe dp, cs through projectiles or turn random poke into corner carry combo with damage.
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why isn't rachel-labmda 4.5-5.5? and rachel-arakune much better for rachel than rachel-tager, chair is dead and tager got shitloads of buffs. Even in cs2 i think rachel-arakune was better than rachel-tager. ragna is just ragna. Why do you think everyone playing ragna?)
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wow, 2 weeks for digital code a bit too long :O don't know much about japan-codes, but at least it worked fine for me. Ordered code for xbl, may be for psn you have to wait like in your case, but i don't think so) btw anyone knows when Blazblue: Continuum Shift Extend Complete Guide will be available on play-asia?
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i tired a bit from countaaaaah in training, but everything else is great. And you could have ordered digatal code from play-asia or japan-codes(i've got code from them in 1 hour today and it have better price than play-asia). this https://docs.google.com/spreadsheet/ccc?key=0AokavplVZGRqdDFJUnhpVjQtTWh2QVR0dTE0Z0pONUE&hl=ru#gid=0 was on jbbs there is theme for it http://www.dustloop.com/forums/showthread.php?13208-BBCSEX-Match-up-chart
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that list isn't even finished, tsubaki is still worse than noel and finally i have hime-sama announcer!
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tested frame adventage,5B is -5F on block lol, 2B is -1F now if i didn't it wrong) i can try translate if i'll have free time and it isn't very big.
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i think i've seen ver doing 100% from airthrow, but can't find it( also you can 6C RC for iad barrier j.B/2A mixup, can be hard to block and safe, but you must be able to do curse combos and have good hitcomfirm.
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http://pixlr.com/ <3
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nah, you must just hit with 2C, you can have all hits without dashing if did 665CC>5D>2D>2C>236A~D etc if you delay 236A too much it will whiff about mixups see what Reisi said, with heat mixups aren't much better just double overheads or fast switching low and overhead. Also you can j.2C RC, but it does not helps much( what about optimal csex combos and oki? Anyone found usable combos with big bang wallbouce? even if i hit opponent after launching to the stars i can't combo after(
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from midscreen with no need for fatal counter and it's meterless too. she could finish you in 2 combos, optimal combos and meter gain was too stupid, 2A>6k lol her midscreen combos was much better, with 50% for rc midscreen combo turned into corner combo and even without heat combos was scarry. And DP with PF into 4500, it was too stupid) i was like this when i got hit by makoto in cs2 you have to delay 236A, i had problems with it for 5 minuts) have tried some combos 5CC>5D>2D>236A~D>5CC>j.B>j.D>2C>214A~C~B>5CC>ender for about 5k without heat and 6k with heat