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kotokot

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Everything posted by kotokot

  1. do we have antiair?=(
  2. about mm: i lost yesterday to Fidoskins valk about 35$ in ft5 =( rachel have bad butler(
  3. Tari 5cc connection depends on 5b 236a height which depends on j.2c height which depends on 5b height) have you tried this combo on different chars? i have some problems with 3 hits of 3c on some chars(at least tager, sometimes rawwrgna)
  4. nice fucking hard chair corner carry high damage 3 wind combo. p2 position to corner. 2C CH, 2D, dash 3C, 9D, 5B, j.C, 2D JC, j.2C lv2, 214A, 5B, 236Ax2, dash 5CC, something(still trying to finish combo, lol. I think something like dash 3C, 214C, 3C/5CC, 214A)
  5. hazama vs tager, because i like when tager lose. other matchups: buppa vs anyyone, dora vs anyone, dio vs anyone, ver vs anyone, hakumens and rachels.
  6. Hi, i'm Alex, i play rachel and haku, sometimes makoto, arakune and carl. Play around 5pm-10pm gmt. I'm from Moscow, so add me only if you are from europa. Hate lags and can't play online much. Dustloop Username: kotokot XBL Username: kotokot666
  7. i think bang was doing daifunka for clash, but was crossuped by matsu and did 6C. mixups
  8. iad 1d crossup works with j.b on crouching. j.c is for tager and haku or standing opponent.
  9. it must be "each stock is 10000", recovery is "per frame".
  10. only 2d is safe, 5d is -15, 6d is -9, j.d is -3 at best, have long recovery on whiff and easy to ib, all can punish with combo from 5a or better starter. Rachel can punish it without tension for 4.6k at midscreen or go for corner rape. If he spams d in you blockstring you can do 3c or 2c and he will regret. Surprise only first time, you can rc lobelias and use tk iris, and his drive will be disabled.
  11. bangs nails ruins zoning, he can easily approach with d nail. Once he have 0 nails and no frkz, he is very easy to deal. Teleports are unsafe for him and he have no real antiair.
  12. meaty throw will beat all except 4d? haven't played with noels much.
  13. j.2c oki is very powerful, opponent can only emergency tech, you have 4b meaty(can wake later with roll to escape) and 2a(beats all except instant emergency tech) with ~6-10 frames advantage for throw/5b/2b/2d j.a. But with air cancel it will be fucking awesome.
  14. aksys is NA publisher, game made by Cave.
  15. it seems good. Chair still does good damage, but not so retarded; CH 6B is now usable; j2c>iris can be used for winless relaunch, i don't think it's optimal route if you have wind and tension. And i think can be used on some chars/sometimes 6A>5B>sj.b>j.[c]>j.c>dj.2c>iris for wery good windless damage. Or something like 3c/5cc>frog.
  16. if damage is same on bbl and etc, full combo will be 3-3.5k, ragna does 3500 with 623c rc, makoto 3.3k tensionless and 4.5k with tension. I'm fine with 3k only if it has full invul fron 1 frame and better startup=(
  17. yes, 2c dmg is too much now, but 2.1k from chair to bbl is like dp>rc>combo or even lower, but chair is fucking bad as compared to dp.
  18. may be nago ate arakune during astral?
  19. wait what? 2.1k dmg? p1*p2 on chair is ~40% if damage haven't changed. Now it's 80%*94%=75.2%. Either they killed chair, either it's now dp. Btw i've seen somewhere in changes "j.236a>j.2c lv3" does not works.
  20. http://www.nicovideo.jp/watch/sm15284424 dat 6a hype!
  21. "not only pumpkin, but various CT combos revived, looks fun"
  22. 5c 3c9d 5b j.C j.2C lv2 george etc does ~4700 dmg for 2 winds with air ender and corner carry, i think on fatal you can add second j.2C lv2 for additional wind. about my previous post, for j.2c lv3 214a 5cc sj8d j9 j.2c lv3 you must hit with second hit 5cc higher and have enough proration, watch for 5cc same move proration.Still don't know, what is better to use after it=(
  23. i watching hokuto no ken now. Epic.
  24. bnbs, corner pressure with frog, mixups.
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