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Everything posted by kotokot
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5B 5CC does not works on valkenhayn in cs2 without wind)tager and ragna needs no dashing before 5B.
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tk hotaru, punch/3C, block, catch(lol).
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wtf is with 6B at 2:40? where is wallbounce? :O
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why don't hakumens have thread with mixups/safejumps/safe oki? I remember some stuff from combovideos like safejump in corner, iad hotaru crossup and some fuzzyguard mixups, but can't find this now and some stuff is char specific(
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in cs1 he could avoid 2d canceling his 6b into ice swords, haven't tested in cs2. And his reversals are slow, you can use meaty 5A if he have heat, 2B/5B if he is without tension(something like corner combo with 5C ender>6A>5A/2B must working).
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"advantage value is off jump Hotaru(-3), dash Hotaru advantage at 6F or 12F (fastest or slowest hotaru) is +7F,7F or 11F for +1F, and 8-10F for 0" from cs1 frame data, i think in cs2 is same.
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i think new barrier is good for Rachel, she have no reversal, and chair is dead in csex.
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haku vs valk 9:00 http://www.nicovideo.jp/watch/sm15881304 11:50 blue beat combo, j.2C renka(1) 2C j.B j.2A airdash j.A j.B 2C j.2A airdash j.2A j.C after this shippu, it's really fast and have invul :O
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Rachel vs Ragna http://www.nicovideo.jp/watch/1318577198
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it's cube time!
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from igromir DAT POISON played some time sc5 and sfxt, sc5 is fucking awesome, sfxt - still dunno, havent seen nothing special.
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rachel is much better than i imagined after reading jbbs. Still no videos with good rachels=(
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B/C lobelias have less untechable, 5CC 236B 5CC does not works afaik=(
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yes, but its harder now. And still the only AA vs Valkenhayns j.C and Hakumen. But now reward is very bad for chairs.
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interesting combo from boards (5C>)renka(1)>kishuu>2C>JB>J2A>airdash>JA>JB>2C>J2A>J2A>JC(>shippu) does works on tager and ragna, 4-5k damage. midscreen bnb(throw combos) (throw>)renka(1)>kishuu>2C>JB>J2A>airdash>J2A>JC 3050 with throw (throw>)renka(1)>gurren>iad>JB>JA>2C>J2A>airdash>J2A>JC 3070 with throw
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chair guard point startup is now about 5F, useless.
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learn normals range, lobelias+wind usage, approaching with pumpkin, for hitconfirm play more and go into training with random blocking dummy. Best normal you must to learn use are 5B, 6A(AA) and 2A, learn using few frame dashes for increasing normals distance, learn 236A+6D/8D/9D, 236B+2D/6D/7D/8D, 236C+1D/2D/3D/8D, 214C preventing dash/airdash. Try winded movement(iad 3D, 66D etc) vs most chars: when you at fullscreen distance use 236A+9D, 236B, 236C+3D, can summon pumpkin, halfscreen - 236A+6D/8D/9D, 236B+2D/3D/8D. 1/3-closer - (66)5B, (66)2A, 236A(6D/8D, max 236A range is best, closer is dangerous!). 5B have no vulnerable box extension, good placed 5B beats stuff where 5A/2A/6B can trade or be beated. about 214A 236A at end combo - try to use different options afted frog, j.A/j.B 2D, 2B/5B, 4B
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he have best frametraps, best burstbait, very good specials, very good normals, catches, good damage, good corner carry combos. You cant go autopilot with him, you must think and guess what will do opponent. Same goes for playing versus hakumen, he is very hard to deal even in cs2. He is hard to use and have bad mixups/blockstrings. Though mixups are not that bad, fuzzy guard setups, safejumps, canceling dash into renka/zantetsu(lol)/tsubaki/hotaru. btw kishuu still have body/head invul?
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too much lobelia spam, bad neutral game, bad hitconfirm, 5CC 214A 236A script vs tager, etc etc =( though opponents are same
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my bad, it was about proration*_* bbl>frog>3c>236a>6a>iris>j.C>2d jc> j.C>bbl does not works(second j.C does not works) :O j.2C lv2>frog>etc is harder(because of aircancel) cant do additional 5B>(JB>)JC>LV2 part j.2C>j.236B>5B>etc changed char specifics on 3C>236B>5A, does work on bang with dash before 5A.
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nevermind, i dont know why, but i thought that 5c 5c gurren does not works now)
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i like changes, may be i'll switch back to haku, depending on how bad is rachel now=( i think 5C hits too low, i think its like after 5C 5C does not works gurren
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char combo rate decreased normal hitboxes worse 2C guard point startup is later(if gp means guard point) i'm sad. I think i can switch back to hakumen with his BUFFS, yep, with big letters. At least use him for tournaments as plan b)
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CSEX changes via arcadia ・kishuu attribute invul 5F~ ・shippu minimal damage 800→1000 ・charged 4C have advantage on block? ・midscreen renka can be followed by step 2C or iad j.a j.b ・JD have better damage previous locktests ・5A 350→400 2A 300→350 2C 950→1000 ・cooldown 180F→90F ・JB>J2A ・increased untechable on JB ・6A head invul ・shippu have better startup(can be done after 2A) ・kishuu travels farther ・renka wallbounce ・hotaru takes no primers ・can combo midscreen throws from board: otg 2C> j.B>j.2A>dash j.2A>j.C throw>gurren>dash 2C/iad j.A j.B 紅蓮 - gurren 鬼蹴 - kishuu 閻魔 - enma 降り - falling 空ダ - air dash 蓮華 - renka use j.B>j.2A careful, depending on char and height this can be not working kishuu goes through green burst charged 4C can't be canceled charged 6C FC>charged 4C>airdash j.2C throw>enma, could be working with j.B>j.2A ender j.B>j.2A have strict timing if done >2 repeats 6A CH can be followed by 5C, 6A CH>5C>gurren does not works.
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valkenhayn and makoto are equal or bad for hazama. hazama-rachel is bad, but i really hate litchi-rachel.