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kotokot

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Everything posted by kotokot

  1. YOU'RE DOING IT WRONG! 632146>623! http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Game_Elements/Command_Interpreter
  2. awww, havent seen this(
  3. i still prefer ut, warsow and quake to cods and bf. wiggle wiggle
  4. then you should try tetris grand master, its awesome. VS mode after 3 a.m. is very hype)once played with friend till morning
  5. is it reverse order? KoF and Skyrim are really good, though tes3 was better) http://neregate.com/blog/wp-content/uploads/2011/11/neregate.com-Winter-2011-2012-Anime-v4.png now reading nisemonogatari, looks hype. But no action in first half of first tome, just showing whole harem%) lol, already spring anime list http://neregate.com/blog/wp-content/uploads/2011/12/neregate.com-Spring-2012-Anime-v1.png
  6. try shortcuts 6236A 236A
  7. where can i find any info about reversal startups and safejumps?
  8. http://www.youtube.com/watch?v=LXjbFKSXxTU&feature=youtu.be this, last match. Anything except curse mixups(haven't really trained this)
  9. full of fails video) http://www.youtube.com/watch?v=LXjbFKSXxTU&feature=youtu.be dat kof http://www.youtube.com/watch?v=YXLD2XexgVw&feature=youtu.be
  10. i think opponent can use emergency roll in that case i'm again top2 in bb and kof=( importing csex, but... russian post can delay this till us/eu release(
  11. Rachel blockstrings does not have gaps, except 5B>5C, 5B>j.B on ib and anything>236A(either gap, either punishable on ib). You must change and vary your blockstrings. Sometimes you can punish mashing D with delaying or using empty jumps/236B. And throw. About pumpkin if he using catches on reaction you can try to not hit with pumpkin, something like using 2D before pumpkin hits.
  12. changes from jp wiki cs2>csex damage/proration changes
  13. afaik chains are ok in csex, less blockstun
  14. the only thing i remember about SO4 is... DAT ASS.
  15. you can try 5C FC>5D>3C>236C>5B>j.[C] 6D>j.C>3D j.2C lv2>2D 5CC/2A crossdown 5CC 2D/2D 3C 236B>etc and may be 5C FC>3C9D(crossdown)>236B>665B>etc there is to much combo options after FC, lol
  16. i still thinking about my main char for csex, i like blobs gameplay, haku is top tier and got awesome buffs and loli is pretty same as in cs2, but have no chair.
  17. i hate his command grab, this is the only problem for me in this matchup(but if you predict this shit, you can use 5C FC or j.2C lv2 starter for real soviet damage.
  18. Arakune is supersad about this matchup. Even VER have serious problems with Rachel. And some random things about this matchup: -poles is really painful for Arakune, sword iris disables his teleports in neutral game -his AA works very bad in this matchup. You can use 1D/2D/3D if he does 5C and block/punish it. Don't use j.2C, you will be cursed. His 2B works pretty good, it low profiles most jump ins, but it's hard to use on Rachel with wind. 5A is nothing special, but 70% curse if you eat this as AA. -his reversal super/CA are very good and superfast. And he can combo CA into 100% curse when he have 100% heat. CA have short range and works only if you on ground. -6C can be used like Noels 2D, but isn't retarded. -run away when you cursed, this makes arakunes salty:'(
  19. her 2B is really annoying. You can't zone her with 236A like other chars. Her heartcar is pretty retarded, you can easily whiff lobelias or pumpkin, even some normals whiffs.
  20. Merkava is gdlk, i think i found main for this game, if his gameplay will be interesting.
  21. but no haku, hazama and arakune makes me sad(
  22. there is something wrong with random CS :O if he doing this, you must beat him easily. Ragna is easy to deal, just play better than your opponent, there is nothing special about this. Don't drop combos, zone him properly, bait dp/dp rc, punish him and etc.
  23. have seen in jbbs, that j.B can be canceled on 10F after hit into j.A, i think same goes for j.2A and j.B have 20+ untech. still don't know if you can cancel on whiff like other A/B attacks, if it works it can be useful for punishing backdashes and some attacks like noels D spam. and on block j.B is much safer(now you can only frametrap hotaru or try j.D if used j.B too high) with this and have better mixup possiblity(j.B>j.A/2B, height correction for double jump j.B, but it'll be char specific i think). looks pretty good, waiting for csex to try new haku.
  24. j.B is air to air attack and good in some cases when you need more active frames, like oki on tager, when he can and you whiff with j.A. j.2C is punisher for some shit like command grabs and can be sometimes good for starting pressing. Without wind it's useless.
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