Jump to content
Dustloop Forums

kotokot

Members
  • Posts

    449
  • Joined

  • Last visited

Everything posted by kotokot

  1. it because height restrictions for his airdash. Some combos are really tight for iad timing, like 5A>2A>5B>5D>iad j.4AA>5B>5D, because you can land too far for 5B>5D if you hit j.4AA too early.
  2. not much, mu just failed combo and whiffed dp=)but pf to avoid lazers seems good.
  3. she can beat dash 5B with everything, mostly 5C because of godlike range, 2B/2C/3C can be fine too because have small vulbox. And after far 5B can only do 6C and/or 214A/B/C, other things whiffs, or have -5 after 5B lol. On ib everything of this is pretty unsafe.
  4. Is it worst squirrel matchup or just my imagination? She easily zones makoto with her pokes and steins. CH leads to stupid amounts of damage and her blockstrings are really safe and have good pushback, even ib seems useless and only gain you heat=(her dp is too good because guard point it can't be safejumped. The only time when i win this matchup is when i somehow manages to get close and mu mashes dp/eats mixup or when i do something stupid risky like 214A~D and mu whiffs 5C/2C. And her 6B RC 2B is fucking unblockable. Any advices except counterpick(with any other char it's easier even with arakune lol)?
  5. it just too sad. No one wants make sad squirrels.
  6. i think when orb hits meaty(or just a bit later) it gives you more advantage.
  7. afair i did without FC 214A~D>PF>2D>2C>214A~C~B, but it was very few times and is too hard. 2D must hit as low as possible and must not crossdown if you want 2C>214A~C~B.
  8. when opponent see 236A he can mash dp i think? And what frame advantage of orb?
  9. you have at least 5F for iad input. j.2C timing is pretty easy. on close CH Tsubaki afair you can do iad j.2C>Gurren
  10. http://www.dustloop.com/wiki/index.php?title=Movement_(BBCSE)#Advanced_Input
  11. but she can go in and throw you in lazorz blockstun if you summon george. After throw break she have better pokes than rachel=(
  12. on midscreen 2D>2C is better compared to 2C>2D, because it carries to corner better and does 1-2 dmg more)
  13. afaik it's possible on Rachel and Tager
  14. all char specific stuff:< noticed that on some chars sometimes does not works sj.A>j.C>dc 5D and works j.A>j.C>dc 5D. Something like this :<
  15. j.B>j.A is super easy. Just delay j.B till your opponent is low and do j.A before landing.
  16. what about char specific combos? 100% curse combos from 2A 2C rc 5D seems like does not works on all chars. And i lost in last tournament because tager eats too much hits from 236236C(in that match was other strange things, like collider magnet on wall teleport) =(
  17. try to beat any ignis summon attempts.
  18. ragna can ib 214A~C and mashdp. 214A~C~D can avoid it with specific timing, with rc you can block dp. Ragna is very special for Makoto because his dp is too good. Safejumps does not works too=(
  19. zone him lol. 5B can clash with wakeup dp.
  20. (from anything)6C>214A~A>66A>2D>etc(~3.5k midscreen) (delayed cancel)5B/5C CH>2C>etc(~4k midscreen) (delayed cancel from jab)B+C>etc (from 5B/5C/6C)214A~C CH>B>etc(~3.2k midscreen) (from anything)214C~D CH>2D>etc(~4k midscreen) (from anything, will)214A~D CH>2D>etc(~4k midscreen) when she will respect you you can reset blockstirings anytime and mixup 6B, for dp mash reset blockstring anytime(assuming it isn't Ragna)
  21. Renka have 1F gap before 2nd hit.
  22. meh, it feels much easier and better than in windows. Thought this depends from window manager. At least i used awesome wm, which is actuly awesome.
  23. https://twitter.com/#!/kamashion/status/186105337840025600/photo/1/large
  24. this. She have too much problems with some chars in neutral for calling her footsies "good"(lol Ragna). But when she is close it becomes scarry, because wrong time to mash in blockstrings can lead to good damage. And is able to reset blockstrings. Bibiquadium mostly. Some can be done with hori parts(very bad), some with seimitsu(se editions).
×
×
  • Create New...