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kotokot

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Everything posted by kotokot

  1. i hate 360 pad pcb=( that fucking dpad, i failing at soldering this points so much=(going to do wireless dual mod since my etokki pcb died
  2. 2A all day. Yukikaze is good too sometimes in wolf mixups. 6C must be beaten by 5A/5B on startup, or valk have hard to block high/low mixup.
  3. anyone have this art? i want to use this for stick but can't find T_T
  4. shoutouts to akoto nanaya in katakana but it still godlike
  5. again?:O can someone equip it on this?
  6. lol, bb had less ppl than mbaacc. shoutouts to evo article.
  7. netplay overheads and grabs makes me sad=( and netplay ruins timing for ib, catches, chair and everything else
  8. 214A~D is 1-12F invuln and on CH or with heat combos for 4k and corner.
  9. jump over 6B, parry, ib or 3C. If litchi does 6B>6C on ib/barrier ib you can 3C, without ib parry or dash pf/dp. makoto doesn't have nothing for neutral game except good dash, 2A, 6A and 5B. If you have problems with any char in footsies you must learn how to dash and ib. Sometimes you can try to risk and do 3C or 214A~D/214B/C.
  10. don't mash dp and learn how to ib w.5B =) try some chars without reversals(Rachel lol). 5C is the only problem, just ib it and start pressing or try parry.
  11. play ragna, he is easy and have awesome pokes. Noel have too good reward for mashing D.
  12. mugen combos aren't that hard. Nobody uses this because it's very rare to have 8 magatamas, 6D/corner starter and opponent without bursts and less 6k hp left/with burst and less than 4k hp left. If you don't kill with mugen, than you have no magatamas for 10 seconds.
  13. you can try 2A~5B/5C~46 os for this. or crazy shit like 2C and 3C. meaty must be fine too. 6C CH>214A~C~B>etc or like throw?
  14. it's easy, just do j.B low as you can. In Renka, Kishuu, 66, 2C, j.B, j.2A, AD, j.B, j.A, 2C you must delay j.B, j.2A, j.B and j.A=) if j.C whiffs use j.A/j.B when you above your opponent and hotaru when you below your opponent. Or airthrow. Mugen is for killing your opponent with 1 combo after 6D/Throw/3C/AA in corner. Either if he have burst you have additional 4k dmg from shippu, either without burst for ~8k full combo. Or you can bet all on zero and try burst bait in mugen.
  15. there is thread for mixups http://www.dustloop.com/forums/showthread.php?12656-CS2-EX-Oki-Mix-up-and-Set-ups-Thread :< generally i use frametraps on midscreen and sometimes kishuu/gurren/renka/zantetsu, in corner i use everything i remember=)
  16. he can cancel into 7D/4D and punish for 6A. in blockstring(mostly after 5C) use 5A without ib and 5B with ib.
  17. Learn how to ib wolf 5B. 5B 5C j.A have only 4F gap, Rachel have nothing to do with this without ib. Rachel can finally AA Valkenhayn lol. Valk have safejumps. Chair can whiff when Valk doing j.C. Winded lobelias and pumpkin are super effective in this matchup, learn how to cover all space on screen. Try to beat 6C during startup with 5A/5B. Respect rising j.C when he have RC.
  18. 3C CH on air opponent isn't untechable in csex. And it works bad as low profile AA, compare to Arakunes 2B. If your opponent gets hit by 3C in air he is doing something wrong. Most hitboxes are same in cs2.
  19. you can't combo it anymore without RC on CH. There is no reason to use it. about 6A: csex guide says nothing about hitstop, so you must not worry about this anymore. Though in csex your opponent can use reversal on ib in 6A>6B string=(
  20. yes, 214A~C~B works only on crouching. And 214A~C~A is mixup, if you hit with this crouching you have 3800+ dmg midscreen, but you must RC it. 214A~C~A also works on aerial opponents as combo ender.
  21. haku have 13F hitstop on 6A, opponent 16F afaik. He can 3F earlier cancel 6A into 6B/drives, than opponent use burst or CA. After this haku have rest of active frames and recovery and opponent have 20F blockstun.
  22. awww i'm so bad with 2366A~D =( tested damage/heat: 5CC>5D>2D>236A~D>5CC>j.B>j.D>2C>214A~C~B>5CC>sj.B>j.C>j.B>dj.B>623C~D 4882/48 5CC>5D>5B>6A>2D>2C>214A~D>5CC>j.B>j.D>2366A~D>5CC>sj.B>j.C>j.B>dj.B>623C~D 5195/54 5CC>5D>5CC>2D>2C>214A~D>5CC>j.B>j.D>2366A~D>5CC>sj.B>j.C>j.B>dj.B>623C~D 5330/54 bonus: 5CC>632146D RC>5D>5CC>2D>2C>214A~D>5CC>j.B>j.D>2366A~D>5CC>sj.B>j.C>j.B>dj.B>623C~D 7410/-100+42
  23. worst thing is that 236A is -2 in csex. Charge isn't that bad, too slow. And chair is now slower. 3C>236A all day since only Rachel can't do nothing about this, lol. Tager have some 2B crossdowns now and whiff>720 resets.
  24. fuck sledges. You can't punish it anymore. And chair is dead. Against rachel now he have safe blockstrings. And now tager have better resets and crossups.
  25. go shop and be a famaly man!
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