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kotokot

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Everything posted by kotokot

  1. subs are always good especially if it have fluffy tail anyway sub makoto is much easier than sub carl or arakune, after this guys it feels pretty easy)
  2. PF(2) is super frustating, i can follow it 1 of 10 times with right combo. 214A~C~B timing depends on usage, it's hard after 2C on grounded opponent and much easier after 2D/2D>2C. 2C>236A~D isn't hard, though on some chars it have tougher timing. Using RC after parry for choosing needed side is pretty hard, but it rewards you with corner and higher damage.
  3. i hate new school episodes. But now i'm hyped for evil shu, or shu Ω %) Rachel don't have matchups anymore, lol.
  4. midscreen close zantetsu>2C>sj.B>j.2A>j.B>j.2A>j.C ~4k dmg far zantetsu>623A>2C>etc ~4,5k dmg very easy and have nice damage. But works only as starter. Can be used to punish backdashing from blockstrings, or if your opponent forgot about zantetsu)
  5. you can press CD during 2A startup, or use barrier to press C or D(not same time, lol). Or do something relatively safe while you pressing buttons.
  6. no, tsubaki is much better if you want to spend 3 stars, since it have much better p2 and bonus proration, or hotaru into j.2C>5C>2C, or renka>kishuu. Or you can spend stars on shippu at the end. Zantetsu isn't usable in combos at all.
  7. eh? Are you sure? 6C H (but 6A is pretty bad in this case, 5A/5B it) j.C H (NO SAFEJUMPS BITCH LIKE ON OTHER AA, HITSTOP+HUGE HITBOX WILL CRUSH VALK) [w]j.A H (can sometimes work, but 2A/5B/236A are better in most cases) [w]j.B H (who does use it?)
  8. FUCK YEAH I CAN ANTIAIR THIS FUCKING DOG!
  9. dont know, but try update flash or your browser. You can try http://www.youtube.com/html5 or other things to view youtube(xbox for example, lol).
  10. i think it's with 6C lv2 damage. other combos do same damage , with 6A and default loop i've got a bit more 4300, so i think it's just matter of taste what combo to do after renka kishuu.
  11. 3C RC>5B>j.B>j.2A>ad>j.B>j.A>2C>sj.2A>ad>j2A>j.C 3007 on midscreen, with 5C>3C ender 3220
  12. this does 50-100 damage more, than 6A at combo start. I think sometimes 6A can whiff but 5C hit. And it have repeat proration.
  13. airborne during very short time
  14. yes, you can 2D>2C>j.B>etc on AA CH with 5A/5B you can do 5C>623A>2C>etc from 2C CH you can j.2C>5C>623A>2C or j.2C>5C>2C>sj.B>etc 3C can now worth RC on normal hit, you can do 3C RC>5B>j.B>j.2A>ad>j.B>j.A>etc *whoa, haven't noticed that quoted post was a long ago at first)
  15. what's current carls bnbs? something j.B (j.2C) j.C 2D etc 8D? I want to try him again in csex
  16. some combos again: from midscreen 2A with 50% 2A>5CC>214A~CCCCC RC>2D>2C>214A~C~B>5CC>j.B>j.D>214A~C~A 3114/-37+16 2A>5CC>214A~CCCCC RC>2D>2C>214A~C~B>5CC>sj.B>j.C>j.B>dj.B>623C~D 3140/-37+21 2A>5CC>214A~CCCCC RC>2D>2C>214A~C~B>5CC>j.B>j.D>5D>5CC>sj.B>j.C>j.B>dj.B>623C~D 3448/-37+33 2A>5CC>214A~CCCCC RC>5D>2D>2C>236A~D>5CC>j.B>j.D>5CC>sj.B>j.C>j.B>dj.B>623C~D 3574/-37+36 you cannot combo 214A~C~B if you used 5B. I think you can get more damage by using PF, but it eats your heat and is harder to be in corner at the end, i.e. 2D must hit from needed side. Other starters must be pretty same, 2B could be not working or working without 2C.
  17. http://i1077.photobucket.com/albums/w472/Ezackel/tumblr_lybwjtDIs51r67mswo1_500.png so that's a reason why she is saying "Negative penal-waaaaaah"
  18. you can cancel forward dash into jump on 1-4F
  19. something>5D j.B/j.6A/B/C>iad j.4A/B 5B/6A>4B(without IB) normals>bees bees>normals bees>other bees%)
  20. i've just noticed, that canceling dash into jump gives more horizontal speed. Was it in cs2 like this?) i wish dash can be canceled into normals like Carl extend dash.
  21. 236A from +7 to 0, to easy to ib( Tested, it is true. Best starter 8F <3 bought makoto announcer, best announcer ever <3
  22. its either barrier, either PF if they rolls behind you. 3C beats anything with head/body attribute with superslow recovery. You can punish some supers with 3[C] for whiffing super and 5C CH/2C FC punish.
  23. startup is biggest problem for most of this, opponent can block after recovery in much cases, and some of this cannot hit crouching opponent(bangs 6C)) though it's pretty usable, but i wish hakus 6B had more reward, than 3k for 8 stars in corner( and some of them are just hateful evil things, like noels 2D and heartcar because it avoids almost every grounded attack. i'm using "low invul moves", though it isn't correct.
  24. it's still hard to do 6C on right height and have 8 stars. But it's cool knowing that you can turn your jab into 7k+(and will never do this))
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