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kotokot

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Everything posted by kotokot

  1. no. Have good mobility. Have nice pressure and frametraps. Have good corner carry/damage from CH or with 50%. Very vulnerable to 720 and inferna-a divider.
  2. my favorite part of quanba=)
  3. it IS madcatz stick. Get whatever you want. sfxt stick must be okay, but don't know about modding.
  4. quanba pcb and case are pretty good. And i don't think most of people need anything except ps3/xbox360 mod. And you can mod quanba same for other consoles afaik, since ps360+ isn't yet available. And dual mod pcbs cost 50-60$. And madcatz modding is meh, you must do something with turbo/home buttons. And find nice place inside stick for your pcb if its big or mod internals.
  5. quanba is pretty good overall. And why someone will prefer madcatz/hori over dual mod stick? Especially when you mod this.
  6. 2C CH>j.2C>5C>2C>sj.B>j.2A>ad>j.B>j.2A about 3.5k afair, tight spacing for 5C>2C for good starter(5C/renka) you can do 5C>2C>sj.B>j.2A>ad>j.B>j.2A with some timing you can do ad>j.A>j.B>5C>2C>j.B>j.2A>ad>j.2A>j.C for other starters 3C RC>5B>j.B>j.2A>ad>j.B>j.A>2C>j.2A>ad>j.2A>j.C(about 3k) - the only combo with RC lol catch>shippu and throw>shippu are worth to mention, since it can't be bursted. some mugen combos: midscreen: 6D>mugen>shippu 6D>mugen>hop 236B>(623A>41236C>236B)xN>shippu near corner: something AA>j.2A>ad>j.2A>j.C>(6A>)6C>mugen>236B>623A>Tsubaki x N>shippu corner: 6D>mugen>hop 236B>623A>Tsubaki x N>shippu B+C>6A>6C>mugen>236B>623A>Tsubaki x N>shippu 3C CH>2B>5A>j.2A>j.C>6C>mugen>236B>623A>Tsubaki x N>shippu 6C must hit very close to ground. If your opponent have burst and does not uses it in 6C, you can use shippu after mugen. Or bait burst with RC and do your favorite combo%)
  7. anything is good, but quanba/etokki is better%) now i modding hard my madcatz te. Wireless stick <3
  8. it's ps3/vita compatible since makoto. on xbox you can have dlc from any region afaik.
  9. 6A beats 6C , lose to 6C 4D/7D and may be 6C 1D/2D/3D w.5A depending on timing. Use 5A for it. Better to use 2A, since you can be punished on whiff for hotaru if Valk timed 7C/4C or he can make you whiff it with just going a bit back after 1C, while 2A you can cancel into 5A/2A/5B/2B on whiff for 7C/4C. On oki you have safe 2A for Valk reversal if it's perfect meaty.
  10. https://twitter.com/#!/damusyuuto/status/184261910215143424/photo/1
  11. Finished with brackets Brackets: Block A: http://challonge.com/burerevo Block B: http://challonge.com/bluerevob Block C: http://challonge.com/bluerevoc Block D: http://challonge.com/bluerevod Top 4: http://challonge.com/bluerevofinals
  12. there is now another "america" team)xie, kubo and ren got last chance quote.
  13. updated block C with last qualifiers. From twitter it seems to be kubo, ren and xie. Forgot kubos char(Relius?)=( Note that most teams were taken from kamoihitos blog, so there could be some other namings than used there(like seth seems to be sesu) Possibly i'll sleep during most time of this and won't fill brackets with resuls=( i think timeshift will work if you by ticket even after event. It'll be available after 30 min after end of stream.
  14. hmmm i forgot that ps3 jp version was F too=)then i assume it does not have anything new. i think i'll see revo later since i want to sleep and have some things to do today=(
  15. ib gives you shitloads of heat for corner carry combos and mixups. 2B>2C gives you 6 frames for dp, READ THIS FUCKING SYSTEM DATA LUMIN=) Ragnas dp beats 214A~D if you don't have perfect timing or ragna does dp too far. DP beats 214A~C~something(or not) on ib in 99% cases)
  16. what has been added in tog F? Had finished it after japanese release. AND BLUEREVO IN LESS THAN 4 HOURS! GET HYPE!
  17. is it wallbounce? then help it with wind or don't do dash. Don't know what problems can be with it. Though i preffer 2A, 5B and 236A6D/9D in most cases since it is faster.
  18. Ragnas 2B have gap after it on ib except 2B>5B, mash dp if he does anything. Try to dash barrier/hit on reaction in any possible gaps ie after 2B, 5C, 2C. You must be close or you're dead. Remember about 5C CH combo, you will need it to do before 6B, 6D and dead spikes. if ragna have 50 heat wait for dp rc in your blockstring or hades rc and iad dp when he attacks. mostly this matchup about footsies and dp, in both ragna is much better.
  19. good shit%) have learned some things like frog shield from staff) can't critique much, dropped combos, AA, hitconfirm, ib. And it was netplay :\
  20. Carl in csex can cancel dash into everything. Now he even have some sort of wave dash 66~5D~4A+B, it is very fast, his 66~5C have very much range, 669 gives him pretty far jump and over like buggy 6696(or just 669) Rhapsody with ambiguous crossup. Try to learn Carls oki and ways to ruin it with winded neutral roll or later waking. Remember about hitstop when you strike Nirvana and that Carl can do everything during this, if you try to beat Nirvana with 6B Carl can do 6696 to punish you or go into offense. Sometimes Carl can eat hit because during hitstop your attack have active frames. His combos gives him alot of heat, he can RC his CA more often than other chars.
  21. Valkenhayns using command grab very rare, its pretty unsafe and can be punished hard. Most times your yukikaze will be beaten by 4C/7C.
  22. on block every Ragna will do rc if he have enough heat, so you can't punish this most of times. Yukikaze is pretty good deal for mashing dp. after kishuu you can do whatever you wan't, can try delayed enma if he likes mashing/backdashing, block/catch for dp and mixup(5B>j.B>Tsubaki for example) if he does nothing.
  23. ragnas dp is designed to counter anything, just bait it and punish, if he have 50 heat you can try yukikaze if you almost sure that he will do it. 5B can be beaten by 2A/5B/5C/3C/kishuu depending on case. Try to see mixups thread. Haku isn't best char for pressing, or better to say he have very specific pressing with mix of zoning and frametraps.
  24. does works 6A 2D against tagers j.2C?
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