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kotokot

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Everything posted by kotokot

  1. Proration on PF is 75/90 now. With DP ender it would be about 4500-4800, i think it's pretty okay. 236236D at the end adds less than 1k in most cases, don't think its worth 50% if it wouldn't kill opponent. Prefer to have for better midscreen combos and having RC for mixups/DP. Heat gain would be lower, about 15, cooldown on PF(2) is 470F=(can get a bit more heat with 236A~D. she is okay, but weaker than other chars. The only problem is to be close to your opponent)
  2. well, i don't believe to this guide too, but this better to be tested to be sure) mash 2A harder, thats lesson)but seriously i think it can be used for better meaty by chaining 2A. if anyone will find makoto announcer samples, post it)it can help me to spend some points in xbl or save it for me)
  3. i preffer second what's with her jab animation? She losing her hand like Ragna some time ago? self canceled 2A is 5F 5B damage 550 5C startup 8F(is this real :O) 6C startup 14F 2D lv3 prorates are 80/90 4BC damage is 800 j.BC 90/55 CA is 50/92 at least this is how it is written in csex guide book(there is too much errors, lol)) MAKOTO ANNOUNCER!!
  4. i wrote fuzzy guard, i.e. after standing blocking 5B(or low j.B) it is true instant overhead on all chars. Jump in j.2C hits lower, than Rachels 6A guardpoint. So either you hit earlier than your opponent, either j.2C must be done super high. Just like Valkenhayn j.C, but not so broken shit). You can use chair as AA, 5B, lobelias, but must be careful.
  5. Midscreen combos for 214A~D: 214A~D>PF>2D>2C>214A~C~B>5CC>sj.B>j.C>dj.B>j.C>623C~D 4525/-47+7 214A~D FC>2D>2C>214A~C~B>5CC>sj.B>j.C>dj.B>j.C>623C~D 3863/31 Midscreen to corner: 214A~D FC>2D>2C>214A~C~B>5CC>j.B>j.D>5D>214A~C~B>5CC>sj.B>j.C>dj.B>j.C>623C~D 4581/48 no PF combo because can't do PF>2D>2C>214A~C~B stable=(
  6. dash barrier is the only strategy for Rawwrgna( thought it's only squirrels strategy( OR YOU CAN BET EVERYTHING ON ZERO AND TRY TO PARRY
  7. 6A losing to hakus j.2C. Try less zoning with lobelias, because of kishuu. Learn different lobelias with wind, some of them are harder to cut for Haku. Don't use chair versus good Hakumen. Learn ib and gaps in his pressure. Watch for the stars, he have very limited options and mixups without it. Save more wind for running away. Note that he have fuzzy guard instant overhead 5B j.B. Remember about his a/b chains, even on whiff he can cancel it. Don't eat 5C when he have 3 stars, it's really painful)His reward have greatly increased and his combos carries you into corner. You don't want to be raped in corner) This matchup is pretty hard to play, check this http://www.dustloop.com/forums/showthread.php?11576-CS2-Rachel-v-Hakumen , or create matchup thread for CSEX. fuck, can you have used spoiler tag?)
  8. 6B/Hotaru/Tsubaki anyone? btw everyone have framedata now, except Ragna, Litchi and Mu. Kishuu total 18F, 5-14F invul. Shuppu 3+7/3+11 projectile. 1-4F invul. I'll have tons of fun translating this again, lol.
  9. you just failing at this=( use the advanced input, Luke
  10. hitting with j.A rising and j.A 2D is different, because 2D makes you lower even in j.A startup. If someone isn't lazy you can test setting dummy on ib and blocking only first hit. I think it will be still same as i said before, but on some chars can be 1F gap because j.A have 3 active frames.
  11. it can be 100%, but it's hard. Have done this only few times in training mode. 5A>2A>5B>5D>IAD>j.4AA>5B>5D>IAD>j.4AA>5A>6B>j.6D
  12. 214A~D can be followed on CH, 3C beats most DPs, but yeah, its bad idea)yes, it does have risk, but 5C CH or 214A~D/214C~D reward is pretty high 3500-6000+ damage. I'm not using 214A~D, 214A~C~B without 50% heat for RC and generaly preffer reseting after 2A/5A/2B without heat.
  13. on other chars you must have enough fast jab recovery and timing is much harder(1-2F for most dps/dds with good 2A - 8F recovery). D DP is slooow. Some players don't do dp if they have no heat for RC or they aren't sure if it'll hit. If you are talking about just blocking dp, than you have chance that your opponent will just mash something on wake and you lose adventage.
  14. I disagree such low reward for Rachel. She have great corner carry combos, good knockdown from most combos, can setup George or pumpkin. She still have great damage from 5B if you have wind and heat. Her corner combos from any starter does at least 3k+, regenerate wind, sets George+sometimes pumpkin and give ioh/low mixup. Talking about her neutral game, it very strong depends on matchup. She have S+++ versus Arakune, but B-C rank for Lambda, Relius, Carl, etc. In total i think it can be lowered to A-. I disagree Makotos rankings too. About reward, i think it can be a bit higher: Her counter hit combos are strong, though it can be hard to hitconfirm. From good starter(5C) in corner or in most places on midscreen on CH she have 4500+ without heat usage. On normal hit she can RC for better corner carry and damage. Neutral must be worse: she does not have anything good except 6A and 5B. Most chars can zone her with long pokes. She must be very close to opponent for starting pressure. Offensive i think better: Makoto have very much ways to reset pressure, tons of frametraps, options for baiting mashing/reversals(214A~D/214B/214C~D). Though it's punishable, it greatly rewarded if you confirm right. On some chars she can do 5A on crouching in blockstun, what gives you +2 on normal block. You must note that Jins D DP can be beaten by option selects on meaty. I.E. 2A~5B~DP/Invulnerable DD/Block/Parry. It does works on most DPs except Ragnas and MUs afaik(both can be clashed, but require tight spacing and right char), but it's harder to do and some chars can't do this because long 2A recovery
  15. holy shit! Read Rele: I already wrote that i ate houtenjins while i did this on hazama on IB.
  16. no, i'm still bad( ached sphinx looks not good in this video, he whiffs to much and give you space and time to summon pumpkin or lobelia. Random whiffed 236C:psyduck: 2. :/ he is really forgives your errors, other tagers would ib fork and punish lobelias. Random spark bolts. He does not have ib and not actually playing this matchup. 3. Alot of eating 4B, random things after recovery like j.C and etc. by the way isn't this "Critiques" thread?
  17. sorry, i've posted this without testing, though 5A>6B is pretty same. i feel like need spend much more time in training with arakune(i do j.6A>iad>j.4AA 1 of 10 times at best( btw can rising j.B be confirmed into iad>j.4AA and on what chars it can be working?
  18. i feel something wrong with this. Backdashing valk is like "please kill me", since arakunes backdash is super slow. Free 5C or wolf pressure if he was in human form, and combo in wolf form. 5C is dangerous, since he can bait it with 5C 7C or go into low. BTW does it hits j.A recovery, or he can backdash 7C?
  19. this it's gapless on most chars, except Hazama, Rachel, Noel and Litchy
  20. you can do 5A in w.A C A string(11F gap), w.B C A only on ib(gawd i hate this, i can't react which he used before going fly). In second case it hits on 4th frame without ib, you can try 5C into his overheads though i don't know how does it works(makotos 6A with 4-10F invul beats it but 6A is twice faster than arakunes 5C). I think either ib 5A, either block, either 236236C. After playing with Valk i'm very sad(
  21. yes IB have less blockstun. And i have sad experience with Hazamas legs to say this) 13F green throws are pretty breakable. block switching at this speed is not that hard. I tested on Bang how to get out of his command throw with Hakumen, and "mashing" hotaru with proper timing after 2A/5A gave me ib for 2A, standing ib for 5B and fatal hotaru for grab. This haven't solved problem at all, because bang can delay something or do other things. Chars with dp can do 6236 after 5B ib and if you delay overhead, you will eat dp, though delayed 2B will beat this. i don't have much people to play and some of them can ib Rachel blockstrings 5 of 10 times) though 1-2F gap does not affects most people, they even doesn't know matchup at good level.
  22. your opponents were too weak( i'm very sad if this is one of the best lambda in american xbl( try to summoning pumpkin safer, lambda could own you for your random summons. Play with tager less aggressive, your friend did wrong sledges in wrong places, was generally bad at blocking and neutral, and respect 360/720 and mtw.
  23. this is bad way to test gaps>< you must set dummy to instant blocking and blocking only first hit. Mashing does not helps, lol. The point of 5A 2D j.A is that this is Rachel specific for having gap to have fastest possible j.A, not delayed. Or you must delay j.A if it's done during blockstun. The only thing she can do is backdash and you can punish it. If you delay it is easier to block. And your opponent can just switch blocking low to high after ~10F(like blocking jumpins/empty jumps), so if you don't delay 2B things are even worse. it was tested in cs2, this is the only chars that immune to ioh. So platinum is ok. I can give the all char specific shit that i tested with this.
  24. NO you must delay on Rachel, Noel, Litchy, Hazama. On Rachel 5A>j.A is instant overhead(no blockstun>higher hitbox). On 5B hit j.A instant overhead whiffs on Tsubaka and Squirrel. Tested in cs2. All stuff tested with 9 jc.
  25. you can block after 5CC or 214A~D if they are mashing. 3C could sometimes help. 214C~D is fine too. You can reset pressure using single 5C and mixing it with delayed followup. Same with 214A~C. my current combo list(with dmg/heat), will post it when i'll finish)
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