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Schneider-X

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Everything posted by Schneider-X

  1. That was a well edited video. I'll have to look into it more when I have the time. Thanks for investigating it it though. Also this clip..... just my luck eh? https://www.youtube.com/watch?v=CXD3WfscAs0
  2. You can punish Celica's rush super by activating Yukikaze after a 2D or 5D. If you Yukikaze the super she'll still be invincible during the attack and receive no damage. I'm not sure if there are any other ways to punish this particular super.
  3. I personally would only go for these routes if I'm going for the kill otherwise I would just do standard midscreen corner carry combos. In the corner, I would just go for renka > Kishuu 6C styled combo. These routes will work as long as you have 6 stars with ~80% health OD, you only need 8 if you want the Shippu at the end.
  4. So it looks like CH 3C is still close to death. Note that OTG 2B Renka doesn't work on Noel as already noted by raxokoron Sideswap: https://www.youtube.com/watch?v=px_m30SLL6s Universal route: https://www.youtube.com/watch?v=6ReM9dRxkWM Highly situational combo: https://www.youtube.com/watch?v=_NxF1U71AjQ
  5. Here is the youtube version uploaded by Jourdal https://www.youtube.com/watch?v=eyF5JrAggy4
  6. Here is the Hotaru Mugen combo for reference. https://www.youtube.com/watch?v=vjvo0ryVebg&feature=youtu.be I was also messing around with max damage off of Hotaru and you can actually get about 8.8K damage with low life OD, so it really isn't that optimal unless you're at a high life lead.
  7. I should have listed air hit 5C as well in the list but I was reluctant to since for normal starters you're typically better off just using 5C OD and doing similar damage while ending up with some meter left over to use in neutral. For short starters its definitely something to keep in mind. I also don't like the high variability to the situations off of air moves so I didn't explore those options too much. Thanks for looking into it though. You can also do this off of Hotaru in the corner which I find easier to do than the one you listed. (Corner) Hotaru > AD, OD, J.C, 5C, 5C > Guren > 5C > Mugen > stuff (7946 dmg)
  8. Here's something I made with the release of BBCPEX. Hopefully some people find it interesting. https://www.youtube.com/watch?v=qM3Fj7xHAhg
  9. Air throws have been like that for quite a while, its just what happens with throw animations because the game just checks if the hitbox of the grab has intersected with the hurtbox of the opponent. Also guys, a Japanese player has upload a very thorough video of the changes to Hakumen in CPEX. Check it out below. https://www.youtube.com/watch?v=v4lAcDDTNtU I am very sad about what looks like the loss of upper body invincibility to Kishuu.
  10. Its more optimal to use gurren > Zantetsu as a route since you avoid the extended heat gain cooldown from CT and do more damage to boot.
  11. When I think of a fuzzy guard I am thinking of this situation: so by that definition this is not considered a Fuzzy guard. If your interpretation of a fuzzy guard is different from mine then that's fine, I just would never call it a fuzzy guard. Edit: Also in this tutorial video I made a while back there's an instance of what I think is a fuzzy guard. https://youtu.be/83GuFTbBIvU?t=3m9s
  12. No, it does not fit the definition of a fuzzy guard. Every fuzzy guard is a mixup but not every mixup is a fuzzy guard. Edit: Errol is correct about a fuzzy not needing to be a mixup.
  13. @ Blackyakuzu No, what Film did was not a fuzzy guard. A fuzzy guard is where the opponent blocks the first move standing and then proceeds to crouch block but gets hit by a move that would normally whiff on a crouching opponent. In the case of the falling j.B and then rising j.B fuzzy guard, the second j.B hits because their hitbox was still considered standing by the game engine even though the player had inputted a crouch block. For a j.B, j.A at that height it would hit regardless of if they were crouch or stand blocking. This post on srk gives more information on the subject. http://forums.shoryuken.com/discussion/173178/fuzzy-guard @ Mac I think I've seen it in a couple match videos before that you can still link 3C after gurren. He probably just wanted to apply more pressure.
  14. I might make a video on Mugen once CPE hits just to help people with shippu wave timings and anything else I might find useful.
  15. Where is the source for that?
  16. As far as I know, he quit playing bb soon after 2.0 hit. Not sure if that's changed recently or not. Sent from my iPhone using Tapatalk
  17. You can also cancel any A or B normal into counter and punish Platinum's counter that way.
  18. 6C (blue charge) is just a lvl 2 charge 6C which will blowback on standing opponents. Also I'm fairly certain alot of the text is just talking about how you have to play around combo timer by interchanging move orders.
  19. I'm sorry I spend too much time in the lab D:
  20. I'm almost 100% certain the OTG 2B > Renka sideswap is character specific in CP. I was experimenting with it early on and it doesn't always work. I also made this video a while ago showing some sideswaps I saw in videos or made myself. https://www.youtube.com/watch?v=a7e2vM0XALc&feature=youtu.be
  21. What do you have for oki off of Agito? I might turn it into a short tutorial vid since I have some small things I've been playing around with as well.
  22. You could do a similar thing with bursts and rapids in CT due to them being guard points in that version. Also I don't think a guard point will always lose to yukikaze as mu's dp will beat out yukikaze iirc Sent from my iPhone using Tapatalk
  23. Nothing about the risks of mugen have changed. It just has a higher reward now. Gotta force them to use their burst first. Also I still need to try and optimize air throw OD mugen combos a bit more. I think I can get three waves but combo timer is already tight on what I uploaded. Sent from my iPhone using Tapatalk
  24. None of hakumen's normal counters have froze the opponent in CP. So all special cancelled moves carry a risk Sent from my iPhone using Tapatalk
  25. I'll just put this here again. https://www.youtube.com/watch?v=sJctSM8CBPs. Also j.D has always been able to catch any attack move, it just has a minimum height requirement now.
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