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Zaido

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Everything posted by Zaido

  1. wooo i like the way RyanBill plays his OS... and also some nice combos you did there Yo yo... and lol at the 59 second video :V... good stuff. just wondenig on the second match wher eyou blocked OS's Super, but you got hit later, where you trying to do soemthign?? cause you just liek got hit ahah..
  2. Zaido

    Slayer AC strats

    most seen or used BDC jumps are during wake up, when ur knocked down, and some one tryign to mix you up, you can escape it by bdc jumping out or soethign liekthat or bdc Jump block etc...
  3. i kind of need to ask what type of mind set you have when you were fighting PO in general ? cause right now i think i am playing to cautious in a way that it kind of make me loses my chances of winning against PO :V...
  4. that class pic was Win... Lmao.. go prof kugler and prof Sprtjuice!
  5. practice. some characters like i said you can combo some characters are harder, while some are impossible, and some are like only 1 time or 2 time thing.
  6. Zaido

    Slayer AC strats

    442FD8 for bdc 1fsj
  7. on the ground any mappa combo works... if ur talking about mappa juggles, its all about if it hits or if it whiffs... if it whiffs. or dont hit, thenit doesn't work on Ky.. Mappa combo are some what character specific. so if it hits then its probably... lets say you do air hit 5H -> mappak->5K->MappaK->5K MappaK->5P or somethign in that sense... the 5K -> MappaK is TigerKneeMappaK. or lets say High air hit 6H -> mappaK(works on some character in a sense that they fall onto mappa.. starting mappa Combos are all just so happens.. imo.. i dont think you really set up for it just do it when you find the chance??
  8. a combo i sort of did in casual with friend, didn't check: Against Johnny: CH jH/2H/2SxxIADjH/6PxxIADjH/Dandy-ItsLate xx5H(hit low as possible)->jHxxjK->Land->5S->jK->j2K->jK->djS(1)->dj2K->djD->dj2KxxdjK->Land->5H->PileBunker i did this one DHD combo on johnny, dunno if you can do DOUBLE DHD combo on him with this (In corner) lets say you get a CH hit in that bounces or SLides-> 5H->IadjS(2)->DHD(2)->land (you will be in the corner and johnny will be popped out of corner cause of wall bounce)5H->IadjS(2)->DHD dunno if it will 2 hit and keep the knockdown, if it does, maybe possible follow up??? lol.. i kind of messed up after the jH part and giong for iad jS for the 2nd time, instead i went for air combo and the combo did a good chunk of dmg..
  9. Zaido

    Slayer AC strats

    Dogura is the famous Robo-Ky player. I saw the may vs Dogura match.. it was pretty one sided ><
  10. Zaido

    Slayer AC strats

    does the jHS thing beats VV too?
  11. Zaido

    Slayer AC strats

    the only thing i see about that jH thign at high point is, yea if they DP it works? but.. what if they just go for air throw? like sometimes i do liek lets say jH down, they wake up and bam i get airthrown :V... and the other question i had was, how do people do it so fast and so low off the ground? liek i did it before, but i only did it on accident :/... what motion used to do such a fast airthrow?
  12. Zaido

    Slayer AC strats

    lol... guessing with DOT is one of those things i would think youwould do in casuals and not in a tourney environment unless ur one of those people who dont give a shit,or out of options XD... but then again i do it too so lol... haha i think 5P and 2P are decent against may? i ono... and those cross up vertical dolphins are pain in the ass when she is dolphin spamming around while ur grounded :/... dunno if you can IB the vertical dolphin and DOT her as she is recovering? if she doesnt FRC it.. anyhow... the match is like this, SHe can do massive dmg on you and you can do massive dmg on her, but you have a harder time since she is such a floaty little girl... so... got to nail those punishes good... and she can dizzy you easier then you dizzy her :/... what a pain... in conclusion i guess we agree that: -fighting her in the air is a no no... -2S is a good and needed to be used to punish her. -6P to guess her horiztonal is needed -watch out for her Jumping patterns incase 2S misses, watevers... -Dandy = no no -watch out for her Oki games with 5K etc.. -Watch out for OHK which will lead to your death -I woudl like to add that watch out for May wake up supering... since i ono.. i have seen it used before since you think she has no options then she goes Super! -i woudlnt recommend tryign to fight 6P cause you might fuck up an dget hit and die later... -2H sparringly... ok what else?
  13. Zaido

    Slayer AC strats

    you dont really fight her in the air... from what i remember, plus, i remember my 5P beating horizontal dolphin?? i dont remember... i know 6P obviously can beat it.. but its slow as fug... maybe 2S? i dont remember.. try 5P... overall, she jumps alot she does her pressure string blah blah if the may is jumpy, i guess you just have to keep a good eye out and 2S it accordingly? i personally have problem fighting may... so i am not the best person to give advice... maybe purrin can come in here and give some idea how may works :V... last time when i remember fighitng may was i just BBU her in the middle of her attack string as she was going for dash 5k :V... rofl...
  14. Zaido

    Slayer AC strats

    some people can punish it, other people are afraid to punishit, it really depends on how ur using it, most players dotn recommmend it, some players would say be tricky, blah blah... i would just say this, pretend ur opponent is super good, and can punish any shit you do, so you learn to just play it safe. then on the other hand if the opponent is some random new player, then i would still say play it safe? and just try not to build a habit... cause i played this one guy at school in Slash, and man, he dandy like dandy into itself, and all i did punish till i win :V... rofl... well overall, use Dandy to an extent to mind fuck people
  15. Zaido

    Slayer AC Combos

    i thougth sharon was an immortal :/.... anyways... funnything , i think people already know this but i will say it again: Undertow, on normal hit in the corner is combo able :V... by doing 2P->5P air combo lol... i dunno about mid screen i forgot to test
  16. Zaido

    Slayer AC Combos

    i dunno about you but i always do 2362369H if i even attempt to do the move so i can have a can double jump or airdash after.... but like hell i will ever use this move :/... maybe in a combo, if i am somehow fucken out of my mind... lol or you can make this a mind fucker, like they woudl think ur smart enough not to do it.. but u do it out of the blue jsut to smack them in the face and they go "OMG WTF!?" then after that is over, just hit urself for doing that super :V... But then again...i mean you got to take Watever means to win, even if it makes you look scrubby... lol...
  17. Zaido

    Slayer AC Combos

    i mean, if ur totally out of options and have 100 percent tension, you can always do it and RC on block, but if it whiffs.. pray that they fuck up and mess up the punishment ahah
  18. welll the 2K sneaky thing i think works good when you have a Ground Rocket as a cover since you can try to push them out of the block stun for throw or attempt other lol mix ups so i would think maybe 2K -> watever will work in this situation??? dunno, what you guys think?
  19. you might get reversed thrown or somecharacter can attack if they see you stall it?? i usually nvr get it to work :/
  20. Zaido

    Slayer AC Combos

    if you actually hit them with Eien... DOT them.. even if it means if you have tension or not!!! then punch them in the face, and bang ur head on the table for doing it!
  21. Zaido

    Slayer AC Combos

    you can try K mappa i think i got for 6H or somethign and end up doing somethign like high hit 6H-> mappaK-> ??? i dont remember :V... if i have time i will test it...
  22. damn Jo!!! Generous man! and EIJI!!!
  23. it Feels faster and it goes Farther :V
  24. i did not know that ! good to know!.. thanks for sharing well i probably dont use Robo to the extent of finding anythign but have fun but, yea good to know !
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