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Everything posted by Shazam
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That does sound pretty rough Dorro, but at least with all of that practice you won't have to worry about dropping your combos. Keep at it, it's obviously doable, you just need the timing down on the end links. By the way, i'm pretty sure TK is only when you do the motion (for this move at least) 21478b. For something like Jin's horizontal air ice sword you would do TK 23698c. Doing it with the J motion isn't TK because there's no super jump... but of course I could be wrong Was it ever confirmed that Zakiyama died? I mean there were rumors floating for months that he had just moved and/or quit playing BlazBlue and then there was also the car crash rumor. Can anyone confirm/deny? Either way Mitsurugi is a beast and according to Xie he's pretty much the best Hazama in the world at the moment. Hopefully he'll inspire some of you, he's definitely inspired me a bit.
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I love Smash 64, I've had it since I was a kid and remember the commercials for it back in the day. It's got dashdancing, L-cancels, and holy shit at Isai's Ness. Melee just does everything perfect imo. I really don't think that air dodging is broken, but I don't like how it works in Brawl. Fair point that it makes rushdown harder, but then you have to deal with people who play a turtling Snake. That does not sound like fun to me. Yes, Platinum is great. I prefer Hazama though obviously. Smash 64 definitely was intended for a casual audience, but i'm not sure about Melee. SSBM quickly became a popular tournament game both in Japan and America. However for some reason Sakurai ended up pissed off enough about that to make Brawl. It's still hard to wrap my head around it, Nintendo must think that competition is evil. I feel like the chances for the next SSB game being epic are really damn low.
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Those are awesome suggestions, would you say the timing is similar in CSX as it is in CS2? I haven't bothered learning the reps yet on CS2 because of impatience and lack of people to play, but seeing as i'll have a chance to play CSX this weekend I might do a bit of practice with what I have (CS2). Hopefully by the time Extend is out in the west i'll have all new internet and will be back to my netplay ways. Anyways, what's been up with the Haz bros? Is anybody actually still playing this character? Enjoying your last few weeks with the midscreen CS2 relaunch?
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Hooray for playing Guilty Gear on pad. Time to brush up on my Slayer combos. I haven't made it out to FFA yet, ever, but I should be able to make it this Sunday. Looking forward to seeing some familiar faces and meeting some new people. Also it will be my first time playing Extend. I'm hype. What time should we show up? As an avid SMT fan I would also vote for the Persona 4 cabinet even though I haven't played P4. Arcana Heart 3 would be cool but we can play that on console too.
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Many good reasons why to play Melee over Brawl, lol. Like I said, other people can enjoy the game but guys like us can't because I guess we're "spoiled" with how good Melee is. Plus the character changes so directly effecting us. My buddy plays Fox and Shiek and he got totally screwed over with what happened in Brawl, even though he isn't nearly as upset with the game mechanic changes as I am. Falco is playable still but I just think his redesign and new moves are ridiculous. Marth is also a high tier who didn't get significantly nerfed, but they changed his specials, and Marth is not fun when you can't wavedash. I just haven't properly ranted about Brawl before, sorry if anyone took what I said too seriously or whatever, but I don't feel like keeping the hate going at this point. Feel free to throw in your 2 cents Vibe, but i'll bottle the Brawl hate back up, after all we're not even posting on a Smash forum XD I really think there's a ton of untapped potential with deeper and darker Nintendo games. On another forum one suggested a modern F-Zero with 16 player online, and how fun does that sound? Maybe they could finally make a truly dark Zelda, or as you suggested Star Fox. It is funny that they're re-releasing 10+ year old games to make a few bucks. Nintendo in general is on the down and out, like their pals over at Capcom, smh. The Wii and it's massive but mostly bad library prove my point. Anyone who knows the Smash mechanics knows that everything about Metaknight is a nightmare - Nearly infinite jumps, multilpe recovery options, a Marth like moveset, and a few other tricks on the side. It only takes one montage video to see what kind of shit MK can pull. Thank god they finally got together and decided to ban him, everything about him is game breaking. That said, no I don't think the tier list will change too much, maybe the lower tiers yeah, but characters like Snake, Wario, Falco, and Marth will still dominate a majority of the tourneys. edit: I also came up with a new thread title, Smasher turned air dasher. lolz
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Come on Manta, you know I was kidding. Tager players still have tons of fun, I just sometimes get the feeling that there's a permanent frustration that comes along with maining him. No disrespect at all towards the Tager mains, and I hope you enjoy what CSE does to your character. My post comparing Melee and Brawl is definitely opinion, just stated as fact. My main reason for not liking Brawl is that it's not another Melee, and anyone who has seen the gameplay of both games can see "why". I can't stand this game that's supposed to still be Smash - the first 'fighter' I ever cared about and have had a ton of fun with - but I can't do simple things like a wavedash or an L-cancel. Lack of hit stun = lack of combos. Tripping, jesus, what the hell Nintendo?. The air dodge system is bad, the character redesigns are bad (Falco and Ganon, gross... not to mention poor Captain Falcon,) and just plain and simply MK. Even Snake's presence doesn't make up for what Brawl did to the SSB series, and as far as i'm concerned the move that Nintendo made with that game might as well have put a stake in the heart of Melee and a very large portion of Melee fans. That said, as much as me and all the other tech savvy Meleefags can piss on it and hate life, it doesn't mean that Brawl can't be enjoyed. You could say guys like me are living in the past and maybe we're upset for no reason but you have to look at it from our perspective too, I was hype for the release of Brawl for years, I finally got a Wii and now have no reason to play it all the time. There's also the fact that playing Brawl can mess up your habits in Melee. So yeah, not saying that you can't have fun with your game Vibe, just saying that I can't. As much as I love SSB and SSBM I just want to pull my hair out whenever I see Brawl. Your scene might not be SF sized, but I know you're double to triple the amount of active Melee players, so at least be glad that a lot of people are still interested in Brawl. I feel your pain though, amazing games with small scenes are very depressing. Most BB tourneys or events are a cool hour drive away from me.
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The bar was set so high with Melee but after Brawl came out the bar just dropped. Now the true smashers are stuck with Melee, or even SSB64 for the bold. Some of the Brawl fanhacks seemed interesting but I don't think anything will ever truly compare to what SSB:M is. Nintendo deliberately tried to take the competitive aspect out of the series but it failed, the tourney scene is huge while the gameplay is obviously unfit for a tourney setting. SSBB is probably as popular as SF now, because low-tier fighting games are popular in America... if anyone would call Brawl a fighter that is... who knows, maybe things will pick up now that MK is banned, but I'm still not interested because of the moon gravity and overall dumbed-down slow feeling I get when playing or watching Brawl. SSB:M will always be great, fast paced fun. If only Nintendo could realize that most people who buy games aren't children - they forgot about all of the fans who already grew up, and solely focus on the youth market. So much untapped potential, damn it. On another note, I hate when people compare BlazBlue to Brawl. Seriously, Brawl is a complete trainwreck. I can understand thinking that BB is not a worthy sequel to GG, but it's still a damn good game with a lot of depth. I know the characters aren't as cool, and the combos aren't as piss hard, but there is definitely a character for everyone and good times to be had. Except for Tager.
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It's a really fun game. It is pretty crazy how the metagame is still evolving 10 years later. I have been keeping an eye on smashboards trying to find an event to go to, I know there are a couple of people who still play competitively in SoCal. My schedule keeps fucking me over and I am not big on driving far so things are pretty spread out. I just need better tech skill and more experience fighting strong players, I have a pretty good grasp of the game otherwise. Falco is awesome, and i'm the kind of guy that was hype about him being playable in the first place before the game even came out, so yeah definitely. That fucking dair, man. There's always the route of trying to recruit new players. I mean it's kind of hard but if you can get a couple of friends interested then who knows where it'll take you. At least you've got a pretty decent BB scene out there it seems. As a Falcon main you definitely need to spend some time with Bang, you'll start to like where it goes soon enough. Bang is extremely versatile with limitless rushdown potential, and his name is practically Falcon Punch.
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For crossups you just watch for the air dash, if they dash over you, block in the opposite direction. Smash is very standalone in the blocking, or shield, aspect. You really have to get used to blocking low and blocking overheads now that you're playing a "real" fighter. Welcome to BB, hope you enjoy! It's really a great game, definitely my favorite modern fighter. There's a ton of depth to BB, the only downside is that it's so obscure and unknown to most people. You might be used to that though, there aren't a lot of Melee players nowadays. I mostly play Falco, but i'm not a known player or anything. I'm pretty good with Marth and Ganon too. Melee will always be one of my favorites.
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What I heard was that it was frustrations that the game was picked up by competitive players and wasn't another Mario Party casual fun time game. As a Melee player I can't stand Brawl and modern day Nintendo, but I am a huge Melee fan and it pisses me off when people hate on Smash without knowing what the games are about, at least Melee. It's of course a completely different set of rules, the similarities are there but overall they're very different. Melee has a very 'sandbox' oriented movement where you have complete control over your character with the joystick. Characters have different ways to jump and approach, there are a lot of frame specific movements you have to make and you have to learn all of the technical aspects like L-cancels, wavedash, shield pressure, ledge cancels, jump cancels, etc. Combos mostly involve knowing where your opponent is going to go and trying to read their DI (directional influence aka which way you're holding the stick) and getting out of combos means having to change your DI strategies often. I've always felt like more traditional fighters are a lot slower and much less movement based, but in my opinion the movement in BlazBlue and Guilty Gear is still versatile and "free" feeling, it just takes a little longer to get used to. Melee will always be one of my favorite games, and more people should give it a shot. It's more technical than you would expect, but easy enough to learn.
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[Dec 17, 2011] -SoCal Regionals 2011- Dec.17-18 Irvine, Ca. (Irvine, CA)
Shazam replied to ShadowFiend's topic in Archive
Did anyone record the stream or at least finals? Congrats to all of the finalists! Good job :D -
It depends on spacing really... on trade you want to go for 623d on clean hit you can do 6d, 4d -> 623d or air combo sometimes you want to omit 6d and do 4d into air combo instead 2c ch near the corner means a ton of damage, you could also rapid 2c > 623d into a nice combo but it all depends on where you are on the stage hope I helped
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That's a nice sounding OS. Does 5d work at all? It might seem kind of obvious but i'm not sure if it's fast enough, I couldn't find the frame data for her backdash
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It's also important to note that there's a slight delay after 5c 2c. The fun part is learning the j6d~d 66 6c 66 2c etc at the end.
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Especially since we're going to be TKing it, lol. Let's cherish our ridiculous 6c for these last few months while we still can. As a fan of Hirentotsu I am pretty happy about the new 7.9k.
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1.03 is the version of CS2 that everyone outside of Japan has.
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Regardless of whatever you were trying to say, it's still useful at for crossup AA confirms at the very least. I've seen BBCSX footage with Haz using this gatling on block so it looks like we get to keep it.
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I use it. Mainly frame traps, crossup AA confirms, and overall sex. I just don't see why they'd give it to us and then take it back.
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Someone told me we lost 2c 5c gatling. I really hope it's not true :/
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They should've just made his Guilty Gear color as Axl Low, it would've solved everything. I still don't get why they used Venom.
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Wasn't able to make it to this one afterall, well it looks like i'll be seeing you all on Oct. 15th then! Hope you have a blast today and good luck.
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Immediate jump cancel the 2c with a super jump forwards into j2a.