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Litherain-XIII

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Everything posted by Litherain-XIII

  1. I wouldn't say all our hopes and dreams since I know that its inevitable that 1 noel will lose eventually.... it always happens regardless of my prayers....
  2. GGs to the training dummy....he's so pro making all my shit look free.
  3. yeah I seen it on YT there was this tager player who either beat it or came to the VERY end of unlimited mars but lost. I assume its been establish that tager is virtually the only character who has the potential to literally beat the mode. I seen SKD (I think LK tried too) and a few others tried but lost. they all got beat by unlimited litchi at some point.
  4. sooooo.... a long ranged Grappling zoner...? she can use 360 close and far away and shoots machine arms out long range like amane that allows her to catch you in a similar manner and still get 720 from full screen away.... that shit sound bogus as hell lol
  5. Best quote ive heard all day... swag....
  6. Just when i figured they try to actually eradicate loops, more pop out like roaches in the middle of the night. Oh the irony...
  7. Yea dat shit ain't happenin son...
  8. i get the feeling that everytime someone mentions jubei being playable i cant shake off the idea of him being a total let down on release..
  9. ok could you show it to me or post it perhaps i can translate somewhat or interpret a bit.
  10. Hey does the mook have any indication of new gatlings included? like a list somewhere of it or something. im just curious even though we know atleast 2 of them being 5B > 6A and 6C > 6B with both being enabled on block and hit.
  11. Its all good man. Nearly all the frame data for noel is done now. Just need the info for the starters, heat gain, and hitbox. its coming out pretty smoothly.
  12. Ok i updated the wiki stuff for noel. you can view it and tell me if something is wrong. http://www.dustloop.com/wiki/index.php?title=Noel_Vermillion_(BBCP) Btw is the guard point on 5C or 6C?? the mook saying 5C while DC said 6C a few days ago.
  13. yea makes sense overall i see your point
  14. Ok quick question. In regards to the rest of noels normals and drives, are the damage, guard, level, attribute, P1 and P2 values still the same? if there are any differences please list them i plan to input them in today since im feeling productive
  15. I am in the same boat as Luna with the nerf to her A's. im not pleased with the changes in that regards... sigh
  16. Ah ok i understand that. also could you post the info for bloom trigger, spring raid. 2C and 2B frame advantages specifically. any invincibility properties for the drives in general. ill post the info accordingly
  17. ok cool ill use this example to provide the notations for each move whenever possible
  18. Ok i finished the drive. Can anyone view the list and tell me if the active frames for certain drives that have a gap in them is presentable and neat on the template or not? http://www.dustloop.com/wiki/index.php?title=Noel_Vermillion_(BBCP)#Drive_Moves
  19. Alright cool. on a side note i find it hard to believe that 5A > 6A doesnt connect anymore when the 6A is only 1 frame slower than its old start up frames (was 10). its strange to me because both normals are fast in general, but that one frame makes a difference?? wow..
  20. Thats why i pray that the online for CP is as good as P4A when it first came out cuz that was gdlk btw ichipoo how do you suppose we input the OD frame data in the wiki? im not sure how to do that except creating another template for it separately instead of the one used for the optic barrels
  21. alright man and thanks alot. Ill get these up in the meantime EDIT: btw do you guys wanna separate the OD versions on separate tablets or all on 1?
  22. no go ahead and post the drives to your convience. ill go ahead and do the rest of the normals
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