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Jyosua

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Everything posted by Jyosua

  1. Looking for someone to play... room name is F**kPrivateRms
  2. Oh, I can sign up for the PST one now, since you delayed it a week. Dustloop username: Jyosua PSN ID: Jyosua Character: Mitsuru Location/Timezone: CA (PST)
  3. I actually play mine around once a week still. It's funny: I can actually beat people now that were much better than me before P4A came out. So fraudulent.
  4. Opening a streamed room. Room name is TwitchTV/Jyosua.
  5. Scratch that, this conflicts with Rebel Up! so I can't join this one.
  6. Had fun at Sano-con. Wish I knew Card Against Humanity was being played earlier... I might've joined in. XD
  7. Jin's ice bodied this thread.
  8. Be able to react to his mixup. At the end of his blockstrings, if he's not trying to jump and crossover, he'll usually go for either a low or an overhead as a 50/50 mixup. If you see him flashing from an SB move instead, immediately change block directions because he's most certainly going for the crossthrough. You just have to react to his crap. Find a good Aki, play matches against him and focus on blocking, You'll pick it up pretty quick.
  9. Florida is dead, just like the SoCal thread.
  10. Plus, if they yomi it, he can use SB ducking (and possibly other versions as well) to low profile it and cancel into an attack for a counterhit.
  11. This is why I warned against using coup too much in this matchup. Use it only as a punish or as part of a combo. What you want to do is prevent him from rushing you down by spacing so that he can be hit by 5A, 2A, etc, but can't punish you. And watch out for the Caesar overhead. They like to do that when they see you spacing like that. Don't rush him down, just punish his mistakes.
  12. You forgot Agidyne. I haven't found a good response to that one. On the subject of Maragidyne, if I'm far enough away and can react with a jump, I've found that I can jump high enough, and DP to go through the tip of the fire (since it is pretty high...) and this has worked offline. Online I get tagged with it all the time. So if it looks like DP won't work for 2D+2A and the player has timed it correctly, the best choice is to eat the 2A? I'll keep that in mind.
  13. I'll go to this. I'm planning on going to NEC regardless, and I know I won't win this, but if it'll help someone else go, I'm all for it.
  14. The 2AB thing really doesn't work well. There's always something on the screen to hurt you. On a side note, how the fuck do I deal with the unblockables? I'm losing matches over this shit. I thought generally superjump > DP is the way to avoid them, and it's worked offline before, but I'm not sure if netplay is just fucking me or if there's a better method...
  15. Yo I heard Florida is Fray. No seriously, how have you guys been doing? I miss you all.
  16. He didn't mean two As, he meant anti-air 2B I believe.
  17. I very rarely miss the C Bufula in the 2B Anti-Air combo, but that may be because I'm used to it. Now whip followups, I drop a lot, because they highly depend on delaying several parts of the combo depending on positioning and whatnot. In general, you always want to release the charge when they're at about your head height, and then it should connect.
  18. When you do the AA 2B combo, make sure you're hitting them with [6B] before they touch the ground, and you should get it all the time 100%. As far as landing the C Bufula after doing a whip followup, I personally watch to see if they're high enough when I hit the sweep, and if they're not, I go into B Coup. I figure I'd rather sacrifice the damage than do something unsafe, as I've lost matches that way.
  19. Yeah, playing around with tech times at the end of combos is fun. SB Coup is a good way to tack on a Bufudyne that would normally not connect. It's an extra 25 heat, but in this case if you've already got the fatal confirm and you can kill with it, it's nearly free. A Coup is also a good way to get AUB resets if you time a Bufudyne or 2B to hit them when they tech in the air.
  20. I'm pretty sure I've been hit with guillotine despite DPing there before. Are you certain about that? also getting locked down by 5C and then seeing them spam their low and guillotine is bullshit. Especially on netplay.
  21. This. 2A isn't very good for poking during unsafe pressure unless the opponent is at a distance. 5A is actually better than 2A for that purpose. Jumping out doesn't work very well in this game due to the highly unsafe startup, so if you can't mash at the right times, you have to rely on the highly unsafe DP or Counterassault (which I feel was gimped in this game). As far as mixup goes, we all know her options. I feel like she's more of a reactionary character than most. You can punish people doing stupid shit relatively hard, and AUBs are good for resets in this game... very good. But against a solid player, it becomes hard to get the confirms you need to do damage.
  22. This thread is for the sole purpose of questions regarding the character. Whether it be advice on spacing or how to do particular combos, ask away here. Please refrain from being confrontational in this thread - everyone here just wants to learn.
  23. That was not a post that was relevant to anything you said. I would say you should use the general thread to ask questions, but instead I'ma say fuck it and create a beginner Q&A thread instead. I'm just posting combos to fill out this thread. Edit: I created the thread. Look at the topics list. Also, here's a sweep fatal counter corner combo: Sweep > B Coup > 2A > 5B > 5C (Max number of times)> 2B > 2D > [j.B] > j.C > C Bufula > [6B] > 2AB > B Coup [4689-4779/0/42-43] Sweep > B Coup > 2A > 5B > 5C (Max number of times)> 2B > 2D > [j.B] > j.C > C Bufula > [6B] > 2AB > B Coup > Bufudyne [5400-5439/50/42-43] Ranges due to just frames. 4/5/6B Fatal Counter Combo: [4/5/6B] > 2C > [6B] > 2B > B Coup > 2A > 5B > 5C (Max number of times)> 2B > 2D > [j.B] > j.C > C Bufula > [6B] > 2AB > A Coup [5531/none/72] [4/5/6B] > 2C > [6B] > 2B > B Coup > 2A > 5B > 5C (Max number of times)> 2B > 2D > [j.B] > j.C > C Bufula > [6B] > 2AB > SB Coup > Bufudyne [6317-6400/75/72]
  24. If spaced properly, this will work: [j.B] > j.C > 2D > [5B] > 2AB > B Coup > 2A > 2B > C Bufula > [6B] > 2AB > B Coup [4284/0/40] [j.B] > j.C > 2D > [5B] > 2AB > B Coup > 2A > 2B > C Bufula > [6B] > 2AB > B Coup > Bufudyne[4724/50/40] Both also work on counterhit, without charge. Edit: I forgot to mention these are corner combos. Edit2: Lol, forgot bufudyne at the end of the second combo.
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