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Jyosua

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Everything posted by Jyosua

  1. From what I've seen, if Kanji likes to jump around, get in his face with airthrows. That advice about baiting DPs with j.C is fantastic, and I'm going to try it. If he's respecting you, you can pressure him for free with pokes, but be weary of DP. I would avoid normal mixup unless you know what his particular command throw habits are, and then you can bait them by using jump cancels. Breaking his persona is pretty easy and he loses a shitton of damage when you do that. However, don't mindlessly run in after breaking it... he still has the batman dive and it's still annoying. Also, be careful about super cancelling if you DP. Kanji can whiff a command throw to avoid the super and recover before you do. I'm not sure if this works, but you can try delaying Bufudyne. Alternatively, if you have the meter, you can stop his punish with a second bufudyne cancel.
  2. If they just aren't blocking high, you can get away with full charge j.B and do this: j.B > j.C > C Bufula > [6B] > 2AB > B Coup > 2A > 2B > C Bufula > [6B] > 2AB > A Coup [3809-(just frame) 4089/none/37] Coincidentally, I'm having the same problem. I've countered them playing defensively by me playing defensively myself. If I have the life lead, hey fuck you, I'ma wait for a timeout. You can also try crossovers and ambiguous crossovers. If you do a running jump over them, you can hit AC in the air to turn around and hit them with a j.A which can be confirmed for some small damage. If they catch on and you still have an air option, you can do the running jumpover, hit AC, then airdash back and hit AC again before finally hitting j.A. It's funny as shit. Also, never forget about empty jumps. Empty jump into low or throw is some of the best mixup you have.
  3. The difference there is that he said to poke with 2A three times afer the first coup. I'd be worried about pushback if I did that though. You don't really need a measly 300 extra damage though.
  4. So after playing around a bit in training mode, I believe the ability to 2B after B Coup is linked to not only how close in the corner you are, but whether or not you let the opponent land when frozen/floating
  5. http://www.dustloop.com/forums/member.php?28152-Steveon
  6. I also need advice on this matchup... you can't really pressure him, and both people seem to want to stay far the fuck away from each other... it's a dumb matchup.
  7. Yeah, I used the term there when I shouldn't have. You can't get really anything off instant overhead due to spacing, but the held overhead is a relatively easy confirm.
  8. You're honestly telling me to mash DP when she uses her DP? That works? Huh... gonna have to try that.
  9. Full charged j.B starter, midscreen: j.B > j.C > C Bufula > [6B] > 2AB > B Coup > 2A > 2B > C Bufula > [6B] > 2AB > A Coup [3809-(just frame) 4089/none/37]
  10. Staying on the ground for most of the match has allowed me to do better in this matchup, but I'm still having trouble. It feels like Labrys' pressure is ridiculous, her reward for derping is huge because of her super, and most Labrys players mash guard point moves when you try to meaty or frame trap anything... wat do?
  11. Ah, that explains why it felt like I could get it relatively consistently when I tried. Didn't know about 2B though... Gonna have to try that one. It's got a great hitbox, but is absolutely a piece of shit if you guess wrong. You can't OMC it on block to make it safe, and even if you land and try to crouch block, you can't actually block for 2985782975892375839 frames after and are in counterhit state. Your only real option if you land is to super cancel it and hope that gives you a counterhit or enough time to block after. Most people won't let you land though... It's a tight confirm. Not a whole lot of Mitsuru players can confirm that on a consistent basis. This is 100% true. Very, very good advice. Also true, but it honestly depends how good the Yu's spacing is. This is also a very tight confirm, tighter than crouching I believe. See my response to your first point. This. Fucking this. 100% false. It's jump cancelable, so you can go for an instead overhead j.B. I'm not 100% certain on the following, but I do believe you can combo fully charged j.B into j.C if you get it as a starter. I was planning on testing that later and coming up with combos for it. Who uses supers aside from Bufudyne? Confirmed, you can 2B > [j.B] instant overhead into the following: j.B > j.C > C Bufula > [6B] > 2AB > B Coup > 2A > 2B > C Bufula > [6B] > 2AB > A Coup [3809-(just frame) 4089/none/37]
  12. You really don't have to be that mobile... You have enough range to punsih people doing stupid shit, so you can sort of turtle. It works better if you make them think you're fully willing to go in.
  13. Hitstun/hitstop is definitely shorter, and since BB was my first real fighting game, I have to agree with Aeternum: I too feel like BB was holding my hand. Honestly, I like P4A better than BBCS, but I still love BB in general. You can be sure as shit that I'll be right back on the BB bandwagon once Chrono Phantasm comes out. I think BB has better combo potential, but I enjoy the combo mechanics in this game a lot... they're fun and just the right length. Sounds like Titsuru, which is exactly the same reason that I think she's a good character, but not "ZOMG S TIER? I'M GONNA DIE" like people make her out to be. S tier pokes yes, instant death for everyone, no. Mitsuru's non-super-cancelled autocombo is 1.4k...
  14. GGs to Kuru's stream. Got a little salty at the end, but overall good matches were had.
  15. Please do... it would be muchly appreciated.
  16. For when you don't need the carry: JDD> C Bufula> [6B]> 2B> 2DD> 4B> 2AB> C Bufula > [6B] > 2AB > A Coup [3174/None/34] non-counterhit midscreen j.B confirm: j.B > 66 5A > 2B > [6B] > 2AB > OMC > 2B > 2D > [6B] > 2AB > B Coup [3154/50/14] Also the following combo listed in the thread should be counterhit only: J.B> 2AB> OMC> 2B> 2D> [6B]> 2AB> B Coup> 2A> 2B> C Bufula> [6B]> 2AB> A Coup [4129/50/10]
  17. I actually would like help with this matchup as well. It seems that her axe beats my pokes and her super does an absurd amount of damage when she punishes a misplaced D move.
  18. I had no idea about this either, wow.
  19. Yup. The moral of the story is to hold back all the fucking time. XD
  20. Yeah, that only connects on counterhit. I'm pretty sure the same goes for 5AA> 5B> 2AB as well...
  21. I went to Round 1 again today. I'm starting to think I'm not crazy about the cab. It doesn't seem to be display lag, but rather the stick/button quality. I think they might just be really worn, but the other players there agreed with me on that... they seemed to have noticed it as well. I might be willing to donate to get some new Sanwas on that cab if possible. It seems worse on the 2-player side. I found 4 other players at the BlazBlue cab today, but I only had time to play one of them, since I came by with some friends to do karaoke. Hopefully I'll see you guys at Super Arcade tomorrow. I couldn't go to WNF as I was out-of-state on business. Time to scrub it up with my inability to confirm with Mitsuru.
  22. Hosting an invite only room. I'm on the west coast. Message me (Jyosua) if you wanna join for some matches for a short bit.
  23. Hire? Fuck that dude, I'd help you for free if you need help running shit. You bastard... fucked up my match quite a few times. >: ( It's okay though, I won! On the topic of the 25th, I'll definitely be there. Looking forward to BB and P4A, as always.
  24. I actually didn't think about trying to pop the traps with Mitsuru's 2A and 5A. SB Coup still isn't invincible to traps though, right? I knew the game with the bullets, but the traps were fucking me up.
  25. Ah, as it turns out, I was trying to insert a 2A before the 2B which killed the combo. derp. Yeah, plus I get it when not charging as well. If you're holding back when you get a counterhit, you can even confirm into sweep and B Coup, and possibly a corner finisher if you were close enough to the corner.
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