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Everything posted by rtl42
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i'm just curious, actually. persuasion checks in ME1 were easy to check and know quantitatively because it was based on how many points you had in your Charm/Intimidate bar; ME2 doesn't have that, and instead has the morality ratio system, so it'd just be nice to know. Of course, if it's too hard, then I won't bother -- and it's not like I've had any problems with managing morality points. btw, was there ever any talk of *not* having a morality system when you worked at Bioware? sometimes i wonder why they bothered. i don't feel like Dragon Age is any worse for not having a morality system, for example. and even the fact that the end game can change (i.e. you can get punished) for not playing a certain role-playing style seems if not unfair, then at least a bit harsh.
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right sorry, i didn't mean to come off sounding like the idea that it's a ratio is unbelievable, but rather, I have a hard time understanding how "points currently obtainable" is defined. (and since you worked on ME2 at Bioware for a little bit, i was hoping i could ask you for a bit of clarification, "mod non-disclosure agreement" :P ) One post I saw somewhere out there on the internet said something like this: whenever you "open" a new area, the game adds all possible paragon/renegade points obtainable in that area to your morality ratio denominator. However, this doesn't really seem that clear to me -- for example, when I land on Omega the first time, which areas have I "opened", for the purpose of determining points obtainable? You might say, "well obviously, it's wherever you can get morality points from actions/conversations in Afterlife and the shops around it," but the problem is that certain conversations in those areas (and hence, obtainable points) become available only after completing/triggering other game events (e.g. finishing either of Mordin's or Garrus' dossiers triggers the Patriach assignment; completing the mission on Horizon causes the salarian Ish to instantiate the next time you land on Omega), so are the points obtainable in these "later" actions/conversations factored in? Likely not -- so what I'm wondering is, where do you draw the line; or put differently, is it "geographical" boundaries that must be crossed, or is it actually "event" boundaries that must be crossed, to trigger a new incrementation of your morality ratio denominators? Actually, an even better example is the Normandy, itself. So many conversations/actions take place, there, yet all of those morality points that you could get couldn't possibly be incremented once you step onboard the first time. It's only reasonable for it to be event triggers; but from what (perhaps little) I've read, no one has even offered this kind of criticism to the explanation of how your morality ratio is calculated. ------------------------------------ In other news: http://blogs.discovermagazine.com/badastronomy/2010/12/13/the-wind-is-no-longer-at-voyagers-back/
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ME3 trailer looks kinda cool (although it's not like it was terribly surprising) but i get the feeling we're actually not gonna see/explore much of Earth in ME3. oh hey Gabe speaking of Mass Effect, do you happen to know the "official"/actual way that the morality score is calculated in ME2? People on the Bioware forums (and elsewhere) say it's a ratio of your paragon (renegade) points obtained with the "total" paragon (renegade) points "obtainable"; the problem is, i haven't seen any clear explanation on how this "total points obtainable" denominator is calculated, in-game, so i have a hard time believing what people say. Yuan, did you get my PM?
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Nigel: sokuon is (probably) too academic, so it wouldn't come up unless the people you asked were particular about their vocabulary. incidentally there's a short write-up about it here: http://www.jekai.org/entries/aa/00/no/aa00no01.htm byuu: feel free to ask any time! (although based on what Mike said, I take it you already know how to read some form of "kanji"?)
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so why not just go to the other character subforum? that's what i've always done -- open thread, search "Baiken", see what comes up. i can't say it felt inefficient or underdeveloped, but maybe that's just me.
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Dustloop Premium Memberships
rtl42 replied to CakeWasBannedd's topic in Site Feedback and Suggestions
^ was that really necessary actually don't answer that; my point is, please stay on topic. -
The Good, the Bad, and Ugly as Hell Baiken Matchups
rtl42 replied to THE SERAPHIC 1's topic in Baiken
that's interesting, i hadn't realized it could be related to falling face down. I'll have to play around with that at home. -
uh... no lol.
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The Good, the Bad, and Ugly as Hell Baiken Matchups
rtl42 replied to THE SERAPHIC 1's topic in Baiken
two separate questions 1) i wanted to ask for some advice on the Chipp matchup: general approach(es), what to do at start-up, tips/tricks, and especially how to deal with his cross-ups. (his air throw or command throw, i forget which, seems to force you to wake-up facing the "wrong" direction and i was wondering if someone could just explain how to deal with that in terms of proper blocking.) 2) the first post of this thread dates back to 2005; would it be possible for Hellmonkey/Zakuta to salvage useful info from this thread, and then either make a new version of this thread or distribute the match-up information into separate threads in the match-up subforum? i would be willing to help, but since i'm not the Baiken mod i wanted to put the idea out there.