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Everything posted by rtl42
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more like VU HAS A GIRLFRIEND HIGH FIVE!!!! lol that host does vaguely look like Vu, though. yeah i was actually referring to all of the preparations for the ceremony -- so far, it's been stuff with the location, the formal attire rental (especially on my wife's part), and the invitations, but I'm sure there'll be other stuff that pops up. (thx for the vote of confidence btw, ray!) the actual "getting married" part is relatively simple, though. it was only mildly complicated because I'm a foreigner, so I had to go to the embassy here and sign a 独身宣誓供述書 ("affidavit of bachelorhood" or w/e it was actually called) in front of one of the higher-ups in the embassy and then have her sign it as a witness. Besides that, both my wife had to also get other witnesses for the marriage papers, but I got my supervisor, and my wife got her parents, so it was pretty trivial. btw we're almost done with renting the clothing, so next up is making and sending invitations to the overseas guests. it'll be a relatively small reception, though, and kinda formal, but we're not quite sure about what to do. pictures slideshow seems pretty natural; there's the option of hiring entertainment but we're not sure what we really want. i don't want it to be too stiff, but at the same time, my wife's the youngest in her generation of her family tree, so all of her relatives are decently older than us and it might end up being fairly formal... anyways, we're still thinking about it. -------------------- oh you already knew they were gonna release it for PS3, Gabe? sneaky Gabu, holding out on his friends on like that~ speaking of computers, my laptop of 5-odd years finally broke down a few months back. (incidentally, my laptop was too old to be able to play ME1 and 2.) as it so happens, though, my supervisor had asked me to take care of the laptops that belong to "him" (or rather, his research lab) -- mostly basic stuff, like making sure software's up-to-date, that we have the right programs installed, etc. -- and one of the laptops is a nice new Sony VAIO, so I've been using that a bit more often because nobody really makes use of the laptops anyways (even though i think my supervisor gets grant money for his various projects?). it's Vista, in Japanese, with the Japanese keyboard, so it's a bit of a bother, but I'm learning to deal with it since i don't have much choice. anyways, at least ME works definitely gonna buy ME... 2 when it comes out for PS3, although maybe not right away. wait and see if there are any odd glitches that crop up because of the port.
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i might be wrong (i haven't played for roughly a month), but i thought the way 6B's primer-breaking mechanism worked was that both the 1st and the 2nd hits remove 1 primer, but you can't remove 2 primers. So IOW, if you hit with the 1st hit of 6B, then only the 1st hit will remove a primer, but if you hit with only the 2nd hit, then you will still remove a primer.
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what are you talking about, GP has been the place for combo vids since ever.
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maybe it's just me, but I seem to have run into a small bug where, after logging in (and even getting the "thank you for logging in" screen), the screen will reload the forum page, and I'll see the forum icons activated according to my "last thread read" history -- but at the top of the forum page, it'll have the "username: ; password: " text fields empty; the "please register to use the forums and read the FAQ" message will show up; i won't be able to see the Staff Forum; and i won't get any pop-ups informing me of new PMs. only after i open a subforum and leave the main forum page, then come back, will things display correctly. maybe if someone with access to the forum code (and with enough spare time) can figure out what's going on, that'd be nice. otherwise, i guess there's not much we can do, but at least I'd like to let it be known that this issue exists.
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why is this in Guilty Pleasures? may i move this to Event Announcements?
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right, that was like, pre-WWII, so when are we going to see it nowadays? re: でぃ -- i believe i already explained it, but perhaps the way i said it was a bit confusing? could you point out for me what is unclear, in my above explanation? i can just summarize my point by saying that in general, it should be "di", but for some reason, でぃ is an acceptable (although rare) way of writing the English word "day" in hiragana. moreover, the way it is pronounced during matches can be clearly heard as "dei".
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that's interesting, i hadn't noticed that throws do more damage with higher guard gauge. thanks for posting that!
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do you mind if i change the title to "foreign" instead of "american"? also, i live in tokyo, but about 40 minutes west of shinjuku.
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well i'm sorry but that's not quite right. like i explained, でぃ *should* conform to the usual romanization rules and be "di", but as it turns out, it doesn't. and it's not like i'm just making this up, either. the mui one is just weird to me, so i'm willing to accept that my attempt at interpretation is wrong, but the fact remains that i've seen several hits on a google search of むぃ that have romanizations of it as "mui". also, i wasn't saying specifically that "i" represents "emotionality" or w/e, it's the way it's WRITTEN -- the fact that it's small-font. btw, what does the "w" sound have to do with むぃ? are you saying that, by analogy, if it was むぁ then it would be "mwa"?
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ah, perfect, someone got this situation on camera. so what is the BEST counter for what happens at 1:42-43 -- i don't know the move name, but Hazama swings low with his chain, then cancels into a "stance" and kinda holds, then goes for the high, overhead kick follow-up. i noticed that this time, Spark hit him with a 3C, but couldn't follow-up with a 2B. (was that just a button miss, or does it not usually connect?) i havent' had the chance recently, but i was wondering if you can counter Hazama mid-move with 5A, then link into 5C. Sophisticat: what 2A mash are you referring to? if it's towards the end, I think Spark was partially using 2A as an anti-burst tactic, and partially because it's a relatively safe method to keep a check on the opponent, in case they start hitting buttons or try to backdash/jump away. After about the 3rd or 4th jab, though, it becomes a kinda safe way to push them out, a bit. i think there were a couple of times earlier in the match where Spark used a bunch of 2A's in a row -- that could've been either for hit-confirming, or because he didn't have enough magatama to combo into anything worthwhile (so again, just take the 2A damage and push them away). the corner "loop" he did is actually the standard version that gives you knockdown. other versions with more j.2As, or more 2C relaunches, will push you far enough away that you won't get that last falling j.C into 5C, 3C.
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it's "film", btw, not "fuirumu".
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yeah way way back, kaqn actually spelled his name in romaji as "kaqn", and then at some point he switched to writing it in hiragana. (maybe people kept telling him they couldn't read "kaqn"?) "Satu~" seems to alternate between a few variations (these days, さとぅー or sometimes さとう; i think a long time ago, it used to be サトウ? and i'm sure i've seen him write his name as 佐藤 once or twice), and that sometimes reflects in the way the announcer/commentator says his name, but by and large, either written or spoken, it's "satu~". ========================================== edit: but you know what, i should point out that i've seen two weird exceptions that i still can't explain 100%: むぃ (i think he/she was a Millia player from a couple of years ago?) でぃ (one of the Testaments from A-cho) normally, for むぃ, since the "i" is small-font (i wouldn't call it subscript, btw), it *should* be "mi" -- but then you think, "why the hell didn't he just write み in the first place?" and although i haven't found anyone who can tell me decisively, if you google "むぃ", you'll get some hits which actually have "muimui" in the URL, corresponding to むぃむぃ... so at least as far as romanizing is concerned, i guess the right answer is "mui", even though by the usual rules of romanization, it should be "mi". now if you happen to know a bit about Japanese vocabulary, then you might get the feeling that むぃむぃ is a kind of Japanese "mimetic", or gitaigo/gijougo (see this Wikipedia article), inspired by the word 無為 (idleness, inactivity). So maybe because it represents a certain kind of emotion/feeling, the rules are bent and the "i" is written in small-font to express the "emotionality" of the word -- but i'm really not sure As for でぃ, the romanization *should* be "di" -- compare it with how the name "Dizzy" is written in katakana -- yet despite that, every time you hear his name called out during an A-cho match, it's always pronounced as though it was written "dei". In this case, it turns out that actually, it comes from the English word "day", and although デイ or デー are more common ways of "japanizing"/"katakanizing" the word "day", ディ is an acceptable way of writing it. Therefore, for purpose of romanizing it in a way that allows foreigners to pronounce it correctly, it's "better" to romanize it as either "Dei", or to just use the original English word "Day", instead. so the moral of the story is: even if you think you know the rules of romanizing hiragana/katakana, you will occasionally have a curve ball thrown at you and will have to check around online to make sure if the word in question is an exception or not. (incidentally, the above applies to me, too! i certainly don't pretend to be fluent in Japanese, so don't be afraid to ask me if i'm really sure about such-and-such word or whatever.)
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you're signed in when you go to www.dustloop.com/forums ; also, whenever you visit a thread URL that does not include the www at the beginning, you will not be signed in.
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yep it's "gamen hashi" for "corner". incidentally, although 巧い is one way of writing "umai", you will pretty much only see うまい or 上手い in most "ordinary" contexts. 巧い means "skillful", but it has a very "professional" nuance to it -- for example, a craftsmen or artisan would be 巧い at their trade. "buppanasu" (ぶっ放す) means "to fire/let off a gun", and is mostly used by "rough types" (i.e. yakuza, since ordinary Japanese people don't have much contact with guns). however, the word is known enough that gamers probably picked it up and used it in fighting games to mean "to throw out an attack". More specifically, according to the GGXX wiki, "buppa" / "buppanashi" refers to using an attack based on a "certain read" of the opponent, with the nuance that the person who is buppa-ing is using a high-risk-high-return move (esp. FBs, supers, and invul moves), often as a way of fishing for Counter Hits or trying to break the opponent's pressure (so it can be considered like a "high risk" abare, i suppose). So like doragonkoroshi said, there can be certain sense of "randomness" or "spamminess" to it, but as the wiki article says, "there are both bad and good players alike who 'buppa'."
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yeah arisaka switched from Slayer to Robo. btw, try to remember to write しんや as Shin'ya -- if you write "Shinya", then it actually refers to しにゃ, although knowledgeable people will guess that you meant to write "Shin'ya". This occurs in a lot of words and names in Japanese -- words like 店員(てんいん) = ten'in, or names like 健一郎(けんいちろう) = ken'ichirou, etc. -- so it's good to keep in mind when romanizing. (just to be clear, i'd like to point that out to everyone in general, and i'm not trying to single out Leo07.)
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Leo: めぽ is "Mepo", not "Mepa". i'm not sure about how helpful it is to write down various Japanese adjectives you'll see floating on some match at nicodouga, but if people want it then i guess that's fine.
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i made some corrections and filled in most of the "needs"; i don't follow BB *too* much so i'm not familiar with several player names and i left them to someone who knows more than i do in that department. don't forget to check the official pages when in doubt about character names! also i would be happy to (try to) answer FAQs but i don't remember what's frequently asked, so please post up and i'll try to answer the question (or PM me and i'll post the question + answer back in here). ah, here are two japanese loanwords we use that probably deserve a proper explanation: Abare ("ah-bah-reh", 暴れ) "Abare", in the sense of fighting games, refers to the act of trying to interrupt the opponent's attacks when you are being pressured with an attack that is invincible and/or has very fast start-up. This is contrast with the more "dictionary" sense of the word, which means to "run rampage or riot", and also contrasts with the somewhat confused notion that "abare" refers to the average damage a character can do off of a random poke (although one can see where the confusion originally occurred in this explanation/translation). Thus, an example of abare would be something like a good "uppercut" (be it Sol's VV or Johnny's overdrive), or a very fast normal attack (like many characters' 2P or 2K or something), although since throws in GG are instant, throwing is also considered to be a form of abare. Okizeme ("o-kee-zeh-meh", 起き攻め) Okizeme refers to the act of attacking the opponent after they rise from a knocked down state, giving the attacker the opportunity to force a mix-up on the defender. ============================================ there must be others, but i can't think of any right now. (i think aside from these two, most terms used by English speakers are of English origin.)
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that is utterly stupid. and moreover, there's a youtube thread for vid posting!
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
... and he can glide across the ground, too! -
thanks for the reports, they've been taken care of.
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A-Ragna: break it down attack-by-attack and keep track of the guard bar. if the initial guard bar value is GB_init, and you hit with attack X, then the guard bar will decrease from GB_init by whatever the GB- value is of attack X. for example, if GB_init = 0 (default value), and you hit with Ky's c.S, which does 28 damage and has a GB- of 6, then the guard bar will decrease to -6. Although the chart doesn't show it explicitly, the scaling damages at each guard bar value below 0, at this point, the next hit in your combo (say, 5H) will do 42 x (a number slightly less than 1.00) ~= 39, 40 damage; moreover, 5H will also decrease the guard bar by 6, bringing the guard bar value to -12 by now. so the point is, if the guard bar starts REALLY high (say, at max value), then for the next several hits, all attacks will do full damage, in contrast to the same combo which was performed from a default guard bar value. like i said above, it's not that individual attacks do "more" damage with higher guard bar (Ky's c.S does 28 damage at default and at max guard bar!), it's that they don't do less damage! and i know that "intuitively", this appears the same, but if you calculate it step-by-step, you'll see the difference in the perspective.
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everything becomes counter hit when the guard bar is flashing -- it doesn't even have to be full. i think the flashing point is around 64 guard; if you have a copy of the game at home, go into training mode, and try setting the guard guage (either yours or the computer's) to 64 to verify when it starts flashing. smooshman: what you have to factor in is that it does 200 damage starting from a guard bar value of 0. if you start at max guard bar, then yeah, the OVERALL combo will do more damage, because EVERY hit will do its full damage until you get below 64 guard bar (or whatever the exact value is). but strictly speaking, just like the guide says, an attack does NOT do more damage with higher guard bar. (also RedDraken and A-Ragna please try to avoid double-posting)