what's there to figure out? it's in the complete guide, so if someone really wants me to, i'll scan the pages and email them. (now that i finally have a scanner and can do this sort of thing)
did you read the comments for 5K? "17F of hitstun on standing hit."
So at worst, if you hit on the 1st active frame, 5K-5K is a 2 frame link. (2 remaining active frames + 8 recovery frames = 10 frames, subtracted from 17 frames of hitstun gives you 7 frames to work with, and 5K goes active on frame 6.) and at best, if you hit on the last active frame, it's a 4 frame link.
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this is the "official" explanation from the guide that i have:
Slashback (some overlap with the guide, and some is "obvious")
basic mechanisms
- expends 2% Tension (can be performed even if there's only 1%, however).
- cannot be performed for the first 10 frames on wake-up.
- if you receive an attack within 2 frames of inputting, you'll successfully slashback.
- for the 15 frames (success) / 30 frames (fail) following a successful/failed slashback, you cannot guard except slashback; however, this includes hitstop time.
- failed SB has a recovery of 6 frames.
effects of a successful SB
- regardless of the attack level of the incoming attack, ground hitstun is 3 frames, air hitstun is 1 frame.
- guard balance does not increase.
- you do not suffer chip damage.
- tension gauge and tension balance ("pulse") increase [no amount specified].
- reduces knockback on guard [no numbers mentioned].
- for the following 30 frames, the input window of any SB is extended to 4 frames.