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Everything posted by rtl42
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(not a great question, but maybe it's alright to start with something small?...) how about good/smart usage of j.2K for air "mobility"? i see it done, but i can't say i know when's a good time to do it, and when isn't. is it just something to practice and get the hang of, or do you have any particular tips/insights about good movement with j.2K?
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lol pick potemkin, i'm sure your friends will... "appreciate" the challenge.
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Relative to other characters played by people in Japan, Faust is rare imho... but the thing is, there are WAY WAY more Japanese GG players, so your perception may have been misled by the raw/absolute number of Japanese Faust players, rather than the relative number of Japanese Faust players.
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hey aren't you that turd who got an infraction for being a prick?
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The correct data is: All entries are blank except Recovery total: 26 oh that's interesting, you're right about that. the Hitstun chart is different according to my AC Complete Guide, I'll post the differences below: Air Standard Guard: 9 / 11 / 13 / 16 / 19 Faultless Defense: 11 / 13 / 15 / 18 / 20 Air Faultless Defense: 11 / 14 / 17 / 20 / 23 Air Instant Block: 3 / 5 / 7 / 9 / 11 no Air Hit values listed no values listed for Counter Hit situations
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iirc kubo moved on to different games (Arcana? i think)
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why not? people will invariably ask questions for clarification.
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you are definitely not being a douche. this is a MATCH-UP DISCUSSION THREAD, which means discuss tactics for dealing with the Ragna match-up; NOT how nerve-wracking your last ranked match against so-and-so Ragna was.
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check out Warcueid's youtube channel, he uploads all of the recent slayer matches.
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kinda unnecessary, but just fyi, it's "con fuoco" (music term that means "with fire; in a fiery manner").
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um yes? (so what?) i could be wrong, but i don't think the Mikado tournaments mean anything outside of Mikado, so maybe he's just using Eddie there for practice with his Eddie, and saving his HOS for "when it matters".
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
yes, although it's ggx2#r btw. i don't know how big the community is, though. -
oh sorry, i wrote: "SOU"; "aoi" and forgot to write the English meaning >_< Yeah it means "blue", and i meant that it's often used in a more poetic context, compared to the more common kanji for "aoi", 青い. well, that and, the reason i wrote " SOU (i think)" is because i don't have anything to prove that the move is actually called "sou"; maybe it's actually "aoi". But based on the nomenclature of all of his other moves, it seemed more natural to assume he'd use an on'yomi rather than kun'yomi. but what do you mean by "zetsu is a pronounciation on Zessen"? zetsu is part of the word "zessen", so i'm not sure how to interpret what you're saying; could you explain it for me? edit: um ok, so you just meant the obvious thing but didn't say it in an obvious fashion... i totally forgot about his EX moves, could you give me the relevant move inputs? i'll try them out and get back to you on whether there's anything different or not.
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that's easier said after the fact. your post could be very easily construed as mocking / being a jackass, so rather than shifting the blame to me about not getting the joke, i think the onus is on you to choose your wording better so that people don't misunderstand you. and making an immature "hurr hurr i shippuu'd ur post" response certainly doesn't make me any more sympathetic to your point of view.
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go "just express combos" in the combos thread, this is video and discussion.
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Schank: did you not see my post above? there were no bugs except for the ABA eternal double moroha mode glitch. please try to stay on-topic in this thread; if you wanna talk about Jake's vids, make a new thread if you want (it certainly deserves it). edit: for the record the rising hitbox thingy is old, at least as old as #R (probably older, can't see why not), so i don't think this is AC+ or AC-plain, only.
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oh that's interesting, i completely forgot about Dalryora... not to say that it's true, cuz i don't know, but it kinda makes sense.
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those aren't BUGS, which is what this thread is about! but that's a nice link, maybe you could delete and re-post in the GG Video Posting thread? edit: well SOME of them are bugs, but to keep it relevant to the thread, it would've been nice if you had pointed out which ones are the bugs... anyways, i guess i'll try to find which ones are the bugs. Eternal Double Moroha Mode: http://circle.zoome.jp/ggxxreroad/media/173/
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do you mean the matches on their YouTube account?
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The Good, the Bad, and Ugly as Hell Baiken Matchups
rtl42 replied to THE SERAPHIC 1's topic in Baiken
what are some good reactions in your opinion? -
The Good, the Bad, and Ugly as Hell Baiken Matchups
rtl42 replied to THE SERAPHIC 1's topic in Baiken
thanks a bunch, i'll digest this info and try it out when i get the chance. strange that i never even noticed the frame advantage on 6K, thanks for pointing that out, too. -
The Good, the Bad, and Ugly as Hell Baiken Matchups
rtl42 replied to THE SERAPHIC 1's topic in Baiken
could you explain a bit about using 2H for poking? i only thought of it as making 6K "safe" (via the 6K-2H gatling), not as a stand-alone poke. for 2S, wouldn't Slayer use 2K or 5K to counter that, since they're both faster? (or can you hit with 2S outside of 2K's and 5K's range?) if you are not on top of Slayer, then where is a safe place to be? (pending on his playstyle, as you mentioned) like did you find yourself hovering half a screen away from him, waiting for him to throw something out or move forward? or did you kinda gravitate to a certain "sweet spot" in range for something like 2S? or kinda oscillate between a few areas? i'm asking because one glaring fault in my ability to fight Slayer is not knowing where's a safe place to be, at neutral, and how to stay out of danger until he makes a mistake or i decide to attack. so like, even if you didn't have a particular zone that you frequented (e.g. constantly running around, or something), that's good for me to know, just to get some idea about how to think about my movement, in this matchup. -
take a browse through the other EX character threads in this forum, if you like.