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Everything posted by rtl42
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http://homepage2.nifty.com/HeavyMetalUniverse/index.html => MOVIE Sanma (OR) vs unknown (DI) Sanma (OR) vs unknown (JO)
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can we get someone to write up the match-ups? that'd be nice.
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timing for SB is harder than IB. if they were identical, people would be SBing all over the place. IB is generously lenient compared to SB, actually. Gwyrgyn: of the 2F you mentioned, is the first frame your 1F of wake-up buffer? (sorry if that's not the right term -- it's the frame of invul you get after getting up)
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in Slash G3, 白頭領 was translated as "hakutouryou" by the G3 website, so that's what I'm sticking with until I see otherwise. i have never seen 白女房 before as the alias of a GG player, so I don't know how that player would like his name read. i just went with "hakunyoubou" because his partner was "hakutouryou". as for "ra~ku", it's kind of a personal call. "lark" does sound more reasonable than other things i would have guessed, but i really don't know what it's supposed to be.
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ok, it's up: www.strokethebigtree.com/rtl_s_movies/ => DEADONTIME.zip or something.
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probably forgot a dj.2K in between the two attacks. BDC Mappa is for punishing a predictable poke from the opponent. However, you only get 6 frames of invincibility from the BDC, so you can only "safely" use it against something that's active for less than 6 frames. Outside of combos, Pilebunker usage is dependent on who you're playing. If the people you play against have tight gameplay, and don't throw out unsafe hitboxes all the time, then you don't use Pilebunker. But, if you're playing guys who are kinda "wet and wild" with their playstyle, then PB is pretty much what you want to use. Pilebunker is really unsafe, so play without it for a little while until you get a feel for your opponent's style. And combo questions / discussion goes in the combo sticky BDC Mappa is a backdash, canceled by a jump, canceled by a Mappa, leaving you with 6 frames of invincibility from the original backdash. Unlike everyone else's backdash, Slayer is on the ground during the entire backdash, so he can jump-cancel. Jumping has its own start-up/activation time, and for whatever reason, you can cancel your jump during this start-up period by doing a special. (The start-up time is 5F for Slayer.)
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if you get hit by a simultaneous attack, doesn't the pushback get nullified? (or is that something else...) i thought i'd seen something like this, even in #R. you could do Ky's CSE FRC and throw out a quick normal (right after the FRC) like 5K to hit the opponent at the same time the CSE hits them. but since you mention FB mad struggle, i'm a bit confused. in the frame data, the active frames of FR mad struggle are listed as 2(2)2, which means there's a 2 frame gap between the hits. to me, i don't see how this could make them simultaneous, but maybe there's something about "simultaneous hit" that i don't understand. (could you explain?)
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1) i have a good set-up for recording, so if you have any specific combos you want me to record, by all means just post up and i'll try to get back to you ASAP. 2) throwing a lot is GOOD, it means your opponent is a sitting duck. 3) the iad.j.D FRC j.K cross-up is something you could consider "combo videos only"... although by all means, if you can do it consistently. 4) are you doing the iad.j.D too late? j.D has a pretty big hitbox -- big enough to catch most characters after an FRCed tatami, especially in the corner. maybe you could give more details about what you're trying, or what you've tried?
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oh sorry, i musta missed your request i can get DOT up for you, still.
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save Kansai for golden week. thailand sounds like it'd be a really different experience; essentially i think it boils down to "urban jungle vs natural jungle" heh.
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should that read 4121 instead of 2141?
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you don't have to be below them, but with some characters, their vertical range seems to extend "up" more than "down", so it can look that way.
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it's up at: http://www.strokethebigtree.com/rtl_s_movies/ => BLOODLINE.zip
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just like youtube, you can only watch. but, there's that little nico-downloader that i mentioned that only seems to work at certain times of the day.
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
i hate baiken's new voice, she sounds like an old hag :\ -
do you mean the direction of the air PB? because i think that goes the opposite direction from the direction you jumped.
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http://nantekottaiiguzosyon.cocolog-nifty.com/blog/ => 2008/02/10 entry => Comments http://www.filebank.co.jp/guest/lasholden/fp/ggxxac Password: guardshiroyo Eddie CM, "cloudier sky". Music source: "Cloudier Sky" by Ayane (彩音). http://blog.livedoor.jp/tetsu_dbz/ => http://www.filebank.co.jp/guest/tetsudbz/fp/slayer Password: hige Slayer CM, "BLOODLINE". Music source: "Bloodline" by Slayer. http://homepage2.nifty.com/HeavyMetalUniverse/index.html => MOVIE Sanma (OR) vs unknown (SL) x2 Sanma (OR) vs unknown (TE) x2 unknown (SL) vs unknown (JO) http://www.ace-net1.com/yawata-ace/ => On the top navigation menu, click on the 3rd image-link from the right, then scroll down to GUILTY GEAR XX /\CORE, and click on the image-link: => http://www.ace-net1.com/yawata-ace/ggtuki1.html Haiji (SL) vs Chii (BR) Youjinrei* (妖神零) (VE) vs Zako (BA) Do (SL) vs Densetsu no Megane (伝説のメガネ) (IN) Gou (BA) vs Kuroda (AX) Zako (BA) vs Chii (BR) Densetsu no Megane (IN) vs Gou (BA) Zako (BA) vs Densetsu no Megane (IN) *Once again I have absolutely no idea how to read this, so this is a pretty wild guess.
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what's a zeppy?
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here: http://curryallergy.blogspot.com/2007/09/how-to-use-nico-video.html Apparently the Nico-downloader only works at certain times of the day.
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what about 236S -> 44 ?
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idk about air throwing her really easily, you have to space yourself and time your jump cancel -> throw correctly or you're gonna get CH.
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yeah, there is an interval of time where you can't attack at the beginning of your airdash. i'm not sure about it, but it's probably your airdash start-up. you can look for that info in the system data: http://www.dustloop.com/data/ac/system.html
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It kinda says it (in English) in the video description: http://www.hellionsounds.com -> 4th Album, "Kenji Ito music arrange CD" "Wayfarer"
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Guilty Gear FAQ Thread - Ask your questions here!
rtl42 replied to Kairi's topic in Guilty Gear General
kliff and justice are coming back in AC+. -
i don't think "GB-" means quite what you think. that's referring to guard bar = guard gauge, not static difference = frame (dis)advantage.