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Everything posted by TITANIUM BEAST!!!
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I don't think SNK bothers to really playtest KoF, which is kind of my point. They throw some shit together and when it comes time to make the next game, they change shit according to what was bitched about/liked in the last game. For example, throws have been progressively toned down over the years in KoF to near-uselessness. This has to do with people bitching about them being strong and not wanting them to "dominate" the game ala SF2 (which is not entirely true to begin with, but whatever). Instead of really looking at what could be done to fix the problem without destroying a key element of gameplay, they just pandered to the fans and eventually throws in KoF didn't mean shit unless you were a grappler. And SNK grapplers have entire other problems, like being insanely fucking fast and having incredible normals.
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No it's not. Dragon Install is a really bad idea for the most part. This isn't like X where you had straight infinites in DI mode, they have toned this shit down over the years and it wasn't even that good of an idea back then. You get way more damage using that meter intelligently and waiting for a mistake. If you DI then all someone has to do is wait you out or knock you down once. After you leave DI you not only lose all of your meter but your ability to gain meter is cut badly and you can be dizzied in one hard hit. Read around a little, we have a general discussion thread. If you want to post up matches you can do it either in the Guilty Pleasures forum or you can start a thread for posting matches here in the Sol forum.
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They probably weakened him because people bitched about him in the SS games for being so strong. SNK panders to fanboys all the time. Follow the progression of the KoF series and you will see the pattern.
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Gallon's really fun to play too. He's just ridiculously stupid to fight against.
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Two GF FRCs >>>>>>>>>>>>> DP RC
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Lee is very good, good rushdown and combo potential. Shiki is okay, I guess. Neither of them reach Asura's level of suck and he's not even that bad of a character.
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VS2 gameplay wasn't as good, more generic. You know you love Gallon and you play Sasquatch anyway. =P
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My last resort move is Gun Flame FRC -> block. Best move ever.
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The problem is that most people don't even try to play other characters (I'm partly guilty of this myself). No one really takes this game seriously outside of NC and Dark Geese, and even then many of us who started out on low tiers have been trading up, so to speak. Robert/Kim has been my business team for a long time now.
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I don't like Ai to begin with, so I have no motivation to play her. I'm going by what I've seen in some vids, her loop in the corner is nasty and it's almost an infinite. Nothing wrong with actually trying to play some of these characters sometimes. K' is total shit in this game and I've played him in tournaments.
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I don't get why everyone says Ai is so terrible. If you can get her shit started, she is scary. I just think no one in the US has actually sat down and tried to learn how to play her properly. I think it's especially funny for a guy to tell someone not to bother with Ai when he plays characters like K'(who's just as bad) and Yuki(even worse than Ai!).
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Both games are pretty messed up. Your preference between the two will likely have more to do with which style of gameplay you prefer. NGBC is more Capcom-ish and slower-paced at times. KOF XI is aggressive, rush-rush and super-high-damage combos.
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Guilty Gear 2: Overture released
TITANIUM BEAST!!! replied to rallamajoop's topic in Guilty Gear General
That was from an earlier listing on the website which was later corrected. I have the actual OST in my hands and it says "Valentine's theme" on the back of the jewel case. -
Guilty Gear 2: Overture released
TITANIUM BEAST!!! replied to rallamajoop's topic in Guilty Gear General
The Mask Does Not Laugh is Valentine's theme. Says so right on the jewel case. -
Guilty Gear 2: Overture released
TITANIUM BEAST!!! replied to rallamajoop's topic in Guilty Gear General
http://www.megaupload.com/?d=I72E99AF Found this earlier, for those who were waiting for volume 2 of the OST. Enjoy. -
Guys, please don't post general questions in the primer or discuss them in there. That's why we have General Discussion and the discussion thread for the primer.
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Actually I could see that possibly being really good in a few circumstances. Just not something you could do all the time.
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Works well on common strings, but against characters like Jam who can mix up strings to a high degree, it doesn't sound like the most reliable thing in the world. Nobody can perfectly determine when to properly guard every string.
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- crazy larry
- dirty mary
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Guard Gauge still increases with Impact Guard, only FD and Slash Back prevent it from increasing. I don't know what you mean by IG/FD combo since you can't do both at the same time to get the benefits from both.
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6HS? What, he RCs it or some shit? Fucking funny.
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I don't think I've ever seen Ryan-Bill's GB combo, is it some HJI combo? I've been trying to get midscreen 50% plus combos from normal hit GBs lately.
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CC assumes you release D button as early as possible. Holding the button will definitely increase your recovery. f.S, CC, 6HS is not a combo. He probably did 5S-f.S-6HS since f.S-6HS is a regular gatling. CCing is a total waste there.
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Boss: The thing is, j.HS still has a recovery frame before you return to neutral and can attack again. If the opponent has time to jump up and get hit by the HS, they can always wait a little bit and then jump up to throw you during j.HS's recovery. Plus you still have to factor in the startup of j.K, so there's an even bigger window. As a sidenote, when you say "the peak" of your jump, that sounds like you jump and wait for Slayer to reach his maximum height and THEN hit j.HS. It's not the same as j.HS immediately when you jump, thus why your statement confused people.
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STOP PLAYIN' MAH CHARACTERS SON
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Stop playing my characters Kevin. =P