So Oiboi's thread gave me the urge to do some 3D stuff. I wanted to do something simple and BB related so I ended up doing Noel's gun. The handle and cross-hair fingerguard thing gave me some difficulty as they have very signature shapes.
Reference (lol crying)
Scene Screenshot
http://imageshack.us/a/img826/6735/blenderh.jpg
Renders
Front
From Below
From the Side
Also, have Carl's Hat for no particular reason at all...
Seconding this. Defensive bursting simply won't work at all most of the time. She's going to burst you the moment you land a real combo and you really need that OMB to kill her if you manage to catch her a second time. She usually can't kill you without letting you awaken first except in the situation Omex mentioned, so you really need that Burst in that situation too.
Wow that was the closest match I've seen in a while. Fireball deflected my chair lmao!
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Wow, Liz bodying us all then a F- Labrys comes in and wins.
GGs Audio33, Radoric, Divac OWNS Tmac
Why are all the good Liz players people with names that start with D?
It's -6 so while it's not amazing, it's not punishable either (unless you're a huge dumbass and use it at 5A range)
But for the shippu stuff you get fucked up because you feel like you can move when you actually can't.
Meh I was getting more and more annoyed and having less fun. Was a good time to stop, ggs. I'm surprised my Haku did so well. I felt like I went back in time to my CT days.
Scary, isn't it?
inb4 stage powerup
Seriously, why can't I ever jump out of your grabs on wakeup?
I've scored more CH 6C Fatals on you in this session than I've probably scored in my entire life.
Simple tip to make this significantly easier and do more damage: do j5C > 6A > 6C instead of just 6C. Does 3406.
If you want to more be optimal you do 6A at the end of the combo and you get 3460'ish I think.
j2C is still most optimal though.
I just did it on both of them, are you sure? (I'm continuing this discussion in the combo thread)
Make no mistake, I'm not recommending this for beginner use. This is a significantly harder (yet more/most optimal) version of his BnB.
EDIT: I see what you mean, you're talking about doing it at fullscreen/out of wall range. In that situation you just do 5C > 2C > sj2A > AD > jB > j2A > j5C
When you do Gurren wallbounce > IAD jB > etc. it's the same story.
For instance CH 3C > 2B > Gurren > stuff
Also, what mAc said. Haku-men's combos don't get very complicated. As a plus his stuff is very reliable and works on pretty much everyone with little problems.
Oh, I suppose I'm the wrong person to ask about that then because I go for:
[starter] > Renka (1) > Kishuu > 66 2C > jB > j2A > AD jB > jA > 5C > 2C > jB > j2A > AD j2A > [ender]
Getting repeatedly grabbed out of Gasaishou is probably one of the most infuriating things you can experience on Hazama. I've got to figure out why this is happening.
ggs StayFree, Nombre, Owner, that one Ragnandom, Dreaded Impulse, Woof, and someone else I think that I can't remember.
Another random friend request from someone I don't know...